@Tuoni said in Death and what it entails:
@KairosVal First, to be honest, this is very cheap way to handle the gear progression, I get it, it is easy from development point of view when you have only few different gear pieces and you just gamble with the passive stats. Moreover, this creates a situation where there is as much different enchanted gear pieces as much there is enchanters. This can easily lead to situation that the supply does not meet with the demand because there will not be gear pieces available people actually want. Albion Online had (in one point of development) a gear system where the abilities and passives where selected during the crafting. This caused that the markets were filled with products that did not sell. SBI had to change the system so players can freely select the abilities and passives they want to use. I can see that this similar problem will come ahead also in Fractured.
You don't have to "gamble" at all with passive enchants for your gear, you can get the exact passives you want if you can find the right combination of enchanting mats as well as the inherent passives from the base materials (for armour at least.) I think you can also change the enchants at any enchanting table iirc, so it is the base item that you need (sword, staff, armour, etc) and the required enchanting mats to produce your shiny new enchanted item. Even if I remember that wrong, making new items was easy enough. During the last alpha, only some "primitive" weapons and armour were available, so there is quite a broad scope for new weapons and armour along with enchanting mats for T3 enchants to allow for variance when combined with stat distributions.
If the problem is certain items not selling and flooding the markets, that would be a supply issue from the in-game users and could be rectified by them - stop listing stuff that doesn't sell - no need for design input from Dynamighty. I actually see a permanent market for all the base items (unenchanted) and also a market for premium enchanted items (best in slot) as well as enchanting services at this time because only a handful of peeps can do pure enchants, although the enchanting-as-a-service market should decrease as more peeps take the time to experiment and research top-tier pure enchants.
In the PVE vs PVP planning, @Freas did equally well against tanks, assassins and mage builds with his observation skills, in-game skill rosters and natural skills to kill anyone and everyone (I think.) He only had one set of armour that I remember and focused on a couple of weapons - he had 100% magic resist and high frost resist as well as something close to 100% fire resist on his armour with high base+melee+crit damage on some armour and his weapons. Obviously he was OP and many of those factors have been nerfed for the upcoming test (thanks for finding the OP bits @Freas ) but that test phase was successful in uncovering some of the issues presented.
The whole gear crafting as of last alpha fully encapsulated the "horizontal progression" system that Fractured has advertised. Come in as a new player, pick up a weapon and throw some armour on, go and be competitive without being gated by gear. New players still need to do some achievements to get some flashier skills, but that isn't a huge barrier as you can go thump some monsters. The only advantage a long time player would have is more unlocked skills to choose from (but still limited to x skills per rest), more experience with the in-game system (that new players would also accumulate over time) and possibly some enchanted gear (which could be made available to new players if they were part of a guild or if they purchased some.)
Hopefully we can craft a few more weapons or some heavy armour this time around, but the test is aimed at town and city management so that might not be the case.
As for "Death and what it entails...", I think the last test worked well except some of the respawn locations made getting back to your corpse a long and involved run.
TL;DR: Death worked well last test, please make the respawn locations work correctly for this test