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    Best posts made by PeachMcD

    • KP for City Skills

      I don't make a lot of suggestions about new features, but I would like to suggest that it would enhance joy and be very realistic if players got KP (and possibly creatively designed skills) for doing the work of keeping a city running.

      I'm hopeful that slaughtering deer, stags, and bunnies will EVENTUALLY result in some CHA skills, so that will help give some point to killing them other than KP and meat.

      But even an aggro pvp-meister like @Nekrage will want a couple of folks in town who are good at doing upkeep stuff. And to keep our cities running happily, there ought to be a serotonin kick for the player who just smelted his first alloy, or bagged his 20th grain bag.

      Not gonna make this a novel but I can imagine some sweet 'skills' to learn wrt farming and smithing.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: shitty game

      Wow. Sorry this wasn't your thing, @insomnia

      Please be careful on your way out the door. As we say in the south, "Bless your heart."

      832c5d6b-89fe-4d1c-8abd-4193b87880a6-image.png

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • Guild Recruitment Request: Base Location or Time Zone

      Hi guys! Some of y'all are already doing this, but it would be great if it were more consistent.

      Best guild play experience is when folks can actually play together. Knowing where the guild is based would be very helpful for new players seeking a group available to play when they are, right?

      Wanna suggest posters in this thread tag their subject line w your Guild's base location (e.g. W-EU, E-NA) or w a Time Zone (e.g. GMT+3). It would help a lot!

      If your guild is large enough to have members worldwide, that's awesome! Let folks know that too.

      I love my Meridian guildies, but I also have one eye open for a copacetic crew forming on the US West Coast or thereabouts. The EU teams are already sleepy by the time I can log on ๐Ÿ˜ด

      posted in Guild Recruitment
      PeachMcD
      PeachMcD
    • RE: PvE Planet with PvP

      I find it fascinating that, with two planets wide open for PvP action, it seems vitally imperative to some folks to ensure that their PvP action pushes whatever boundary @Prometheus & the devs might decide to set up.

      I personally think that the devs have done a really cool thing in Fractured by creating a world where those who dont' dig PvP can play against the environment, or travel to other parts of the game for a more controlled PvP experience, or create another toon to fight with.

      I also think it's really cool that the devs have set up some stiff barriers to violent incursions, to ensure the enjoyment of the game by those who have chosen that environment over the 2 (count'em TWO) planets where PvP is just fine and dandy.

      This is, obviously, the cue for anyone who hates any kind of limitation on their prerogatives to debate the need for/desirability of those barriers, and look for ways around them, instead of playing on their own f'ing TWO PLANETS.

      Can you tell how I feel about that? Here's some emojis ๐Ÿ™„ ๐Ÿ˜’

      I can't tell folks how to play, or what to want, but I would ask y'all to consider being mindful of what will attract/repel others. I don't think I'm the only one who invested in this game because I would be able to enjoy PvE w/o getting attacked by people who have spent LOTS of time getting big and bad. If I want to fight other players, I can go to another planet anytime.

      Pushing the boundaries on Arboreus, simply for the sake of doing so, has the potential to fubar Fractured's whole basic concept. I like Fractured's whole basic concept very much.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      Y'all know I don't usually gripe, but the devs changed something in this test that really chafs my tukkus:

      For the first time, it's impossible to locate packaging stations near the fertile fields.
      ๐Ÿคฆ WTAF, guys? ๐Ÿ™„

      In what universe do cropworkers carry full backpacks of produce all the way to town to bag them up??? My poor horse, Skippy, dragging her encumbered rider past packs of wolves, over and over (bc a person can only carry so much, so there are several trips for each harvest). Just ridiculous, and I can't sugarcoat how I feel about this. ๐Ÿ”ฅ ๐Ÿ”ฅ ๐Ÿ˜  ๐Ÿ”ฅ ๐Ÿ”ฅ

      Not sure whose idea it was to change this, but I hope the ability to locate packaging stations near croplands will be restored in future tests. Anyone who agrees, raise your hand high so @Prometheus can see you. ๐Ÿ™‹

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: [Urgent QoL Suggestion] Chat Feature "Stop Scrolling" (+ add mute)

      @Kazzier said :

      I'm certain that features like this will be added. Just at the moment the developers are focusing more on the engine and groundwork. Makes sense for them to prioritize at this point. It will come ๐Ÿ™‚

      Welcome to the forum, and to the game! Your profile says you've been a member for a few days already. Hope you're enjoying things! I really appreciate that you counsel patience with the devs as they build a HUGE vision from the ground up.

      What you can't possibly know is that @Kralith has been doing this from the very beginning, and is beyond patient.

