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    Topics created by Blectorn

    • Blectorn

      Fall Alpha: Top 10 Cities / Top 100 Players Challenge
      Discussions & Feedback • • Blectorn  

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      PeachMcD

      @Barbaros said in Fall Alpha: Top 10 Cities / Top 100 Players Challenge: do we have any news? bump!
    • Blectorn

      Stuns should give stun immunity
      Discussions & Feedback • • Blectorn  

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      Blectorn

      Stunning is only fun for those who stuns. If you can't do anything but die, you do it once or twice and then you're gone.
    • Blectorn

      Damage bonus: it could be so easy
      Discussions & Feedback • • Blectorn  

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      Roccandil

      @spoletta said in Damage bonus: it could be so easy: You can't make it a fixed number of skills, since some skills are more powerful than others and balanced by the fact that they cost more points. There are other ways to balance powerful skills (longer cooldowns, higher cost, etc.), and I think it's worth it to have a fixed number of skills.
    • Blectorn

      [FRAC-2351] Enchantment Lower Mana Cost T2 does not reduce Mana Cost
      Bug Reports • • Blectorn  

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      Blectorn

      Enchantment Lower Mana Cost T2 (-6%) does not reduce Mana Cost Tested with several skills and spells.
    • Blectorn

      Hätte ich das mal vorher gewusst... [Thread für Tipps & Tricks]
      Allgemeine Diskussionen • • Blectorn  

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      Shivashanti

      Startet nicht "dumm" in euer Abenteuer Achtet darauf bei der Charaktererstellung den Intelligenz-Pool nicht zu vernachlässigen, denn dieser legt eure maximale Memorization Points fest welche Ihr zum merken verschiedener Skills braucht. Mit 18 Int bekommt Ihr das maximum von 28 Memorization Points. Ich empfehle allen nahe an diesen Wert zu kommen um verschieden Builds ausnutzen zu können bzw mehrere starke Skills in ein vorgefertigtes Set zu bekommen. (sehr starke Skills können im Moment bis zu 6 Punkte kosten, die meißten guten kosten um die 4)
    • Blectorn

      Cost/expenditure for metal armor vs. cloth armor
      Discussions & Feedback • • Blectorn  

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      S

      I think that a couple of hours is around what a weapon should last without durability enchants, but armors should last at least 3x that. Real problem is that cloth and leather armors are currently too easy to make, so the comparison with metal armors is even worse. They should be cheaper than metal, but right now they are close to being free. Obviously there is also the issue that armors should never have offensive bonuses, since they do not degrade when you attack. The mage durability problem comes from that. Finally, I think that we should have an alternative to metal when it comes to heavy armors. Probably the shell of some monster or stuff like that. Metal weapons and armors right now are a common sight because we are mining almost all the available iron nodes but have not even 5% of the expected player population. They are not supposed to be the standard equip and for sure using them for any kind of routine task is a bad idea. We need alternative cheaper solutions to them.
    • Blectorn

      [FRAC-2337] A "hairy problem"
      Bug Reports - Closed • • Blectorn  

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      Prometheus

      Fixed in v.a.2.4.1d
    • Blectorn

      Some little RP-Features
      Discussions & Feedback • • Blectorn  

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      Kralith

      @Blectorn I am very up for your suggestions and i would add more Ceckbox to hide the helmet Well helmets you can unequip, so not really a big need for RP. But hiding Nameplates would be very useful. Option to sit down at the campfire In one of the first gameplay videos i saw a character sitting in front of the Taverns Fireplace. So i am expecting much such animations to use. I would like to have Slow Walk, Sitting on Ground, Sitting on Chairs/Tables, Laying down on ground independent of (camp)fireplaces, Laying into beds... to be continued. First emotes like /greet Emotes would be fine: Waving, Pointing, Ranting... etc. Toggle combat mode off With that i have mixed feelings in full PVP games. But i would be up for PVP free zones in Towns. Per example the tavern should be a PVP free zone. Local Chat shown over the characters Oh yeah, the Chat. Thats an entire own topic. I wish we would get configurable chat tabs. And i even would be up for Chatbubbles over heads for local chat. Local yelling Chat, with same radius as we have now and a local normal speaking chat, that has just a radius to cover a house. Whisper not to forget. More points to add for RP: Usable Taverns for Roleplay driven Taverns with Shelfs that shows the filled food/drinks with visible plates & glasses on Tables, after your delivered the ordered food to them with a "music box", where you can choose a special music theme for the tavern Decorative stuff for Houses: Trophys on Walls and Ground Decorative stuff for outside: Streetlamps, Stoneformations, plantable Bushes&Flowers... Bards Dances ... Most stuff we should not expect before Beta for sure. But in several screenshots by Devs is to see, that some of that stuff is already planned, like the Trophy Decorations. But it would make the whole gaming experience more deep, if we would get such atmospheric features.
    • Blectorn

