It is said that the basic gear will be relatively easy to replace, therefore, this will make the death somewhat easier to handle. Of course using basic gear or the finest Gucci at the open world separates casuals from competitive players. However, forcing people running around long distances naked can be considered wasting players gaming time. Therefore, resurrection to home, guild hall or closest town could be good options. Then player can decide how he goes back to the corpse, if he want to, or if that is reasonable at the first place.
Posts made by Tuoni
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RE: Death Penalty of losing all gear and inventory: WORST IDEA EVER!!!
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RE: So when will this game release
Original plan was release Fractured Q3 2021. However, because the development is already over an half year behind the schedule, perhaps about 9 months, it is safe to presume that the game will release at earliest in Q2 2022, without further delays. But, because we know how MMOs development typically will delay, the release can easily go much further.
EDIT: And here is the reference: Roadmap
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RE: PvP Flagging Requirement
@MaxFlex said in PvP Flagging Requirement:
@Tuoni said in PvP Flagging Requirement:
A lot of MMOs main focus is at PvE and player cooperation rather than in PvP. I would say its more like other way around, every MMORPG needs the PvE aspect but PvP side is not necessarily needed.
Not for me
Plus i know all about the PvP thing planned for the game
https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/Perhaps for you but in general speaking... Anyway, I personally like when MMOs focus on both aspects, like Fractured, that is rare or non existent in sandbox games where typically the focus is only (or almost only) in PvP.
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RE: PvP Flagging Requirement
@MaxFlex A lot of MMOs main focus is at PvE and player cooperation rather than in PvP. I would say its more like other way around, every MMORPG needs the PvE aspect but PvP side is not necessarily needed.
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RE: PvP Flagging Requirement
It looks like people are not familiar with planned PvP systems especially for Syndesia and now they are worried because of the current special testing environment. Therefore, it is good to start with Spotlight @Sativo just linked ^^. On top of that it is good to undertand that the gaming world will be divided to 3 different planets to cater 3 different playstyles. So there will eventually be 2 of 3 PvP planets, Tartaros without any restrictions and Syndesia with criminal/flagging system. That means also in syndesia you are able to attack unflagged players but with consequences. Therefore, current testing environment is not what there will be in future.
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RE: What is the point of having your own plot of land?
@Zori I kind of share your concern and I hope that personal estates can somewhat compete with towns and will have a serious meaning. Perhaps the farming and breeding can make personal plots more sense like @Razvan mentioned, however, I hope other professions would not fall totally in city stations' shadows.
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RE: PvP Flagging Requirement
From testing point of view it is better keep the rules like at the moment. There will eventually be more PvP in Syndesia when flagging and criminal systems will be implemented. Because at the moment we have just one planet to test by everyone it is only reasonable to keep the testing environment proper for all kind of players. Now it is important to get gathering, crafting, building, PvE and city management to work, and later focus more on PvP aspects when the playground is working.
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RE: Which race and why?
@Gothix said in Which race and why?:
Humans, because of likely mostly populated and traversed planed, most traffic, most pvp opportunity, especially organized pvp with ability of zone control by guilds. Also technology.
What!? I thought you were a diehard demon...
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RE: Which race and why?
All of them and because I want to test them all. However, most likely my main will be human or lich because I like most of the Syndesia planet and its ruleset.
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RE: Question about builds
@Gothix said in Question about builds:
I wrote about this loooong time ago. I remember it brought some heated discussions as well.
But yes, as I wrote before, i still feel that different school knowledge point gaining should not all be tied to INT, but to a particular different stat fitting for that school.
For example hunter skill learning efficiency tied to DEX.
Entire learning tied to INT does indeed benefit spellcasters more.
I like this idea that learning would be tied to attributes and which attribute the specific ability presents. This would make so much more sense.
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RE: Question about builds
@Jetah said in Question about builds:
@Ostaff said in Question about builds:
Don't know if that particular part is still true, though it probably is I would think. what I do know, is that you really really really do NOT want your INT to be below 10. Since the power level and number of skills you are able to use are based off of INT, it will be important even for a dumb brute build.
that's one creative decision i dont like. a group of abilities should have a primary attribute that needs to be x digit or higher. IE a rogue playstyle/archtype should need dex (example) to slot all of their skills. a barbaria archtype should need strength. and etc. maybe have a few that requires two attributes.
putting it all into INT only strengthens casters.