      Kralith is a player who actually posts about pretty much every bug they run into, while the rest of us run around and have fun and shrug off the bugginess of the alpha until it inconveniences us... then come to the forum to complain. THAT'S normal behavior, and unsurprising. Kralith is a bloody saint.

      The chat has been problematic from the start, with no way to /mute or /ignore trolls and spam, and only one VERY AWESOME VOLUNTEER moderator named @Specter. @Prometheus and the devs are well aware of this, and they have read LOTS of posts requesting various QoL improvements for their game. These chat features are a top 3 ask. It's esp. frustrating when there's an 'open' test and a ton of trolls show up just for the lulz ๐Ÿ™„

      I normally stick up for the devs every chance I get when forum-ites kvetch about minor issues (check my post history) but this time they've made a decision that I can't support. This isn't minor, and I can't imagine why it's so difficult to just get it done when it's probably the most-requested Do-able QoL feature (there are a few more requested but not in the cards, like a WASD movement system or an auto-ride/instant-transport thingee).

      The ability to /mute or /ignore stuff that messes with a player's ability to be helpful in chat (as we all hope to be, and Kralith very much is) must happen eventually. You and I agree on that, Kaz. What you can't know, being so new, is how long people have waited, and how many people have asked.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Ok, Bought the game after a 2 min video on youtube; was it the right choice?

      ๐Ÿ˜† ๐Ÿ˜† to be brutally honest, I bought in one night after more bourbon than usual.

      I'm totally poor, and/but I wanted the devs to know there were players out here so sick to death of the 'freemium' model that we'd spend $75 for even a CHANCE to play a game like Fractured.

      Not, I'll freely admit, my wisest financial decision. But my experience since then in this community and with the game - even just the bare bones the devs have gotten up for testing - has been worth what I spent to me.

      Value is a peculiar thing, innit? Welcome to our community, @Girlxs! Here's hoping that, like me, you get what you paid for and then some. ๐Ÿ––

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Where is the news of the next test phase...

      @islesofurth - now THERE'S the sense of aggrieved entitlement I'm familiar with from so many game forums! ๐Ÿ˜ค ๐Ÿ˜ญ "I paid MONEY! now JUMP, you lackeys, or I shall stamp my foot once again!"

      So many places that kind of attitude is normal, I guess I can't blame you for thinking it would work here too.
      So glad to see you are wrong. @Znirf's reply is so lovely and polite, and you probably won't appreciate that at all. Hope you'll find someplace else to be. You're obviously not going to enjoy this community at all.
      ๐Ÿ™‹โ€โ™€๏ธ bu-bye!

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      My Arborean guild will look forward to doing business with y'all ๐Ÿบ ๐Ÿ’ฐ ๐Ÿ––

      posted in Guild Recruitment
      PeachMcD
      PeachMcD
    • RE: B2P vs F2P

      Gonna validate your question, @RoyalX, and let you know you're not the first person to ask it.

      There are lots of good reasons why the devs want to try something different, and if you do a quick forum search with the string "F2P" you'll learn many of them. I won't repeat them here - @Xzoviac has laid a few out nicely already.

      Honestly, there are SO MANY 'freemium' games to play, I always wonder why people who prefer them don't just keep looking instead of trying to mold this game to their preference when it's clear from the front page why the devs are doing things the way they are.

      Hoping you'll stick around and maybe even buy the new game to see whether the difference ends up working better for you. I personally have played LOTS of 'freemium' games, and I'm really excited to get a different experience in Fractured.

      ๐Ÿ–– โ˜ฎ

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: This game will it be free to play someday?

      There are no 'free to play' games, in reality. There are freemium games where players can enter w/o payment and play w/o paying, but in reality those games are impossible to play for free SUCCESSFULLY for any length of time.

      This is because games exist within a capitalist universe and game developers need to eat. The result is that, in supposedly FTP games, the strongest players ('whales') are folks with a LOT of $$ invested in the game.

      The model for this game is different. The dev's are trying to avoid the imbalance found in 'freemium' games by asking players to pay, up front, a set amount of $$, and then giving them access to EVERYTHING. The playing field is even, and the top players will be top players because they play well, not because they dump a lot of $$ into game currency.

      Many of the people on this forum - me included - are folks who have invested in Fractured exactly because of this difference.

      I'd encourage you to wait and see whether the game that develops, when made available to the public, is something you can afford to purchase and enjoy.

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      @Razvan hihi boss! Just found this. sorry for lag on reply, but we've already connected in Guilded so...

