the developer promise no grinding too, but like Jetah said many times, it doesn't mean their will be no grinding for materials
Jetah and the devs are using different definitions of grinding. At least understand the context and meaning of what the devs are trying to communicate before assuming they're wrong about their own game.
why risk going demon planet? just build your character on t1 spells, since they have no upgrade
Because someone with an optimized build will perform better than you in both PvE and PvP. With the more horizontal system, any advantage you gain will be from your ability to construct a build, which is greatly more rewarding and interesting than pure numerical advantages.
Did you ever play Guild Wars 1? In two of the campaigns, you would hit max level by the end of what was essentially the tutorial island. At that point your main form of progression was unlocking skills. It was really fun exploring the world to find new skill trainers hidden away in remote outposts or hunting monsters that had skills you didn't. It's the most satisfying form of progression I've experienced, and I'm very happy Fractured is doing something in the same spirit.
you know that one need to feel the game before doing such drastic changes
The people who have "felt" the game, the devs, seem to have tested it and decided it's not the direction they wanted to take their game, and have changed it to align more with their design principles, which, up until two days ago, we've been assuming they've been following all along. This change isn't as drastic as you're painting it.
It's all BS... I will not reply anymore, I will try it in the pre Alfa, if I like it, then good if I don't then I try to find other game, this is how I done with AO and this how I do with all games, or you like it or you don't.