@GamerSeuss said
and then there's Syndesia, the Human planet. Syndesia is meant to be the middle ground between the two extremes of playstyles. PvX we'll call it. Sometimes you want to participate in PvP action, sometimes you want to focus in on your skilling, gathering, or just taking down mobs. This middle ground needs to hold an equal appeal for all types of players, as this will also obviously be the meeting place where all playstyles collide.
What would you like to see changed to make Syndesia more appealing as a middleground. The planet is obviously the best place to bring about the kind of play that will allow these two divergent playstyles to interact on the same world. How can we make it better, for YOU?
I so appreciate @GamerSeuss's constructive framing here that I just wanted to point it out and say, WELL DONE.
I see lots of flaming, griping, and arguments about what's wrong or good about things as they're shaping up, but I see far fewer constructive suggestions, so it's important to me to highlight it when that occurs. In this case, it's a constructively framed invitation to constructive suggestions. Even rarer, imo.
I see the devs striving to create a 'lawful' but free PvP planet, and I see a lot of arguments about what amount of punishment is fair for those who break the 'laws'. I don't personally have a dog in that fight, since I'm doing my best to avoid having to kill or be killed as I travel in search of knowledge and gold.
I haven't seen many 'militia' tags, so I don't know whether folks are doing that at all this test, but that was a good way for folks looking for a fight to know who else was. Keeping some form of that system on Syndesia seems like a good idea to me.
I also hope that, eventually, there will be an 'arena' where quasi-even match-ups can occur. I'm not sure how those would be determined - someone more experienced than I am at mmorpg sandbox games may have suggestions?