@Xzait said in โนRescent Nerf to mages.:
I honestly think acid damage is alot more dangerous right now than ice or magic damage was. People were only complaining about magic missiles and ice spikes in particular, because almost every mage seemed to have it... My question is... if it was such a problem... why the hell did noone decide to protect themselves against them?
@Eurav said in โนRescent Nerf to mages.:
I don't really think naked mage gankers were a problem... They were basically weak mages without any enchants. For someone PvP experienced with gear, it would have been easy to kill them.
Every experienced player could have protected themselves, and they largely did. That's never been the point. We nerfed that build because it was devastating against unprepared players, and widely abused for PKing without risk.
We changed the scaling of mage spells because in general we wanted the power scaling curve of mages to be on par with that of warriors - same need to have good gear to be competitive.
Mage Armor had and has nothing to do with the need to use armor or not, since the armor of mages is cloth, which gives almost 0 physical resistance and is used for its other bonuses. The missing need to use good cloth armor stemmed for the missing need to have good modifiers.
That being said, mages undoubtedly have issues building an effective gear set like what warriors can build because they lack of good materials for cloth armor. The best cloths in the game right now are tier 3 and they're kind of bad even for a tier 3, plus there's only a couple. They pale in comparison to metals. Same goes for wood vs metal. Moreover, there's an overall lack of mage spells that prevent you from building a real "fire mage", "ice mage", etc.
That's not something we can address in this test, but please bear with us, we'll talk about our plans in the upcoming roadmap
@Xzait said in โนRescent Nerf to mages.:
I bring this up, partially because of Black Widow Spiders. Before they felt like a bit of a threat, just like big black spiders... Now, even without ANY magic resist... In fact I have negative Magic resist due to 6 base Int stats, they still aren't a damn threat They are COMPLETE pushovers. Completely useless mobs. Giant Spiders seem to have been buffed and now have stupid amounts of poison damage. WTF? How can this be called Balancing?
Giant spiders haven't been touched in ages, but you're right that the nerf to the base power of mage spells has made some spellcasting mobs less threatening. We didn't have time to go through each one and raise their Spell Damage modifier accordingly, since it wasn't a big priority - we'll do that in the next patch