@StormBug This really can't be suggested too often or by too many people, imo. Thanks!
The storage area should stay open until closed, as should the wagon/cart inventory pop-ups.
@StormBug This really can't be suggested too often or by too many people, imo. Thanks!
The storage area should stay open until closed, as should the wagon/cart inventory pop-ups.
Without inserting my less-than-informed thoughts about the question under discussion, I want to take this opportunity to reflect that this kind of discussion is EXACTLY what I love about the Fractured forum.
@OlivePit & @GamerSeuss don't agree, but they're staying civil and constructive - using their personal experience AND looking at available data to support their points.
@spoletta & @Jacenson have made valuable contributions as well - I'm particularly intrigued by the 'recycling tech' idea for making use of lower-quality items generated by failed attempts at a higher quality product.
THANKS to everyone for teaching me! The Foundation points y'all earn for discussions like this are totally earned. I'm tagging @Specter to make sure he sees my kudos.
Good idea to start this thread, @Alexian! I agree with both your bullet points, and want to add
a market open to all players in each city once minimum requirements are met for city bldgs necessary to call a place a 'town' (e.g., city hall, tavern, central storage)
meaningful rewards for cropworkers since they make possible the needful upkeep of the city. I don't mind that the 'fighter-folk' can skate on the work done by a few hearty souls who aren't as into mayhem; I just think there should be KP, transferable Skills, or some other reward that makes the grunt & grind of the granary worthwhile