Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Gothix
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Gothix

    @Gothix

    TF#12 - PEOPLE'S HERALD

    1318
    Reputation
    2584
    Posts
    8698
    Profile views
    9
    Followers
    0
    Following
    Joined Last Online

    Gothix Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Gothix

    • Merry Christmas everyone and happy hollidays!

      I would like to extend holiday greetings to entire Fractured community, and especially to our dev team that works hard to bring this beautiful world to life!

      I hope you guys can also get some well deserved rest during these holidays! πŸŽ…

      Also special mentions to Specter who is involved here since the start, keeping these forums a happy place! πŸ™‚

      Merry Christmas everyone!

      Gothix

      posted in Off Topic
      Gothix
      Gothix
    • RE: Question about enviromental damage/effects

      In general, light armor should mean less protection + more utility.
      Heavy armor should mean more protection + less utility.

      We shall see how will that get balanced here.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: AFK activity in game ? (ex: fishing)

      Problem is people feeling forced to leave characters online and AFK with such activity. Otherwise they will feel like missing out.

      It creates psychological pressure and unhappiness with the game.

      Also rises your electric bills. πŸ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Fall Alpha Dev Update #3

      Not being able to change at camp fires could very well make Inns that more important.

      If we will be able to switch skillsets at the inns then people could be incentivized to make inns around the world, and take some fee from visitors, which in turn can make game world a lot more dynamic and populated, and not centralize everything at cities.

      I would quite like that.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: VIP system : What do you think ?

      It doesn't matter what exactly IS or ISN'T P2W.

      What matters is what most people PERCEIVE as P2W.

      Game needs a player population. The larger the population the better for game, because if the game is "alive" and has a healthy player pool, it will attract even more players like that. Players that will not spend cash in cash shop, but also those that will.

      The best way for a game to attract a healthy player pool is to not implement something that would be "perceived" as P2W (regardless if it really IS or ISN'T P2W). It's better to go moderately, and focus on cosmetics. Make those cosmetics UNIQUE so no one else but VIP players can get them (not even for cash as single transfers) and you give the VIP a reason to have.

      Also add some veteran status to people that have VIP for longer periods of time, and reward people that have VIP for long time by some unique housing options and stuff like that.

      I would avoid "time savers" as much as possible personally, because this is usually double edged sword, and many will perceive it as P2W (again perception is crucial here).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PSA: The Races & Planets Q&A livestream is live!

      @kralith said in PSA: The Races & Planets Q&A livestream will go live in 1 hour!:

      Canβ€˜t wait to see Jacopos mood today πŸ˜‰

      0_1532374736201_J.jpg

      πŸ˜„

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The End of most Sandbox PVP Games-The losing side.

      Example 1:

      • make the logistical cost of owning multiple cities high and not easy to maintain
      • but do not limit how many cities is guild allowed to own (if they succeed being geniouses at logistics)

      Example 2:

      • give smaller guilds a nice GUI to easily form alliances in need, when attacked by large guild, and make an alliance GUI to help communication between smaller guilds helping them organize easier
      • but do not forcibly impose small guild member limit so larger gaming communities can not play together

      Example 3:

      • impose taxes on profit, and make logistics of larger enterprises more demanding, and those of small crafts less demanding
      • but do not limit how large enterprise one can grow, and how much he is allowed to earn (if successful)

      Example 4:

      • make movement of larger groups more visible (NPCs around the world will see them and spread the word, a large army never moves around undetected), this will help the cities become aware of possible invasions in advance
      • but do not prevent the large invasions all together by limiting them by game mechanics somehow

      Example 5:

      • let players have some hiding skills and tools, so small groups can outsmart larger groups sometimes (guerilla fighting)
      • but do not mechanically give extra strength and power to smaller groups, simply because they are smaller

      Example 6:

      • let players have a lots of options for where to find resources
      • but do not mechanically prevent a larger group of people owning and controlling a certain world area if they organize well

      People should be told that they are required to work (and compete) for resources, and not expect for game mechanics to simply hand them over, because, hey, they "do not have the mood to compete".

