first of all - WHY?????
second of all you are breaking the law of trinity. im totaly aganst it. plz no
Best posts made by boogis
RE: 4th planet of angelics: harsh PVE, banned PVP.
first of all - WHY?????
RE: Unity has blocked SpatialOS - What's up and what it means for us
we are source of our problems ))))
RE: Soloing Housing needs more amenities!
Meziljin TF#2 - MESSENGER
true, i noticed yesterday cities full of farm inside, that's weird. City can farm while i cannot have even a little garden in my house lol
boogisboogis CONTENT CREATOR
@Meziljin agree. it should be opposite. farmlands outside of city should support the city with food. private houses should have a choice what they want to do, maybe they want it to be a farm or a smelter or bakory or little alchemy shop or taloring or skinning shop. and it will be like a little buisness. traders and merchants will be traveling to you with wagons and buy off you all your goods and deliver them to the city. its important that you cannot make like both bakery and farm cos this way you dont need a city, right? cos you will be selling them already ready bread, but that what city supposed to do. But from another hand is impoertant to give single players to have their own little buisness and trade with guilds/cities.
thats how i see it.
RE: Lich Transformation unlocked!
I'm glad that the human has an evolution option, but what if I don't wanna be undead...?
yeah thats well said.
demons can become good,
beastmen can become bad,
but humans becomes undead,
what the hell, dad?
am i good am i bad? im undead!!!
its quite sad...
can you please add,
something not that bad
that doesnt make me mad,
something thats make me glad.
i hope i was understood
i hope im not too cad
some RAP poetry from boogis ))))
RE: Identifying Guilds...
i think we have to have freedom of choice either we want our guild logo on gear or not. how??? keep reading....
also i suggest that we have spy game. so if you get enemy cape with their logo you can wear it and enemies will think you are one of their own and they wont attack you untill you start first. that would be very cool. i sick and tierd when game force you to be happy to wear guild logo. people are not happy if they forced to be happy. so if we also will have freedom of wearing any cape we want that will add some more tactics in combat and more fun.
maybe if we collected a lot of enemies capes we wear them all and enter their city center and kill them all. i bet there will be more fun then confusion.
all games force players wear your own cape, like you put on some cape and it automatically becomes your guilds cape. if we wanna keep player play our game we need to make some thing different from what majority of games force you to do.
RE: The City Monopoly Meta
This is a big problem but author have not suggested valuble solutions. Some games fix this by adding fractions. So this fraction own this land and that fraction own that land. But is not owr way as I understood.
But lucky you i have a solution. Quaite radical but it will fix it. Tell me if im wrong. So here it is - are u ready? lol (sorry)
OWN CITY CURRENCY. Thats it.
I have already suggested it to other game and you can watch this video on my channel with english subs where I describe it in every detail.
here is link https://www.youtube.com/watch?v=bh7LbmS2uUc
But i can tell you if you dont wanna watch or watched and didnt get a thing.
Basicaly if evey city will have own currency then each city wuill have their own one. Yes people can ally and have one currency, but others will ally too. So it will be like a fraction but no fraction. It will be like a guild but not a guild. So as u know currecy is an indicator of economy of some social group. Cities, States, Alinces. So money will simply be stucked to activity of players. Not the activity of killing skelletons and goblins who magicaly have some golden cons and governor dont. NO. However goblins can have a golden naggets, which then governor smelt into his own coins.
you can always make your own money be valueble cos you can c choose to sell only for your currency and to have your currency they had to sell to you something you want and get it. So all merchants will be interested in collecting it to trade with you.
yes, players can keep multiplying guilds and cyties under one agenda, but with this mechanic who will need this? Yes there will be (maybe) one hegemon, you r right, BUT nobody need to cover whole map. I give real life example. America is heremon and it force the world to use dollars (economicly force). But everything is produced in China nower days. And chana becomes a superpower sstronger then America. Back to game. So if you will cover whole map then who will work then? Somebody has to work. U cant just make people work withing the system, there gotta by more economic system representing a labour. And it truely gotta be a diffrent sytem with different control power.
Well yes, you can cover whole map tho with one currency disregard of what have said previously. But first of all this is more like beastman scenario, and if u r humans then demons can come and destroy some city, and empty a gap for new power to come. In other words, you will never be able to cover whole world cos the desire of having that power will live in many hearts and everyone will want to have that feeling of KING OF THE WORLD by printing one valuble currency for all. That why you will never succeed and thats why there will be many superpowers. And thats why there will be even single cities with one little but very strong currency if they work well.
