Jacopo, considering this new publishing deal are there any plans to be providing refunds as Fractured has not launched yet? Personally, I'm sorry.. I believe in you and Fractured but I cannot in good faith contribute or participate in any project associated with Gamigo or their other companies.

Vortech
@Vortech
Best posts made by Vortech
-
RE: Gamigo Publishing Deal Q&A - List Your Questions!
-
RE: Fractured Kickstarter - I pledged post!
FYI - Backer number is in the KS confirmation email titled "You just backed".
Immortal - Early Bird Backer #94 checking in!
-
RE: What challenges should guild alliances face?
I like the idea that the more you have the more things cost you.
If a guild has multiple territories, resource plots, etc.. what have you.. they cost more to feed. In AO you feed territories, it's always seemed so obvious to me.. but SBI never went down that path. If you increase the maintenance costs, then things will find a balance. Guilds will determine what amount of effort they can afford. Same applies to alliances.. The more subjects aligned, the more it costs to exist. Be it food, items by value, or outright currency.. there should be scaling costs associated with growth. dynamic costs proportionate to size.
By implementing systems like this, the developers would introduce passive checks and balances to the open world.. They could tweak these variables as need be to impact the world and it's events. They could even take it a step further and intentionally impact the open world, food shortages.. natural disasters.. Spinning up the economy in different ways as time goes on to keep things interesting.. keeping players engaged.
-
RE: gamigo Data Transfer
ugh.. yet another reminder of the stain that is Trion. I used to get excited when I saw Fractured news, lately it's just disappointing.
-
RE: What's your motivation for your pledge pack?
My motivation was lasting value.. I think the Immortal package is the best value to support the game. That being said, I went Governor. I wanted to give in a way that the effect is felt for as long as the game is playable. I'm looking forward to trying my hand at running a town and I'm excited to participate in this style of game play. I'm excited to test things out through alphas and in to beta.. As I've grown older, I find equal enjoyment in economic play as I do PVP.
-
RE: Is this game using these Unity Asset Store assets and why?
Small independent team.. Ask yourself, do you really want them spending time on a login screen at this stage?
-
RE: Firendly fire?
Coming from Albion, I'm in full support of friendly fire. It's one of the things this type of game could really benefit from. Take a look at the large almost mindless zerg vs zerg battles from AO castle fights etc. While there is some strategy at a higher level, the majority of fighting was more about lag and mindless clicking then anything else. Friendly fire would be a great addition IMO.
-
Free Republic Of Braavos - Home of The Iron Bank
Join Us On Discord: https://discord.gg/wSsBC9Eav4
Location: TBD
What is Braavos?Braavos is home to the Braavosi and the guild Iron Bank.
What We Offer:- A unique advantage for both economically minded and PVX players.
- A comfortable yet, semi-serious when necessary environment.
- Organized crafting/gathering specialization and support.
- Genuinely supportive residents and guild.
Join Us On Discord: https://discord.gg/wSsBC9Eav4 -
RE: The Fractured Store Is Live!
Congrats on the store launch, not pleased with Xsolla platform but I got my money in on KS
Latest posts made by Vortech
-
RE: Patch Log - b.0.7d (Server War Playtest)
Has there been any consideration to the specific reagents used in the legendary altars regarding the addition to additem?
@Prometheus said in Patch Log - b.0.7d (Server War Playtest):
@DarthJafo said in Patch Log - b.0.7d (Server War Playtest):
What about not being able to unload a wagon without logging?
Can you elaborate more on this issue? @spoletta @GMLordSkykal
ticket 5364
When removing heavy materials from a wagon or handcart such as a stone block, after the user has placed the first heavy material, if the user selects another heavy material item from the wagon/hand cart inventory window (specifically which they kept open) then the user becomes unable to interact with any heavy material items in the wagon/handcart inventory until they relog.
It seems this occurs when the user is automatically walked/pathed to the cart. This does not occur if the user is close enough to the cart and the target location of the heavy material item to spin back and forth. This does not occur when the user is automatically walked/pathed to the cart after clicking on the cart and reselects storage from the modal (leaving the wagon inventory window open has no effect on this specific method).
-
RE: Welcome..
Welcome, happy to have you! Enjoy yourself and let us know what if anything we can do to assist you. The forums are very helpful.
-
RE: Patch Log - b.0.6g (Free Play Event)
Some great changes in there, team is doing a great job turning patches that matter out. Keep up the great work!
-
RE: Relaunch Pretest Free Play Event
Everyone loves a free extended weekend!
-
RE: NPCs needed in all towns even Player run towns.
I'm with Doc on this, sorry but this isn't a theme park MMO.. Lets keep the sand in the sandbox and let the players decide where to congregate. If the town is doing well and players want to be there, then it will come to life. If the town is poorly located or poorly run, then it should look as such IMO.
-
RE: Relaunch Pretest Start Day Revealed
Good to be home, everyone at IB is excited to get back to FO!