@GamerSeuss said in Questions for roadmap for planet design:
(...)mechanics and Balancing is more an Alpha thing(...)
shrugs If you say so.
I'd argue that Alpha is the point where you implement functionality, whereas Beta is the point where the product is function complete and balancing when not all functionality is implemented yet means you have to do it again once all functionality is implemented, since (hopefully) systems are interdependent.
@GamerSeuss said in Questions for roadmap for planet design:
(...)they are ahead of the game in the financing department(...)
shrugs again Right, if you say so. I don't know details on their finance and I seriously doubt that you do.
I'm not claiming they are in financial trouble, but that such a situation might arise if they extend their original estimate too much, in which case the product would have to be rushed out, which is why most important functionality should be implemented first wherever possible.
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All that said, I'm not here to actually discuss the topic, but am hoping for the only person who actually knows anything (Prometheus) to provide some information and to act as the (inconvenient, but sometimes important) reminder that this is a common pitfall for projects (No Man's Sky 'Multiplayer', Chronicles of Elyria, the list is long...).