@blackjacksjc said in [Discussion] Ingame currency system, what we want to get?:
I learned from the "path of exile" that where there is trade there is a coin. If it is not invented by developers, players use anything to make the trade work. Just as the real economy should be if governments did not have this monopoly.
Governments didn't invent currency. People started trading using rare useless easy to use things, like gold. But even gold was inconvenient for merchants, so they invented I-owe-you papers that later on turned into paper money. Those I-owe-you are only useful if everyone accepts them, that's why governments usually control them. In countries where the government isn't capable of running their own currency, people start using foreign currencies, usually US$.
Having to carry around several player invented currencies seems very difficult in a game where inventory is limited by weight and most items don't stack. Imagine I'm a new player and I want some armor and weapons. First I need to gather money, for instance by killing rabbits. I assume rabbits won't drop swords or gold, but meat and fur. I could sell the meat and fur to players who craft food and leather. If there is no official currency, they would pay me in food and leather. I could sell that leather to a player who pays me back in leather armor. I could then sell that food to a player who has crafted a weapon and needs food. For each of those transactions I would need to find a player (or his NPC at the town market) that needs what I have and that has what I need. If we invent our own currencies, it would have to be something stack-able (most items won't be in this game), something that can fit in players inventory (so no wood or ores), something rare (not something that can easily by harvested to avoid inflation), something durable (food will rot) and something that is otherwise useless (not something you need for crafting). Maybe the devs could add a rare, useless, stack-able, durable, light-weight resource, like gold or sea-shells. But how are we going to pay the NPC guards protecting our towns in sea-shells?