In general, light armor should mean less protection + more utility.
Heavy armor should mean more protection + less utility.
We shall see how will that get balanced here.
Not being able to change at camp fires could very well make Inns that more important.
If we will be able to switch skillsets at the inns then people could be incentivized to make inns around the world, and take some fee from visitors, which in turn can make game world a lot more dynamic and populated, and not centralize everything at cities.
I would quite like that.
It doesn't matter what exactly IS or ISN'T P2W.
What matters is what most people PERCEIVE as P2W.
Game needs a player population. The larger the population the better for game, because if the game is "alive" and has a healthy player pool, it will attract even more players like that. Players that will not spend cash in cash shop, but also those that will.
The best way for a game to attract a healthy player pool is to not implement something that would be "perceived" as P2W (regardless if it really IS or ISN'T P2W). It's better to go moderately, and focus on cosmetics. Make those cosmetics UNIQUE so no one else but VIP players can get them (not even for cash as single transfers) and you give the VIP a reason to have.
Also add some veteran status to people that have VIP for longer periods of time, and reward people that have VIP for long time by some unique housing options and stuff like that.
I would avoid "time savers" as much as possible personally, because this is usually double edged sword, and many will perceive it as P2W (again perception is crucial here).
Can‘t wait to see Jacopos mood today
People should be told that they are required to work (and compete) for resources, and not expect for game mechanics to simply hand them over, because, hey, they "do not have the mood to compete".
While we are there, how about we change HuMAN to HuLings? xD
Beastmen is a term that includes both beast genders.
Only in modern days few overly sensitive social groups started requesting changes of thousands of years old dictionaries because their fragile ego was hurt (and they are so bored that they don't have anything smarter to do with their time). I can tell you right away, dictionary isn't their problem, they have many more serious issues, but dictionary isn't one of them.
Don't change anything.
If game ends up:
...then I personally don't care if graphical assets are from asset store or custom made. If they are custom made it's a bonus. If they aren't, and above 4 points are filled, I don't care.
Are there any game concepts you thought were great but after trying them out turned out not to be for you?
Daily quests. When i first started playing MMOs, i thought daily quests were great. Something fun to do, and you can do it repeatedly, since they are not only "one time" opportunity that expires when done.
Later on i very much changed my mind, and afterwards, I always hated daily quests from the bottom of my soul.
Something mandatory that you "have to" do every day to not miss out on benefits. Making the game a job.
Nowdays, I much prefer sandbox type games. Lots of options just thrown out there and you can do whatever you want, whenever you want, and there are no specific "mandatory" tasks that you "have to" do every day.
@Gothix in Syndesia if you die, and someone take your items and wasn't allowed to, he will get the "thief" label, and that not good for anyone that want to be free in Syndesia.
i think this 3 planets, with 3 different loot condition is smart and good, and no need to change it.
Not if demons come to Syndesia and kill you. They can take anything they want to my understanding.
Yes in Syndesia your stuff can get stolen by evil alligned people. My point is that's how it should be.
One planet (Arboreus) is more than enough to have your stuff protected. Noone should be asking for more than that.
Losing all gear for a PvE death is harsh, and will discourage many players. I'd remove the possibility of dying in PvE altogether, and make dying only possible in PvP. (I note that's essentially how Albion works.)
On Arboreus you will not loose your gear. Even if your stuff drops on ground, you can go back and collect it again, and noone can steal it from you in the meantime, because all are good alligned.
So loosing your gear on Arboreus is already not a "thing".
Asking for not loosing your gear on Syndesia as well (even whil in PvE) is also not a "thing", one planet is already enough to be risk-free.
Game shouldn't force people into anything.
Game should simply offer content of different difficulty, and danger setting, and then people will naturally flock to being organised to embark into that specific content.
Full loot PvP zones will naturally incentivize people to organize to protect themselves.
Sieges will not be possible if solo player comes and attacks the city. Well I guess he could, but that will not end up too well for him. xD
Various other content in Fractured MMO will be extremely hard, or outright impossible for solo player, to do alone. So I see no problem here. Fractured is looking good so far.
Im feeling a <Naked RP guild> will have the best time!
In the shortest words: Syndesia is open for PvP but with consequences.
And consequences are likely to vary depending on city zone, which guild is currently controlling it, since controlling guilds will be given ability to control the rules in their zone.