@Yitra said in NPC (Node Specific Towns):
On a serious note, I have always thought that NPC's have a function of bringing a town to live, they are doing things, making noise, maybe a town crier, artists. While most players just run around (if they are even in towns for a longer period). A town/settlement without NPC's can become dead quickly, especially in certain areas or play hours over the day.
I agree with this. Especially for smaller towns, if players are either offline or out gathering resources. There could literally be noone in the town at any given time.
My suggestion would be supportive NPC's that are either part of the cost of the town to give it 'life', or are an expense afterwards, set and poitentially even 'owned' by players, like small shop vendors that players can 'hire' to sell resources possibly, while they are out gathering more. Because i surely wouldn't want to actively have to sit there for hours managing a shop that potentially wont get any customers. I also wouldn't want to have to leave my computer running all night if my players shop can manage itself, just to potentially make some coin.
Other bought services (that may or may not have an NPC present) could be things the towns' player community work towards, like buying and building a forge, a jeweller and a tailor, to reduce the amount of space it would take for every player to have their own personal crafting stations at every house inside said town/city.