Albion Online did well on that purpose with the premium + other features that makes botting absolutely not worth it.
half of AO population was, and i guess still is, bots.
What would be a nice compromise would be a personal loot - i.e. loot is still in its base RNG, but everyone gets a roll on it and everyone can get something from the corpse
that what i meant... an RNG option that one will get an item, until the max item for a monster.
...the one who dealt the most actual damage ...
and what about healers ? they will not get loot ? this is very bad way.
drop should be individual, base on RNG %.
In a party play, you should definitely have the option to set the rules to free-for-all, round-robin or master-looter.
only a player should decide if he want to share his loot with the party, or not, in all the games i seen the party leader decide, it been abused. and usually it made people to not want to play together.
@specter well unity is c# and unreal is c++ so yes there should be huge differences, I guess it's not full rewrite but almost.