      Wanna say how much I appreciate you and the whole Meridian leadership team. I was, admittedly, wary of a guild that was so organized ๐Ÿ˜† but so far I've only seen that has a plus. THANKS y'all!

      posted in Guild Recruitment
      PeachMcD
      PeachMcD
    • RE: Suggestion: Currency names

      @Gothix said :

      Dynamight Gold

      Demonollar
      Beastmark
      Menyen

      +1 this! (is that a typo tho? did you mean Demondollar?
      one foreseeable issue is that the inevitable abbreviation of the Beastmark will be kinda shitty ๐Ÿ˜‰
      maybe in honor of our devs, and sounding more fantastical, "Beastlira"?

      Thanks for the idea in the OP, @Tuoni I nominate you for a Wednesday Win. ๐Ÿ†

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Player Profile {foundation}

      So far, each test has started from scratch. You name your toon when you create your new player character. Each account can create up to 3 toons.

      On the Foundation website, there's a place to create a Hero Profile that I've found pretty useless so far. I had created a hero based on my initial intention to base my play in Arboreus, but then when I wanted to edit that bc I changed guilds, I was limited to a Syndesian/human/male profile. ๐Ÿคทโ€โ™€๏ธ

      I'm leaving that part of the Foundation profile alone until the devs catch up with my vision.

      Hope this helps!

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: Who needs a key?

      I've got a key but wanted to stop by and say YOU ROCK @Recoil !!
      Hoping that evil @Nekrage will take note of your generosity ๐Ÿ˜‰

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Dรนath port town of Arboreus

      @Gibbx said in Dรนath port town of Arboreus:

      @LilCassiopeia I wonder why you think you would need to hire mercs to 'protect' a town on Arboreus? Beastkin will surely be able to defend themselves quite well, especially on their home turf. Don't you think there will be plenty of PCs who are envisioned as protectors of their fellows?

      The Beastling Pack guild I'm putting together will not have a 'home' but is envisioned as a nomadic group offering their services to off-world travelers unfamiliar with Arborean dangers. Merchants and crafters, as well as curious human explorers, may contract our services at fair rates, and avoid harm/hassles.

      I expect that Dรนath will have no problems defending itself, but my members of my guild have been given access to the port town in return for helping its citizens travel in safety.

      For me, it feels like a great way to enjoy exploration and PvE challenges, and make a living at the same time w/o being stuck somewhere crafting for the market. We'll see how it works once the game is up and running....

      posted in Town Planning
      PeachMcD
      PeachMcD
    • RE: Fractured Content Pills - Week 31, 2019

      Love the look of all of these - esp the elemental and the goblin's armor.

      At the risk of starting another doodoostorm, thanks to the devs for making the female mage's somotype that of a woman of valor and substance rather than a barbie doll. She and the male mage look equally formidable and wise. Grazie mille!

      posted in Minor Releases
      PeachMcD
      PeachMcD
    • RE: Meridian - PvX/Syndesia - International - Diplomacy/Politics/Trade/Warfare

      @Alexian @Bardikens
      I'm working with @LilCassiopeia on the Arborean city of Duath. For this next test, tho, I wonder whether y'all have seen this post? https://forum.fracturedmmo.com/topic/11241/claim-your-town-for-a2t3-now/2

      I'll check back tomorrow to see whether y'all need some more folks to log on and help claim a larger town.

      posted in Guild Recruitment
      PeachMcD
      PeachMcD
    • RE: Bardikens' Compendium of Suggestions Part 5: Entertainment/Fluff

      Oh thank you thank you!! I always love those parts of rpg cities where I can play game-withins for minor loot, esp if it's a pvp situation where gamers can compete w/o bloodshed (e.g. blackjack at the Inn!, wheel of fortune for skins & spell mats!)

      Totally agree that a night spent at a nice place in town would net better rest than sleeping on the ground, but there's a reason people like camping out under the stars... a cheap place might not be great rest at all if there are 2 other ppl (PC or NPC) in your room (or bed)... & chances that the RNG hands you a dose of vermin go up as the price goes down, right?
      ๐Ÿ€ ๐Ÿœ ๐Ÿ˜

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Zenith, capital of the Kingdom of Meridian - a nexus of community/politics/trade

      Hey hey hey guys!! Happy news this morning in my email from @Prometheus ๐Ÿ˜ ๐Ÿ‘‘
      I won a ๐Ÿ”‘ for the alpha!! So glad and looking forward to helping build a great harbor city with y'all

      hoping it will be almost as beautiful as my current home by the Salish Sea - Tacoma WA

      8cf2aebf-d2b0-4efa-abbb-2a4e0878edd0-image.png

      posted in Town Planning
      PeachMcD
      PeachMcD
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