      Please fill up your Trading Posts!
      Discussions & Feedback • • Blectorn  

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      boogis

      @vedran625 said in Please fill up your Trading Posts!: @Blectorn this would feed into the problem of monopolizing cities. If the larger guilds controlled all the gold nodes they would control all the sources of cash in the game. sorry i havent read futher but i have to disagree on this one first. Where do you see real world countries with ground full of gold controling world economy? its very simple thinking. gold is just just rare substance represent money. money however can be made out of silver copper or iron.its up to cities to deside what to use. golden standart is used to make money more rare. something has value by itself. Does iron has value??? of course!!! maybe even more then gold in some sence. u can craft good weapon out of it. gold is just more rare. its a fake reality where 1 silver cost 100 copper and 1 gold cost 100 silver. reality is diffrent. in relity you can print money of of everything but gold is just a material with low % presence in a world and which cannot be faked. if usd would be easy to fake then it would cost as toilet paper. so city of gold technically can be rich yes, like arabic emirates are with a oil but you can buy of all gold of that city with your silver coins as they are as strong cos u have a strong economy. you buy off all gold and then print your money out of this gold and implement your own golden standart. gold cant be the only metal to produce coins technicaly we could make money out if animal skin by drawing your logo on it. but do you realy want to pay for city upkeep with skin? no its not fair cos skin cost nothing. but if we, say, make governors pay for city upkee with coins made out of pesiouse metals (like 100 sunsteel coins for 59 level of city) this way we implement new rare currency in the world. the only thing i think should be fixed is the printing and paying straight away. it should not be the case. once money are printed they cannot be used as a money to day by day expensis. money must be put throught economical mambraine and only then when they came back be used to pay your expensis. to achive that you gotta use other city money to pay your bills. to get these money you gotta trade with some other city to and make them want your coins. once they got your coins then you have to sell them something for your coins which they have to get them back to you, and only then your own money have value for you. this is the way of how money going through ecenomic and get value. But you cant just print millions and millions of money and pay them all your bills. if it would work then every idiot could just to declair his houe a country and start to print hiw own money and pay his bills with them. well its still possible but only if your money are needed like a bitcoins for instance. so they must be put through this cicle first. that how game economy will work perfectly.
    • Blectorn

      Stone / wood for upkeep
      Discussions & Feedback • • Blectorn  

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      boogis

      @Meziljin you r right but i think city maintanace will need it and roads maintanance (good idea to obligate citys to maintain main roads and connect them to city infrastructure) , city upgarde can also use stone and wood.
    • Blectorn

      Dynamight Tokens from Adept founder pack not added correctly (Display Bug)
      Discussions & Feedback • • Blectorn  

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      Gothix

      It clearly says "All previous EXTRA rewards". Tokens aren't in "extra" section.
    • Blectorn

      If there's only one server...
      Questions & Answers • • Blectorn  

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      Farlander

      Life is Feudal had Judgment Hour for raiding other settlements. It never worked out because let's face it, if your time slot is 3am you can't pull enough people.
    • Blectorn

      [FRAC-2096] Verdant Regrowth Buff not correct
      Bug Reports - Closed • • Blectorn  

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      Blectorn

      Hello fellow adventurers, Yesterday I tested with a friend to see if the buff of Verdant Regrowth could stack. It's not stacking, which is OK. What came out in the test is that I got different Endurance Regen values depending on whether I did the skill or my friend did it: Without any Verdant Regrowth Buff: With my own Verdant Regrowth Buff: With my friend´s Verdant Regrowth Buff (his ID is 706): It should be 95, as it is a bonus of 3x ! Many greetings Blectorn
    • Blectorn

      Enchantments 1h weapon + shield vs. 2h weapons
      Discussions & Feedback • • Blectorn  

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      Blectorn

      Maybe it makes sense to think a little further. 2h vs. 2x 1h will be comparable in terms of damage, because otherwise one option is always preferred. If I then use 2 x 1h, I could get double the damage bonus via the current enchantment system. This could create an imbalance. I know from other MMOs that this is taken into account.
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