(at)finland said in The PvE vs PvP Thread:
(...)The purpose of the moba is to win the match and destroy the core. It's not a rush on who get's more kills.
So, a kill in a MOBA is not rewarding? My point was, the PvP enthusiast would get the same and a better (more) reward, which leaves a lacking experience in your rule-set PvP Fractured and hence likely no Demons (they'd play different games instead, or give them a reason not to?).
(at)finland said in The PvE vs PvP Thread:
(...)A Demon can kill demons. If you need resources just go on arboreus grind your resources get your gear and then get back on Tartaros.
That still doesn't display any benefit of choosing to play as demon in your Fracture rule-set? Every other of your suggested races can do the same, but with less risk involved?
(at)finland said in The PvE vs PvP Thread:
(...)i'm suggesting solution for both sides
I don't see the solution you're offering for competitive, risk-vs-reward PvP players, that's what I'm trying to point out.
(at)finland said in The PvE vs PvP Thread:
(...)None of the PvPers suggested something to let PvErs play safely
That entirely depends on what you consider a viable, valid solution. If all Beastman team up and instantly repel any Demon attack, then all Beastman can play safely. The difference is that they have to work for an achievement. And that said, PvE doesn't automatically include absolute PvP safety (I know it does for some people, but not for every 'PvE player'). For a lot of them it's enough if PvP is tricky and infrequent in their 'PvE environment'.
(at)finland said in The PvE vs PvP Thread:
(...)@tulukaruk said in The PvE vs PvP Thread:
Because just as @Finland said if the game isn't fun for PvE crowd we'll have at least one empty planet and the game will die quickly.
That's a fair point. But if the game isn't fun for the PvP crowd, you have at least one empty planet as well and I dare not take any forecast on the game's long-term financial stability, since a small indie team has a hard time competing with the triple A companies content and graphic-wise. My point was more like, if you set up rules so that playing a Demon only has drawbacks and no benefits, wouldn't it be better to not have Demons at all and focus on the other content instead?
@vengu said in The PvE vs PvP Thread:
(...)Do you really think a Demon is going to chase a Beastman ganker all the way to Arboreus?
I certainly would (try). It's a difficult challenge, so if I accomplish that, I get all the 'bragging rights'? A wise man once said, if everybody's a hero, then nobody is. Or in other terms, if you don't have the chance to do something out of the standard, then there's no room for really great experience and story that is going to be remembered (I don't recall how I killed my thousandths dragon, but I certainly recall how I lured a group of murderers into a one way with a point of no return, where they found themselves confronted with a group of people).
@vengu said in The PvE vs PvP Thread:
(...)I doubt that's something that's going to happen frequently.
The point is that it is possible. The difference between unlikely/difficult and flat out impossible can make a world.