You may add it to your chanel for rus comunity to see as well as you can link it to every forum topic every videos is dedicated to.
Latest posts made by boogis
RE: GOD MODE OF Crafting
last time i was promissed such a system for bunch of my money was COE and it end up to be a scam and all my money gone. so dont promiss me this anymore just do what u already do without any mini-games that supposadly blow my mind cos im not buying it. do it simple as it is as it been shown but do it 100% guarantie it will be out in time. cheers
ps - and plz dont pm sent me your threads. they can be brilliant for you but it doesnt mean you have to force me to read this crap. regards
RE: Empty Workshops (Brilliant Solution)
yeah, it's better to pretend you don't care for people to treat you seriously, and this way they supposedly start to treat you seriously. hmmm, i cracked the code, i can see through things, nothing hides from me so treat me seriously, right? hahaha
RE: Empty Workshops (Brilliant Solution)
Why its brilliant because time of item creation is limited. And if u want if faster u have make more workstations. Don't u think its nonsense when u craft in one second? This should not be. Its not Albion when u make 100 swords in 1 minute. Please don't do it.
RE: Tech Tree, Marketplace & Money For Dynamight
own money? my prayers were heard. its would be great if you give mobs golden nuggets instead of coins and allow cities to make their own dedicated coins. this way economy would become incredible. just think about it.
check this out there are english subs https://www.youtube.com/watch?v=bh7LbmS2uUc&list=PLTGwF7g7CV1F8ojQNz_g7uFodG9pKkbJg&index=9
RE: I wish casual players to have blacksmithing , leatherworking etc benches in their land.
Main thing that no one understand that crafting should be as well time consuming.
RE: Winter Alpha Spotlight - Criminal System
Special abilities only available at certain levels of Karma, sounds like a good idea to have.
thank u mate. since you like it i ll tell you how this system works in my own dream world.
so basically good and evil have their egregors. which is common for everyone withing one of the opposite. either good or evil. egregors its like sor of cryptocurrency, it like a common bank of karma points. so you can have 10k good karma and there are 10 other players like you in entire server this means common number is 100k of good karma points. so there is your own karma and there is common karma of all good players or evil players. good deed give you good possitive karma, bad deeds give you negative evil karma. so good and evil always fight for karma.
also if good palyer kills evil player he also get some of this evil player karma, maybe half of it or less or more it doesnt really matter at that moment. so objective of all sides to steal or earn or take away as much karma points as possible.
what they need those points for? like i said if evil collected lots of points in its egregor they can invest those points into magic spells. like desasters magic spells. like earthquake or something. so they have to sink points to Babilis or davil or whaever god. and get those powerfull spells.
who can use those spells??? priests of Babilis. They have their own church hierarchy and have most numbers of points. they r very important and those who killed them can get a lots of point for their egregor.
why they have many point cos players prey to their altars and this way they giving away points for priest and then priest for gods in exchange for a lots of interesting and powerful spells.
drema dreams dreams
RE: Winter Alpha Spotlight - Criminal System
so if people stole (lets say) a full copper ore cart and if the average (so game will retrieve this value from all copper active sell(at least a full cart must be selling at that moment) markets) price of the copper is 50g so 50g(each copper)*30(copper ore) = 1500g (total stolen good) = 1500 minutes jail time = 25h (I guess this would be allot, but you get the point).
yes its good idea but i guess its too complicated from the technical points of veiw. server has to colculate all criminal activities on server i think it will be always crushing. the more simplier way is to jarge by karma points. like you ve said - stolen cart of ore? get 50 points. stolen steel armor 5 peices then 100 points. and then if you get cought formular of karma points will apply, not bloody every crime commitment ))) lol. but in this case i think lowest and highest karma should not be limited. so it can be -10k or it can be -100k. this way criminals would have to cleanse their karma all the time and stop commiting crimes.
PS - when i was planing my own game in my dreams i had the same karma system but in my game players who accumulate a lot of negative or possitive karma point could sink them into common egregors either good or evil and if they get a lots of points they could exchange it on some magic for example like an earthquack or tornado or plague or great flood. and good ones could exchange it on protection skills from those disasters. something like this. and this game has gods so why not to create a meaning for being bad or good.