I do not like that plan either. It kind of drives players to assign points for INT even they do not need INT for anything else. These kind of solutions are more like annoying rather than giving anything good for the game.
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RE: Flavour to Lichs/Non-demon evils
@GorTavaro How I remember from previous discussions that Lich are somehow tie to be neutral...
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RE: Death and what it entails
@jasconine Well I did not mean random when I said gamble so you understood that part wrong. I guess you have not seen a market which is full of different kind of stuff... Only the listing can be nightmare because items will not stack. It is true that it will be caused by players, however, developers are responsible to create reasonable systems what people actually likes and wants to use. Hopefully we can craft a lot of different kind of weapons and armors and not just only few. We have too little information of crafting, gearing and enchanting in general so perhaps it is better discuss about those a little bit later.
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RE: Dexterity giving speed bonus might be an issue
@Gothix said in Dexterity giving speed bonus might be an issue:
@Tuoni if you put points in speed, then you will lack points somewhere else. So you are fast, but if a melee with STR CON, catches you using movement spells, you will easily eat the bullet.
You can't gank someone if you are fast, and he is strong, he will just turn around and kill you.
Assuming 1 vs 1 here, and equal playing skills.
If you are 2 (or more) vs 1, then no ammount of points matter where they are, several players will always beat 1, no matter how you turn it. There is no escape.
Point is if you are kiting spec (hunter) then speed is beneficial, but if you are (warrior) then its better to minmax combat, and use movement spells, to catch up to your target, and slows to prevent him from escaping.
The general thing is that everybody (noobs aside) uses mobility based abilities as much as possible. That is quite standard procedure in open world games which has full loot system. If you lack mobility then you can be considered as dead in most of the cases or you are a ganker who does not actually catch anyone. Even most of the 1v1 fight situations ends up for a chase when the losing side escapes, perhaps for good or to make comeback after healing himself. Players who will lack mobility will be easy targets for gankers regardless you have assign points for strenght or constitution. Player who is more mobile can also easily escape the fight if the otherside is too strong. On top of that rogue and hunter classes will anyway bet on dexterity and still be equal strong in PvP when compared for warriors.
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RE: Dexterity giving speed bonus might be an issue
In open world PvP games the chases and escaping situations can be really long, and then only few % speed bonus can make a huge different and determine the result. If a group goes for ganking it is enough that 1 - 2 character(s) have maxed their mobility to catch the target. These characters can be hunters or rogues so they would max the dexterity anyway. Minority of the open world fights are somewhat fair or equal, and typically those will be chases or turn one after the otherside is losing. If mounting will be fast and its easy to escape that way then I guess the speed bonus does not have that much impact, however, that might make the ganking quite pointless activity.
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RE: Dexterity giving speed bonus might be an issue
@Freas In the recent test, the movement speed bonus was not there so it obviously could not been an issue. You kind of looked it from 1v1 fight pov and I agree anything can happen there, but base speed bonus can make kiting builds very strong. Anyhow, base speed bonus can have a huge impact for ganking and escaping which are typical open world encounters. It can be hard to escape from faster gankers if they can eventually catch you. Oh well, if this movement speed bonus will be a thing I guess my ganker char will be hunter/rogue type and focused for DEX.
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Dexterity giving speed bonus might be an issue
Regarding to latest article: ALPHA 2 – TEST 3 LAUNCH DAY REVEALED
"Dexterity now provides a 1% Move Speed modifier per point."
In open world and especially in different PvP situations, mobility is typically the key when chasing or escaping. Therefore, could we face a situation where assigning points to the dexterity can be a mandatory regardless of your class or build? I bet mages, healers and warriors would like to focus on other attributes instead of DEX.
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RE: New World by Amazon - Anyone interested?
Oh well, at least there is a chance to test the game free:
"As a thank you to our community, we will be providing a special opportunity for our Beta sign-up and pre-order customers (plus our Alpha testers, thank you!) to play the full game of New World - in its current state, for a limited period of time starting on August 25th."
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RE: New World by Amazon - Anyone interested?
@Psymantis Can you return the product and get your funds back because of this huge delay?