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    Posts made by PeachMcD

    • Happy Healthy New Year to ALL!

      As we head into 2022, I wanted to drop in and say HAPPY NEW YEAR to y'all 🥂 🍾 💃

      I might not be able to play the game as it's been developed, but I've really enjoyed the companionship and intelligence of this forum over the past year. Staying sane isn't always easy during times like ours, so those of you who are out there being cool for each other deserve a little pat on the back.

      Keep it up, y'all! Here's hoping your New Year will be filled with joy, peace, and good health.
      Solidarity from Tacoma! 🙋

      posted in Off Topic
      PeachMcD
      PeachMcD
    • RE: Statement on the Gamigo-rumors

      @Logain - thanks for the specific and helpful response! I am disappointed that the rep gamigo has is for moving games toward max monetarization using p2w. That would really kill the dev's vision.

      The vid @Prometheus just released makes specific assurances about the concerns expressed, but I know 'the proof is in the pudding' & 'time will tell' are cliches for a very good reason. If the team was having trouble staying liquid and finishing their product in a reasonable window, they may have had to choose btw continuing the build or losing all they'd worked for.

      Jacopo is clear in the vid that they'd been in conversation w gamigo since day one. There's an outside chance that gamigo is looking to soften the rep they've developed by supporting a game model that's NOT what they usually do. "Time will tell"

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Statement on the Gamigo-rumors

      @Logain - can you say more about Gamigo's 'reputation' or offer some sources for those of us who don't follow the gaming world as closely? I really hate the whole 'some say' thing. A quick DDG search didn't turn up anything scandalous for me - are we talking about political connection to extremist groups? bad labor practices? sexual harassment allegations? or what...?

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Any news for the new test?

      Rule of thumb: add 2-3 weeks to any announced time frame. Murphy's Law is fully operational.

      posted in Questions & Answers
      PeachMcD
      PeachMcD
    • RE: General feedback + a lot of ideas of almost 2 years testing Fractured

      KUDOS @TheBodo for such a detailed, thoughtful post! 👑 👍 🍻

      Although I'm unable to play anymore ftb, so I have 'no dog in this race', I still have hopes to play SOMEDAY so I'm happy to see such a great conversation. The devs are lucky to have this kind of community to hear from as they build the game and it necessarily evolves.

      So far, the devs have been open to constructive feedback about the game that doesn't pull it from their original creative vision for the game. I'm hopeful that they'll read this thread carefully and consider which of these suggestions might make their vision a more successful one.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Questions for roadmap for planet design

      great conversation! The core differences btw the planets, for me, have always been in terms of ecosystems & pvp/pve rules. I hadn't given much thought to having entirely different fauna on each planet, but now that you mention it, it wouldn't make sense to have completely different ecosystems/flora and not have planet-specific fauna. Duh me, right?

      So far I've been truly impressed with the creativity and organic 'rightness' of the mobs on Syndesia, even w balance issues. I'm willing to wait and trust that the other planets will be populated just as thoughtfully.

      Like many watching this forum, I'm waiting with 'bated breath for Arboreus. 🖖

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Another open beta?

      @Kurbbie It is possible to win an alpha key by spreading the world about Fractured in soc med & posting in This Thread

      If you have friends who you honestly think would enjoy this game, it's not spamming to let them know, right? It's how I got my key, and I have around 15 recruits.

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Map interface not working

      Thanks @Mudz!! I'm so glad to know that this isn't something that's been ignored. Sorry to hear you or anyone has had map problems in previous tests. I can totally see how tweaking something minor for this time around may have caused problems for people who hadn't previously had issues.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Mid test feedback

      Thank you so much for taking the time to post all this constructive, thoughtful feedback! I know there will be disagreement with some of your takes, but I can hope those disagreements will be as respectful, constructive, and thoughtful as the OP.

      Great help for evolution toward a successful, fun game for our community 🏆 🖖 🍻

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Hello from Romania!

