I've pondered if I should respond to the thread again, since the decision has already been taken when the developers wrote the spotlight, so the argument is moot, but given that people happily keep beating the already buried horse, I'm just going to shrug and try to explain my points.
@vengu said in Feature Spotlight #6 - PvP, Alignment & Crime:
(...)There are plenty of PvE MMOs where botters get punished(...)
@prometheus said in Feature Spotlight #6 - PvP, Alignment & Crime:
(...)By "not being gentle" I meant we'll run both scripted and manual controls, systematically. We'll get as sophisticated as we can(...)
My point was not that the botting accounts wouldn't receive a punishment, but that the benefit of botting would be far more valuable than the drawback of potentially loosing the account at a point in time where there is a net gain. That's the reason you have 'gold sellers' in that kind of games after all, they make a profit (else they wouldn't be taking that business venture), because it takes a considerable amount of time till the limited resources of the game development company can detect and act on the bot (it's a simple 'brute force'-problem, that can only be tackled through applying an equally high amount of resources and there is only one such amount of cheap resources in an MMORPG, players). The idea I was 'promoting' is not that of punishing bot accounts for the sake of punishment or justice, but to prevent them from turning in profit, because that is the only way to stop a business, making it unprofitable.
@prometheus said in Feature Spotlight #6 - PvP, Alignment & Crime:
(...)It has a better grasp of Arboreus-specific resources, which are different from the ones of Syndesia and Tartaros :slight_smile: Since there's no hostile PvP on Arboreus, I don't get what you mean by "easy retreat" - if you're doing PvP on Syndesia with a Beastman you have no advantage compared to Demons and Humans. If you're doing it on Tartaros, you're heavily penalized compared to Demons and quite penalized compared to Humans. Last but not least, you're cut off town conquest. I'd definitely say Beastman is the worst race if you want to PvP, as it's meant to be :slight_smile:
@finland said in Feature Spotlight #6 - PvP, Alignment & Crime:
(...)Why should Tartaros be empty? to me looks silly to say that. Tartaros should be like an giant Open Wolrd Arena. All PvPers should play there(...)
That's a very complex topic, I'm going to try and tackle it in little steps.
First assumption, PvP players are likely to be competitive.
Second assumption, competitive players usually prefer to be at an advantage (or equal), but try to avoid being at a disadvantage when it comes to meta-gaming.
Third assumption, there's plenty of games on the market that specifically carter to and design for the competitive PvP player (MOBAs, FPS, RTS), so you have to provide unique incentive if you want them to play your game. Just telling them 'PvP for the sake of PvP' ain't going to convince them to pay for your product, why should it?
Forth assumption, playing at a constant risk of being killed and looted is a lot more 'difficult' then playing without that risk, both because you can specifically target a specific set of counter-abilities/equipment in PvE and you never have to worry about overextending, so you can easily generate a better productivity for your invested time by reducing the traveling back and forth overhead. (If that would not be the case, the 'PvE only people' wouldn't complain about PvP to begin with)