Take your time, finding and fixing issues is the whole reason behind tests after all! As long as it doesn't happen (too often) after the game has been launched, everything should be fine
That said, have you considered setting up a watchdog for the login/game server in order to test that for when you'd launch the game?
@Bierbaron no news about it as far as I could see(...)
That's something they should learn to address someday. Provide easy to spot information on your own webpage. A simple 'we're still working on the siege system and need a bit more time, but we're going to keep you updated on the situation' doesn't require much effort but helps to answer such questions.
(...)If I'm going for easy stuff I shouldn't bring my best gear, that's clear now.
And consider adding durability as an enchantment for that kind of equipment! Tier 2 durability enchantment can go a long way. (Just a suggestion, I know it takes up a valuable slot, but it does help with your issue)
(...)at that point it starts being simply a chore.
One could argue that waiting for mana to recover is simply a chore as well, so should mana be recovered instantly when out of battle? Or better yet, should we not use mana for spells at all, because mana, like arrows, is/was a way to 'limit ranged attacks'.
(...)it's harder to change than just "deleting" an object.
Would you be so kind as to provide evidence for this statement?
Everything that has been showcased (
timestamp - 1370 ) so far (that I'm aware of) hints at the fact that, while Fractured does use a custom procedural generation, the result is a standard unity terrain, with a standard unity navmesh, with standard unity prefabs, stored in a database (as would be the only sensible way for a company of this size).
Hence, yes, it would be basically as easy as editing a terrain map/scene in Unity and storing the result (in whatever serialized form) in your database (as it should be, everything else basically means your design is flawed). Adjusting the procedural generation algorithm is certainly a more complicated task that takes time and effort, but it should be decoupled from the problem at hand and happen on a different schedule, by different members of the team.
(...)It's still a grind, though, just of a slightly different kind(...)
Well, grind is 'repetitive', but there's only so many points you can gain out of any single monster before you have to move to another in Fractured. So, if you call it grind, it definitely is going to be a very restricted type of grind.
Let me rephrase that for you. The average, not very creative, lazy fake account is very easy to identify.
Gosh you're so very much tempting me, but I'm just too honest for that kind of thing!
Sorry, had to
Pity, there goes my 'slot' in the foundation ranking
That said, isn't it a bit early to advance massively on the advertising? Or in other terms, wouldn't it be better to reach out to a majority of people roughly at the time when you're launching your Kickstarter? People are 'lazy' and have a low attention span, hence while you might get their attention now, they could potentially already have forgotten and discarded the idea of the game when you need their money.
(...)Because Phaethonas wants to kill Fractured. That's the sole reason he's here.
Isn't that a rather harsh personal attack? He even provided suggestions on how to improve the system against players trying to circumvent it. If destruction would be his whole purpose, why would he do that?
(...)players who will defend the land (like me)(...)
Gosh! I really, really want to play a Beastman, but now you're tempting me to try my luck as Demon... Would you happen to have a free spot for me in your army @Phaethonas and @Jetah if I'd play 'part time demon'?