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    Farlander

    @Farlander

    TF#12 - PEOPLE'S HERALD

    Online gamed since the mid 90s beginning with Diablo and moving into Ultima Online. I spent several years there on the Great Lakes before our guild made an exodus to Star Wars Galaxies where several of us beta tested. After that we ventured into other games such as Star Wars the Old Republic and Life is Feudal. Once again our group is looking for another MMO to play. So here I am testing this one out for the group that numbers around 200. Farland Clan Gaming.

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    Website www.facebook.com/groups/410625352446768/?ref=bookmarks Location Southern Illinois, USA Age 53

    Farlander Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Farlander

    • RE: How big should guilds allowed to be?

      I can see leveling guilds for cosmetic addons. Flags for their guildhall, tabards for their members etc...SWTOR had a similar system. I'm against anything other than cosmetic.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What's The Stance on "Foul Language"?

      @grofire Hate speech does not exist? You have got to be kidding. Racism is the epitome of speech with a root in hatred. A player should not have to endure that kind of language in the game. In fact, there is no place for it in the world either. It is a sad individual who has that much hatred in them.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: What exactly is the purpose and principle of cities and personal lands?

      There has to be safe storage for things in the game. I've already seen what happens when you can lose everything in a raid. Life is Feudal: YO had that. When they implemented judgment hour whole settlements became scorched earth over night. Something that took days/weeks/months to build. Needless to say many of those players just rage quit and never came back. That game took a major nose dive with the forum activity going from too many daily posts to track to almost nothing going on. When people play a game they expect to have fun. Losing everything only to have to restart is no fun. That is why I don't alpha test any more. Having to constantly rebuild after a wipe just gets to tedious for me.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Forum to Website

      I thought the same thing in the beginning until my son pointed out you can click the header to the forums lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Merry Christmas everyone and happy hollidays!

      Merry Christmas to you and everyone else 🙂

      posted in Off Topic
      Farlander
      Farlander
    • RE: The End of most Sandbox PVP Games-The losing side.

      @Gothix Sandbox doesn't mean no rules. It means open world with no linear path. You are allowed to go where you want and do what you want. UO is a sandbox and there are plenty of rules governing pvp and other player interactions. The game will crash and burn if there are not rules in place that control griefing.

      I was playing Outlands free UO server which started off as fun. But then the pks and thieves started invading and the devs gave in to those same arguments; that the blues just needed to play better. Needless to say the pop of the server plummeted. I personally find players whose only course of gameplay is to hinder other players and laugh as a scourge.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • Underground Nodes

      I was just wondering if there is any possibility that city nodes might expand to the underworld? I always liked the idea of the UnderDark in D&D lol.

      posted in Questions & Answers
      Farlander
      Farlander
    • Next test phase

      Hope it starts soon because it seems people are running out of things to talk about lol.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Lootable Corpse?

      Sounds alot like UO only better. Why should the flags happen without witnesses? Simple, this is a game and not real life. There need to be controls put into place to control griefing.

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Why Magic users will be OP compared to physical users

      Now there is someone researching the forums 🙂 Nothing wrong with hashing out old topics with new eyes and ideas.

      posted in Discussions & Feedback
      Farlander
      Farlander

    Latest posts made by Farlander

    • RE: Feature Spotlight - Three Races, Three Gameplays

      It's still disappointing that Humans are still blah. There could have been more work done here giving different types of humankind to represent the different lifestyles.

      posted in News & Announcements
      Farlander
      Farlander
    • RE: Gamigo Publishing Deal Q&A - List Your Questions!

      I'm here to ask, since it doesn't seem to be in the list afterall; When will we get Steam keys?

      BTW I backed another game called Phoenix Point. Their backer page specifically said they would give steam keys but they ended up getting funded by Epic Games. They announced steam keys would be pushed back a whole year due to an exclusivity clause in their contract. The same thing happened at that point as well, people demanding refunds. Blah blah blah. I could care less who you get your cash flow from. You guys have worked too long on this for it to not release. Will it be exactly as promised? Probably not. But that is life, ever changing. As soon as people realize that you have to go with the flow of life they are happier for it. I will play the game until I feel I at least get my money's worth out of it 🙂

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: If Buying founders pack do we get steam key when it drops on steam?

      So asking when steam keys coming out is not a relevant question considering the major announcement just made? Considering the release date on the steam page is 2022 which is less than a month away it would be nice to know when these are planned to hit this coming year. BTW I probably haven't ventured into the forums since the steam page went up so it's new to me 😉

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: If Buying founders pack do we get steam key when it drops on steam?

      Now that the game has a steam store page when can we expect steam keys?

      posted in Questions & Answers
      Farlander
      Farlander
    • RE: Ingots, Leather and Theft

      Sorry I disagree with all of you about the time sinks. If you enjoy it more power to you. I don't enjoy games with timers ie every clickbait game in existence. The value in the created item is the gathering of the resource and the use it gives. If a game has to have time sinks to bring players back then the game is crap. The game should have fun stuff to do to bring players back to it; not work.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Ingots, Leather and Theft

      @Logain You will never get rid of the incentive to not have a house. I'm not sure if they are secured storage in this game but that is a huge incentive. Another is just owning one and saying look at what I have. Decorating a house is something people also enjoy.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Ingots, Leather and Theft

      I know this will get alot of backlash but just make the items process faster. Going through the various steps I can see add realism some want but I don't understand the time limit of waiting for the items to pop out hours later. I would much prefer to process the items and actually have them finished by the time I got through the process. Have a multiple step process so it is more than just click and receive.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Ingots, Leather and Theft

      This is still a problem? I've seen this as a complaint in every test so far. Any fix where another player has a window to steal your items is not a fix to me. Crimes against others in a game is not realistic because there are no realistic punishments that suit the crime in the game. In real life there is death and imprisonment. You will never see such punishments befitting crimes so allowing the crimes is never going to be realistic or "fair".

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Player Killer Penalties

      Loot drops won't be what you think it will be. The system they have now for damage and wear and tear on items most the stuff won't be worth picking up. There isn't a repair system so most items are meant to be replaced often.

      posted in Discussions & Feedback
      Farlander
      Farlander
    • RE: Additional penalties on death for bounty hunters

      @GamerSeuss Yes but if you go into those zones you know to expect pvp. I know in SWG those zones were always deserted. As with most mmos pvp ranks low on the server population. If any of the past games I have played are an indication the vast majority of the players are mostly pve and those that would do pvp from that lot don't want to do it that often and want to do so at their choice, not having it forced upon them. I won't play on the human world if it is open pvp, period. That means two worlds I won't be able to explore. Once I start playing if that is inhibitive to my game progression then I will just drop from the game.

      posted in Discussions & Feedback
      Farlander
      Farlander