Fixed in va250e
Posts made by Prometheus
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RE: More Bugs
Smeltery bug fixed in va251.Iron is not an ingot, that's steel
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RE: Bail is not 50/50 to the Town/Bounty-Hunter
@Kralith said in Bail is not 50/50 to the Town/Bounty-Hunter:
I didn't see any change of that said 50/50 in last patchnotes, but it seems to be changed.
I don't recall where I said 50/50 but if I did, I was wrong eheh. It's indeed 1/3 - 1/3
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RE: Spring Alpha Major Release #1
@Kralith said in Spring Alpha Major Release #1:
That guilds just make one Bounty Hunter for the reason to reset their evil characters.
We'll see how it goes, yeah
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Spring Alpha Major Release #1
Hi all!
The first major release of the Spring Alpha has arrived, featuring:
- The Legends: 9 world bosses to be summoned at 9 altars in the continent of Myr. The reward? Precious loot and the Lost Tales, the only way to get to 60 Talent Points!
- A deep rebalancing of PvP following the suggestions of our PvP guilds. Thank you guild masters (and not)!
- Some changes to jails and bounty hunting.
- Fixes to a ton of bugs and exploits.
Enjoy Fractured!
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RE: Magic Missiles Beyond the Grave
@GamerSeuss said in Magic Missiles Beyond the Grave:
They changed it. Its now an instant cast, not a channeling spell
Not really, unless something has gone seriously buggy in the last release
@Leibniz said in Magic Missiles Beyond the Grave:
Have been killed a few times because this spell hits after the spider that cast it has died. Shouldn't death kill the spell?
This is definitely a bug :S
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RE: +Spell Damage % does not appear to be functioning
@Threather said in +Spell Damage % does not appear to be functioning:
I have done a few more tests. The +Spell Damage apparently works on Shocking Lash. In addition to Firebolt, +spell damage does not work with Fireball, fire Totem, Magic Missile, Poison.
It seems it's not working on many spells indeed, we're working on a fix! Apologies
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RE: Planting areas in Fertile Areas not visible on my screen
@PeachMcD said in Planting areas in Fertile Areas not visible on my screen:
I am bumping this bc it's really & truly annoying when one of my primary functions in my guild is taking care of crops, and I can't see them.
Oh @Specter my hero, is anyone else having this issue? If it's just me, is there a settings fix that might help?
I've PM'd you on Discord but you haven't replied, maybe I PM'd the wrong account? Please reach out to me there!
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RE: [Client Memory Leak] Client doesn't seems to unload stuff from memory
@Kralith @Mocasi did you check out the Windows Resource Monitor when you were having issues? What did it say about Commit memory and Working Set / Private memory?
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Bounty Hunting & Jails - Official Feedback Thread
Hi all,
this is the official thread to discuss the Bounty Hunting & Jailing system.
You can bring your own point of view as a PvP player (PK or not) and/or as a PvE player, but please do not degenerate this discussion into the usual "you're a griefer" / "you're a carebear" quarrel. This thread has been opened to discuss a specific system, not to discuss PvP in MMOs in general. This is also not a place for bickering between enemy PvP guilds.
Before posting, please read the following:
- Any system that generates gold out of nowhere is exploitable with a friend (inb4 the suggestion "let's make the bounty hunter gain money and the criminal lose nothing").
- We don't have the resources to develop super-sophisticated systems. The team is small and the core features to implement many!
- Syndesia is a lawful planet. The criminal system exists to make player killing against new players, new characters that are just gaining knowledge, and so on extremely inconvenient, while keeping high-level hostile behavior possible, but risky. If you want a place with no consequences, Tartaros will be the planet for you!
Let us hear you opinion and let's get to the best system possible as quickly as we can!
Best,
Jacopo -
Patch Log - v.a.2.5.0f + Jail System Info
Signing up as a bounty hunter at a jail allows a Good character to punish crime and potentially make good money at the same time.
When a character is jailed:
- Jail time ranges from 24h to 48h according to the criminal's Karma (0 to -10,000).
- Bail value ranges from 2,000 gold to 6,000 gold according to the criminal's Karma (0 to -10,000). Paying bail triggers instant jail release.
A jailed character can bail itself out. Money is withdrawn from its Global Gold Wallet (available at the bank in all cities that have researched it and starting areas). Other players can pay a prisoner's bail too by interacting with the board outside of the jail.
If a bail is paid, half of it goes to the city, the other half goes to the bounty hunter.
Bug Fixes
- Fixed a bug that would prevent players jailed in starting areas from being able to click the shackles button to release themselves.
- The same bug was preventing everyone from bailing jailed players out.
- Fixed a bug that would allow Evil players to get their Karma above 0 by doing PvE.
- The last bug was causing all sorts of bugged bail values too.