@Jetah said in Becoming an angel:
testing could make it easy. talk to npc, get the new thing. beta could have a few parts of the quest chain to make sure things work well. then for live the whole chain could be add in. if DS wanted to they could add in parts each week/month thus time gating it.
but i really would like to see it be a all-the-things type quest chain. get all the knowledge. do all the professions (that we can do). do pvp. do pve. do invasions. do defense of said invasions. do city sieges. etc. make sure the person is well rounded and has done it all.
not every one wants to do everything and this idea of forcing people to everything pretty much goes against everything that this game promises... the whole point of having three different worlds is to have players who want to do different things play without feeling like they need to do stuff they don't want... so whats the point of making an achievement be gated behind something like completing everything in game? I'd rather they do something interesting than just amke it hard for the sake of being hard...