Most resources will be aesthetically different, but some resources will also be unique to the planet they are found, for example animal bones from Tartaros will not be gatherable on other planets. This is so traveling (at least by part of people who will transfer goods) remain mandatory.
Posts made by Gothix
RE: Reserve a name separately?
I always end up using few alts anyway, so I need several names regardless. I always try to find the name that fits character that I'm playing. Some crude examples would be Storm for elemental shaman or Blade for rogue (just to show an examples), so reserving 1 name still wouldn't help me.
I'm just gonna see what's available on start and use that.
RE: Any chance of integrating "Ulti" spells / abilities?
I think (hope) focus of combat will be on deck design and playing skills, designing builds for various scenarios and learning to use them efficiently.
I personally hope there will be no "ultimate" abilities of any kind.
I don't believe Fractured will be a classic "trinity" game, where there is clear distinction between tank / healer / DPS role.
Since a character can learn all skills in game, and just his stats will focus him more to certain orientation, Fractured is more meant to be a game where many "solo" people group together for harder content and work together using their own skill set.
So there will be no pure healers, everyone will be some kind of a "whole package", but just with different kind of utility equipped at the moment.
So i forsee more self healing spells, leech spells, and also healing spells which which you can heal others as well, but not so powerful that you could go and "main the healer" without doing anything else. Well, you probably could, but that wouldn't be the most efficient application of your character.
Included will be healing spells and cleansing spells, also potions that will provide the same function (with cool downs). So anything that you seen in other mmos, Fractured will have, but not built in a way so your character would be a "pure healer" and nothing else (you can but you will likely be nerfing your efficiency if you scrap everything else besides healing on your character).
RE: Fractured - a living world?
I remember playing my first RPG - Ultima VIII Pagan - very long time ago... during different times of day, NPCs walked away and moved to different locations, from home to work, and other. I remember it was very nice to have to pay attention to what time of day it is, to be able to perform some tasks. Shops were closed during nights, so you had to go to special shady vendors if you wanted something during that time.
A lot could be done implementing this into the game. Make game feel more alive.
RE: Rhykker Mention of "Pay for Convenience"
You can always predict the future, based on how developers stick to their principles and hold to what they promised.
There re few exceptions, where something really needs to be changed due to objective and real, honest reasons (and not because of greediness), but those exceptions are easily visible to anyone with at least moderate IQ.
So far we have nothing to worry about here. By what we have seen so far, everything looks great, and developers have been great in every way!