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Gamer Demographics & Namings

      While we are there, how about we change HuMAN to HuLings? xD


      Beastmen is a term that includes both beast genders.

      Only in modern days few overly sensitive social groups started requesting changes of thousands of years old dictionaries because their fragile ego was hurt (and they are so bored that they don't have anything smarter to do with their time). I can tell you right away, dictionary isn't their problem, they have many more serious issues, but dictionary isn't one of them.

      Nuf said...


      Don't change anything.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stats layout (Alpha 1)

      GJ on those numbers Yitra. πŸ™‚

      I've taken the liberty of placing it all on one screen for easier viewing.
      Also added general stat info to the table.

      stats.jpg

      (open the image in another screen and zoom it in to 100% to not go blind) πŸ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Is this game using these Unity Asset Store assets and why?

      If game ends up:

      1. fun to play (immersive, addictive, not grindy, not dull)
      2. smooth performance wise (both lag free and offering good FPS on mid range machines)
      3. balanced PvP and PvE wise, with lots of activities of both type to perform
      4. filled up with nice community of players

      ...then I personally don't care if graphical assets are from asset store or custom made. If they are custom made it's a bonus. If they aren't, and above 4 points are filled, I don't care. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix

    Latest posts made by Gothix

    • RE: The Eviction/Refugee system ( Residential area solution for city takeovers )

      There is a huge issue with the overal mechanics here.

      The more protected the citizens are, the LESS they are incentivized to participate in defending the city when siege happens.
      This is not only bad for the city as it will surely be taken over if there is no defense. IT is also bad for any attacker, having no fun in the siege event whatsoever.

      Residents of the city SHOULDN'T be protected in the first place, they should have the RISK of loosing what they have in the city, to incentivize them to provide city defense in siege events, actually making those events possible.

      No, don't be mistaken, providing some other rewards for city defense will not help a lot most people will NOT defend for those rewards, they will NOT defend if they aren't at risk of loosing stuff, they simply won't.

      People need to be a risk of loosing everything. This is why "saferesidential area" is, in my opinion ofcourse, not the best choice.

      IF people want safe residence, they should settle outside of city.

      Out ofcity plot = ADVANTAGE no risk of loosing it during a siege, DISADVANTAGE not having all benefits that city residents have.

      Balance has to be made somehow.

      Please don't make city residents property safe through sieges!

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Tame monsters and make them accompany you

      Need skill to tame wife/husband when you get gaming agro, so you can play more.
      That will be by far the most powerful skill you can ever learn.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 163 - Weekly drawing Winners

      Grats everyone! πŸ‘

      posted in News & Announcements
      Gothix
      Gothix
    • RE: 100 or 120 build points for next server?

      Its global economic crisis. It affects everything and people have less resources available.

      Syndesia feels it too.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Cities, Permissions, Griefing

      Ability for major to allocate number of hours per week that certain cathegories of citizens can use the particular infrastructure in the city.

      Ability to define cathegories.

      Ability to define tax level for those cathegories.

      These cathegories dont have to be set per nobility but can be set per groups lile merchant, city employed crafter, local shop crafter, visitor?, city miltary, whatever.

      Then majors could set all sort of stuff for groups they created, tax level, allocate hours per week certain group can use certain infrastructure, etc.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Deadliest spell combo( Try and beat it)

      Can this chicken grill itself?

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Week 162 - Weekly Drawing Winners

      Grats everyone! πŸ₯³

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Housing

      But I'm surethere will be a lot more blueprint models down the line.

      Maybe in an expansion, even an architect profession would be nice. πŸ˜‰

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Week 161 - Weekly Drawing Winners

      Grats everyone! πŸ™‚

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Cities, Permissions, Griefing

      If someone cancels your ingots... stab him.
      πŸ™„

      posted in Questions & Answers
      Gothix
      Gothix