Alpha 1 Map & Pledge Integration
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I love the fact that travel will mean something. Some of my fav games had really large maps. It is great for exploring and looking over that next hill. The map looks great. Thank you for the update.
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@prometheus said in Alpha 1 Map & Pledge Integration:
Hi everyone!
After a long hiatus in updates due to summer vacation and the total focus of the team on the production of Alpha 1, it’s time to get back on track!
A couple weeks ago, we’ve asked you to cast your preference on the topics to be prioritized in the upcoming feature spotlights. The Alpha 1 map was the clear winner there – so here it is!
Click here to read the full post
As always, let us know what you think of this update… and brace yourselves for the Store!
Will there be world teleport pads to certain areas?
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@Aries all in feet
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@aries said in Alpha 1 Map & Pledge Integration:
Will there be world teleport pads to certain areas?
Hopefully not, because this would eliminate danger of travelling manually.
I'd personally prefer if teleports between different planets were the only kind of existing teleports.
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@logain said in Alpha 1 Map & Pledge Integration:
P.S.: I am subscribed to the newsletter and while I got the Kickstarter Email on the Alpha 1 roadmap update, I didn't get the newsletter one. Has that not been sent, or what could have gone wrong (it's not in my spam folder). I wonder since I lack the 'quest' points for reading that
@grofire said in Alpha 1 Map & Pledge Integration:
i didn't got the newsletter either.
Neither did I. I checked my spam folder, but nothing their either.
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I can confirm I got mine. All fine here.
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@gofrit said in Alpha 1 Map & Pledge Integration:
@Aries all in feet
or boat
@jozef said in Alpha 1 Map & Pledge Integration:
Neither did I. I checked my spam folder, but nothing their either.
i got it an hour ago.
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@aries Hopefully there will be some sort of system with such a large map. It will need to be controlled with restrictions but otherwise i imagine it will be difficult for explorers to play within a guild.
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@logain @grofire @jozef And everyone else.
Emails are now sent at the time that user is most likely to open it. (Within the same day). That's why not everyone received the email at the same time.
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Nice.
I like the account guard, will you use the same feature for the game as well? I use a VPN and the IP often changes, really hoping there's not that annoying "new device" question in game every time I switch where I want to appear to be logging in from. I like the cookies.
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looking good. feels nice to get news after such long time too.
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It looks good, I wonder how you guys will do with the BlackSmithing skill
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@r3n2
usually hammers and lots of hitting.
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Looks great!
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@specter said in Alpha 1 Map & Pledge Integration:
Emails are now sent at the time that user is most likely to open it. (Within the same day). That's why not everyone received the email at the same time.
Thank you for the feedback. I received the mail yesterday at 19:30. That's indeed the time when I would be checking my mail on a weekday.
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Amazing!!! even more excited to play this game!!!
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@specter said in Alpha 1 Map & Pledge Integration:
(...)Emails are now sent at the time that user is most likely to open it. (Within the same day). That's why not everyone received the email at the same time.
I see, thank you, I got mine.
Can we influence this (directly), and how is the time determined (I'd guess by previous habit)?
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Good job guys!!
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haha noticed the new foundation style and account guard for sure!
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While translating it, I was wondering, you say the players can create roads, but there will be some restrictions ? If we can build roads everywhere, it will become a bit messy, I think. And if I misunderstood (again x) ),will it be possible to build some ? (with restrictions, of course ^^) For example, to link a city to another.
And, what if I try to cross a ford while I'm carrying heavy things ? Will I be blocked by an invisible wall ? Will I fall and die as nobody knows to swim, but what happen to the loot ? Will I find it a bit further ?