Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervous
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The game industry should be a mature business structure with disciplined, test approaches, right? I mean it's no longer a nascent work area. Yet games like Crowfall and Shroud of the Avatar (insert other examples) are really letting down their supporters and having to scale back, adjust or completely remove features. Why isn't the minimum viable product established and prioritized to have the rest of the features added with new releases? Is there really that big a pressure to deliver one big blob of gaming goodness in one go?
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It's to people people updated and excited but okay.
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@gamble said in Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervous:
are really letting down their supporters and having to scale back,
It's to get as much money from crowdfunding events as possible. Once the company is loaded, who cares how much they can actually deliver.
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It's usually the investors behind it that push for a release. Think Bless Online is a recent example
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Understandable, and there is risk. But I'm fond of saying that if you want innovation you gotta take chances. That goes for designers as well as the people funding them.
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It's usually investors pushing for a release that ruin it.
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Btw, I just checked Crowfall, it's still in pre-alpha, so wich stumbling launch are you referring too?
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@benseine Yeah, I'm not too sure Crowfall is a good example of "stumbling"
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@gamble if you had said Bless Online (BO?) you would bang on mate
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@esoba said in Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervous:
Understandable, and there is risk. But I'm fond of saying that if you want innovation you gotta take chances. That goes for designers as well as the people funding them.
Nailed it!
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@gamble CF especially.
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crowfall is still working toward their MVP. and they haven't released yet, so i'm not sure why you mention 'stumbling releases'.
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Btw. you've got me curious, what would you have considered a 'minimal viable product' for Shroud of the Avatar (since Crownfall isn't technically released yet) @Gamble ?
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While paying for early release games irks me, I think that this move does give a quicker result on what will work and not work in a game. The issue arises when developers do not address the broken areas of games and try to work on "prettiness" rather than gameplay mechanics.
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Putting effort in a new game is always risky in these days.
We live in a world of ongoing overwhelming throw outs of games. Every day comes something on the market. We all know, there is much crap out there as well as diamonds.Surely every of us hopes to find the diamond.
And if we find it we are still in risk.
Will they hold their promises and bring them all into the release? Thats the question we always ask ourself.
And this question is really valid, since we all know at least one game where features was announced and never came.But the question will not be, are the Developer strict, the question is more, how the community react on content in Alpha and Beta.
Works a features well, it will come, struggles the community with a feature, it will maybe droped by Devs.At the end is a big question, what we expect.
Do we want a game, thats hit all records or do we want a game thats stable with a big potential?Some other factors will also hit the game, like leaving Developers, too less money to develope all we want, or just unpatient humans.
I think it is not that easy to publish a game in todays times.
One mistake and you get ripped by unreflected internet folks.
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@finland said in Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervous:
@gamble CF especially.
Crowfall? Why?
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@Benseine I stopped to test it in Jan and looking at the it now nothing changed. Considering 4 years of developtment and people with big names. I can't not stop laughing. The developing path is no sense. They need like 10 years this way to release the game.
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@finland well that is not really fair. In game devellopment you can stumble upon a problem that causes you to go back. And update can remove 3 bugs but create 900 new ones. Didn't they say in a news bulletin that they reached a cap ingame that causes trouble?
I've seen stuff like this in several games. Worse one was in The Repopulation. Wasn't even their fault. The company behind the Hero engine went bankrupt, so they couldn't work with that engine anymore. That sat them back big time. But they are still progressing in the game, step by step.
Star Citizen had this several times too.
No major changes between januari and june doesn't mean they didn't deal with alot of stuff.
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@benseine dude they are not fixing they are just adding secondary feature (bugged) Everytime I reported something the answer from devs was "Do not worry it will be fixed for the beta version" shit we are in pre-alpha. Talking about in game content.
Star Citizen will never see the light bro
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@finland said in Seeing the stumbling releases lately like Crowfall and Shroud of the Avatar making me nervous:
@benseine dude they are not fixing they are just adding secondary feature (bugged) Everytime I reported something the answer from devs was "Do not worry it will be fixed for the beta version" shit we are in pre-alpha. Talking about in game content.
Don't expect things to go better here plz Been in (pre-)alpha games since 2013 or so. It's always like that.
Yeah SC might take a long time. Was planning to pick it up a couple of months ago. But then I saw news that they announced a revamp on all weapons in the game... think they hit another problem that causes them to take a few steps back.