      Hi from Tacoma WA USA

      posted in Welcome to Fractured
      PeachMcD
      PeachMcD
    • RE: Map interface not working

      I haven't heard back from @Prometheus or @Specter about my issue, so I'm assuming that what the devs intend in the FAQ on their company website by "mid-range computers" is those that include gfx cards of at least a certain quality.

      I'm hoping that Dynamight's increased staffing will enable them to regularize and clarify the messaging about min req on all platforms, to avoid disappointing buyers who may not have the same concept of 'mid-range'.

      The fact that @Mudz is not the only person I've seen documenting map problems whose gfx cards MEET min reqs, but no fix has been provided this far into the test, is extremely troubling.

      It's one thing for devs to decide that the demographic unable to afford to install gfx cards is not a demographic they're interested in; it's another thing for them to ignore players within the focus demographic who are having game-hobbling issues.

      Neither, frankly, is a good look for Dynamight Studios as a company, which has so far been praiseworthy in its response to the player community.

      Meanwhile, it still doesn't make sense to me that I have been able to use the map on every test so far, on an older computer. My horse might not have gone as fast, and my melee was a mess, but I could play and see where I was going.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Moving Enchanting table (wrong blueprint model) cause weird positions

      @GamerSeuss said in Moving Enchanting table (wrong blueprint model) cause weird positions:

      @Kralith Hey, I kinda like that last one

      me too! I love that 'built in' look

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Map is missing

      @Mudz - Neither of the PCs I use to play have a dedicated gfx card. Both use the Intel driver that came w the computer. That said, this is the first test where I've had any problems w the map interface.

      @GamerSeuss said "Try repairing your installation"

      I wonder whether that might help? Can it hurt to try? Asking before I do this....

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Map interface not working

      latest from Jacopo is that any computer without a dedicated gfx card is not actually "suitable for gaming" in a 3d setting. I totally misinterpreted the original vision when I bought in, it seems. The current FAQ should probably be updated to reflect the expectation that players have a dedicated gfx card. The Steam description does reflect this expectation, but not everyone learns about new games via that platform.

      Oh well.

      54ba29de-f181-4c84-bd3c-bc3175573f34-image.png

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Points of interest triggering wrong map update and will only get exp from one

      Glad to see I'm not the only one experiencing this issue. But at least this 'map' is better than what happens on my new PC (also running W10 w the integrated gfx driver). On my new PC, clicking on the map interface doesn't do anything at all, but when I click anyplace else w my cursor (e.g. try to move} the little blue wheel of death shows up and I have to C_A_D to get out.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Map is missing

      I have the same issue on my older PC when I try to use the map interface. Same screen. Using W10 on a hand-me-down PC

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Patch Log - v.a.2.6.0g

      @OlivePit said in Patch Log - v.a.2.6.0g:

      27d082e3-50eb-453a-9433-d0141495d3f4-image.png

      That is not fixed !!!!!
      I got 200ish cotton off of one plant !

      @OlivePit WOWZER! You are the FARMER MAN. 👏 👏 👏 👏 👨‍🌾 🏆

      posted in Discussions & Feedback
      PeachMcD
      PeachMcD
    • RE: Map interface not working

      @Prometheus - saw yr response on discord. Thank you for taking the time to deal with my issue. Crossing my fingers

      p.s..... "suitable for gaming" is a phrase that might mean different things in different places. I play LOTS of games on my computer. This is the only one I've had trouble loading.

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Mana drain animation stuck

      great report! Thank you. Doesn't surprise me that this is from a member of New Order. Leadership sets a great example, helping the devs fine tune our game!

      posted in Bug Reports
      PeachMcD
      PeachMcD
    • RE: Just dropping a hello from Australia

      welcome! Be sure to check out the FAQ & wiki to save yourself embarrassing encounters in the global chat 😉 The discord channel is active and full of helpful folks. Hope to see you in-game!

      posted in Welcome to Fractured
      PeachMcD
      PeachMcD
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