@OlivePit we are aware that the early game for mages is painful now. The selection of starter spells isn't great, as @spoletta mentioned, the power level of goblins is too high, and players who start in the Eastern village don't even have a proper post-tutorial zone (the 3rd goblin area is missing, so they end up going to the Vale, which is a mid/high level zone).
We're going to do further rebalancing on mages, but the issue here has many facets.. and rest assured that they're all going to be addressed before the start of the next test!
@Ignator said in Pulling the rug out from under new mage players.:
so i shot 3 firebolts and get: 186, 216,258 so please how is that possible when not compleatly broken?
All damages you deal in Fractured (be it from basic attacks or from spells) are applied a +/-25% random factor - so if your Firebolt deals 200 damage, that's actually 150-250.
Notice that the random roll (like all dice rolls in the game) is influenced by your Luck. High Luck doesn't change the range of the random, but makes it more likely to hit higher numbers