Everyone has at least 3 characters, therefore, it is easy to create alts for different purposes. In addition, trying out new things is also always a good thing imo, so yeah, having a PvP alt sounds great.
Posts made by Tuoni
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RE: PVE and PVP Alts Question
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RE: The Potential City Problem.
@FluffKugel said in The Potential City Problem.:
I have seen in other "full loot" games like Albion that people that were saying "I like PVP" often were hunting in packs: 20 players against one isn't PVP for me, but hunting - especially if they attacked farmers...
I hope with this system the "PVP" players will meet more PVP oriented people and stop looking for easy targets.
I agree that it is hard to call some situations PvP especially when someone gets outnumbered in the open world, ganked when gathering with gathering gear or farming PvE content with PvE build. These are situations where the prey has less to no chance to fight back and only possibility is try to escape.
I am very glad we have Tartaros, it does not change anything and people will be still ganked in unfair situations, however, those players who decides to play in Tartaros also accepts this kind behaviour and environment. Even I am going to play less on Tartaros myself, I am still very interested to see how savage the live there will eventually be when all the hardcore PvP players will clash with each other.
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RE: The Potential City Problem.
@Gothix said in The Potential City Problem.:
Having PvP ability is not only about being able to PvP when you want.
The major part is the danger that is always present. It creates completely different atmophsfere while playing. Even when you do not aim to PvP, you still need to watch what you are doing.
Even if you don't meet anyone at all for a good period of time, just the possibility that you could and that it might be dangerous, is what makes all the difference.
That is actually what most of the players hate (or do not like that much) and why hardcore PvP games are a niche. I personally like more consensual PvP rather than playing in constant fear - stress - excitement - what ever athmosphere, therefore, that is why I will play mainly on Syndesia rather in Tartaros. I guess I represent the middle ground here and I am happy that Fractured offers three different playgrounds for different player types. Of course you can be ganked on Syndesia as well, but most likely much more rare, or at least that is where the restrictions aims for.
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RE: Alts
I want to add that some people are going to use alts for camping and spying, and perhaps to get extra timed materials from crafting. Alts are not necessarily needed to use the same way as your main character but in different side activities where ever players can benefit from them.
@Woode I am personally used to totally free character progression systems like in Albion or Runescape or where New world is also targeting. However, I have not played much FFXIV but I am awere of their character progression system. It is kind of interesting but also kind of rare in theme park MMOs, and I have wondered, how it actually works there? I understand that sandbox games uses totally free progression system, but theme parks... Anyhow, I guess I could like it.
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RE: The Potential City Problem.
@Farlander Well Trammel did not ruin the game, it was actually very popular. Only those hardcore PvP fans claimed so because it kind of ruined the game from them. Trammel just showed what a lot of players really wanted, it was RP, PvE and consensual PvP.
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RE: Alts
I will also focus on my main human character, however, I am also going to create a human alt for ganking and other shady business, so I do not have to care about karma, flagging and stuff. I am also going to create a beastman and a demon alts so I can play the content on differen planets if I want to and that way I have easier access to all possible resource on different planets as well.
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RE: Alts
@Woode On top of the different races, you also might need alts because you are basically class locked, that is because rerolling attributes will be restricted. Therefore, you might think that you have a free choise because you have access to all abilities, but in reality you cannot use most of the unlocked abilities or at least it is not reasonable. You can easily create and swap between different caster builds for example because your attribute distribution is somewhat the same, however, going from caster to warrior or rogue will not work unless you are fine to be a meme or average at most.
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RE: The Potential City Problem.
@Gibbx said in The Potential City Problem.:
Perfect you and your awesome guild are already planning on how you can break the game and its only in alpha.
Actually one part of the testing is try to break the game so the issues can be addressed and fixed before the game goes live. Yeah it sounds bad, but it is better that someone does that during the test phases rather than when the game is already released.
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RE: The Potential City Problem.
@Specter said in The Potential City Problem.:
All characters on an account share an identifier (I assume it'll be an account-wide name) to make sure you can't just put all your alts in different guilds without anyone knowing.
Also, housing is account-wide so if one of your Human characters joins a city, your whole account is part of that city. You can't put your alts in different towns on the same planet.
You could buy multiple accounts to hide your identity but it's going to be a lot of work to maintain them all, especially if a guild wants to maintain alt cities. Maintaining one city is already supposed to be a lot of work, now imagine having to maintain multiple cities on multiple alts.
This is a really good step towards the right direction. I like that!
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RE: The Potential City Problem.
@Ostaff I did not want a list of all games you have played which have alts. Only those where alts have actual impact to other players gaming experience and especially to the player driven economy. Anyway, if you think this is generally just about having several alts then I understand why you do not acknowledge the concern. I guess you have not seen how alts can be used very wrong like in Albion and EvE online. Anyhow, even I would personally want to see as less as possible impact from alts, I can personally adapt and take the maximum benefit out from them if that is the case.
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RE: The Potential City Problem.
@Ostaff Have you played MMORPGs which have open world PvP, player driven economy and opportunity to create several alts?
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RE: The Potential City Problem.
@Ostaff The problem of alts is not just PvP based, it is also player driven economy based, perhaps even more. I am not speaking behalf solo, casual, PvE oriented, RPG guilds, because those can have very different approach to the game at first place. There is nothing wrong in those aspects and I enjoy somewhat of those parts of the game too. However, when speaking of competitive, semi-hardcore or hardcore guilds the mentality is totally different. Every advantage or loop hole what there is available will be used for sure and if you do not you will fall behind from the curve. Alts can be used to get the maximum benefit especially from the economy. Every competitive guild will ensure that they will have access to every resource of the game they need, this might mean sub alt guilds on different planets to get that easy access resources needed. Only concern is transportation which can be handled with guild caravans with very low risk if planned well.
I know there will be alts and most likely that is something what cannot be changed because extra slots are included to the packages as well. Also different races and different planets supports alts which makes the whole topic quite hard to handle well. Alts do not have only negative impact to the economy and those will be used for spying and camping as well. The game would be much healthier without any alts and in perfect situation only 1 character / account would be great, then you character's choises would truly matter and number of system abuses would drop a lot. In Fractured this is very hard to see happen because of the different races and class lock (because of attributes). In conclusion, alts will harm the game but it is also hard to see any reasonable solution to fix that problem.
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RE: The Potential City Problem.
Only positive thing what alts can provide is that people have a possibility to freely test and play different races and in different planets if they want to. Everything else alts bring on the table are more or less harmfull to the game. I am not sure what would be the best solution for Fractured but I understand @Nekrage concern to this matter.
Trading resources sounds more like a beautiful thought rather than what it will actually be in practise. I am not saying that trading would not happen at all, however, I am quite sure that "trading" will be done mainly via alts, and not just between cities, but also between different planets. That is at least how competitive guilds will manage the resources.
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RE: Hello
Hello and welcome. MMORPGs are the best genre... at least from my opinion.
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RE: Greetings from Pariah of Minoc.
Hey and welcome to the Fractured. I hope you find your new favorite game here.
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RE: Need me some Bardness
I guess bards will be like in Monty Python: