The shield is the culprit, it's counting even if not active

Posts made by Prometheus
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RE: [FRAC-1769] Equipped shield weight class counts even if shield is not active
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RE: [FRAC-2061] Incorrect removal of tier 1 talents
This is definitely a bug people
It will be fixed this week for sure!
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RE: Patch Log - v.a.2.3.0c
@Razvan said in Patch Log - v.a.2.3.3o:
By the way, @Prometheus: when you visit the docks, it says they are not implemented yet, but they will be sometimes this test. Are there other features you plan to implement during this test? Can you share them with us?
Pretty much that and maybe player trading, plus a couple news spells and a global rebalancing of existing ones. It's not much because we have a massive list of bugs that need to be addressed first, while all the other planned features are large and the pretty much the whole studio will be on vacation for 2 weeks in August
We are going to release a roadmap to Alpha 2 - Test 3 soon though!
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RE: Loving the new talents, specifically Ricochet
@Shivashanti said in Loving the new talents, specifically Ricochet:
maybe because with the riccochet talent one autoattack count as two to the durability? idk but it would make a little bit of sense i guess
Nope it doesn't eheh
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RE: Looks like the life recovery talent isn't working.
It's working - you are regenerating 40 Endurance per second, but you can notice that instead of losing 40 Life per second (Endurance regen drains an equal amount of Life), you are only losing 13. That's because you are regenerating 27 Life per second
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Patch Log - v.a.2.3.0c
Bug Fixes
- Fixed a bug that would sometimes cause blueprints not to transform themselves into the final item after completing the last construction step.
- Fixed a bug that would make the minimap stop working and make the client generate a ton of error logs (causing framerate drops) when walking in cities with a high density of land parcels.
- It's no longer possible to place large blueprints (roads, buildings, parcels) on terrains that aren't flat. This means no more houses in riverbeds, etc
- The radial menu of the fireplace (not the campfire) now shows the SET ACCESS interaction.
- Fixed a bug that made bonuses given by talents drop and get re-applied when moving around the world. This also caused characters close to weight limit to become overweight for no reason.
- Stone deposits now spawn stone blocks where they're meant to.
- Pressing ESC in a land parcel no longer removes the Manage Claim button.
- Removing the blueprint of a paved road now makes the dirt road below it re-appear (if it existed previously).
- Honeynail mushrooms finally belong to the correct category in the Book Of Knowledge. Really crucial fix here!
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RE: Loving the new talents, specifically Ricochet
@AlejoTheBear said in Loving the new talents, specifically Ricochet:
Love it. Between this and other talents and the new staffs aa ing is in fact better then firebolt which is nice. What isn't nice is how the talent absolutely DUMPSTERS the staff's durability. Like 70% of the durability gone while armor has dropped less than 10 while I'm face tanking with auto-attacking and heal.
Hi Alejo, I understand the complaint about durability loss being too fast but... How do you think a talent is influencing durability loss?
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RE: Handcarts gone and not able to place new blueprint
@Mudz said in Handcarts gone and not able to place new blueprint:
After some testing I have understood that once I claimed a city plot I can no longer place blueprints outside my plot of land.
Hi Mudz, what do you mean by "I claimed"? Your account is not the governor of the city but just a regular citizen, and a citizen can only place campfires, fleshing beams and handcart within the area of the city. You stopped being able to do so after claiming a personal land parcel in the city or.. what?
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RE: Possible memory leak at character screen (and info container has wrong date for test)
Not a bug, it's just the client pre-loading way too many resources. Will be fixed after this test
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RE: [FRAC-2066] Knowledge progress can go over 100%
Fixed in v.a.2.2.3m