Damage bonus: it could be so easy
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@Roccandil D&D computer games have always been notorious for thinking you already know the system from the pnp version. I agree the game needs to pull up meaningful information during character creation from the game itself, not some outside source. This is even more important if resets are not going to be easy or at all.
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@spoletta said in Damage bonus: it could be so easy:
You can't make it a fixed number of skills, since some skills are more powerful than others and balanced by the fact that they cost more points.
There are other ways to balance powerful skills (longer cooldowns, higher cost, etc.), and I think it's worth it to have a fixed number of skills.