@Tero-Kaze Imo problem is the Endurance is your actual health and Health itself has no use at all until devs finetune the health/endurance system. I´ll survive with 1000 endurance and 1 health, but at 1 endurance im dead and I can have 1000 000 000 health, still i lost. And bandages seem to OP (no cast time, short CD, no mana costs and easily to create large number of bandages / remedies - why would i use spells to recover endurance, when bandages can do it more often for free?).
And when we discuss "health: as "blood magic" was mentioned many times, but has no own magic school - was however mentioned in description of Necromancy school, so i guess its just type of ability that uses casters health instead of mana. Is Second wind blood magic ability then, or can we find blood magic spells only in Necromancy?
In case blood magic offered offensive spells as well, would INT be main stat for purposes of chance to hit / damage calculation of the ability, or would it be for example CON ? And if so, will warriors be able to cast blood magic spells in armour otherwise not allowing you to cast spells (medium/heavy)?