@kellewic said in Will there be fast traveling?:
@Jetah said in Will there be fast traveling?:
between planets, yes.
between towns/locations on the same planet. i hope not.
There is planned teleportation on the same planet, but you can't carry resources through - it's geared as a way to meet up with others quickly. Was in Spotlight #2.
This Spotlight #2 was actually very informative and I am personally very happy of the content. Traveling system gives us some possibilities to move and group up faster, but we can not use fast traveling for transporting resources and other goods. I also like how some fast travel options can be unlocked via knowledge system. It was quite long text, but I will copy it under here anyway if someone has not read it yet.
"*TRAVEL AND EXPLORATION
Exploration is a staple of the Fractured experience, strongly tied to the progression of your character. In Fractured, youâll want to travel to faraway lands to discover every inch of the world to extract all the knowledge hidden there and expand the options given to your character.
Of course, such a unique type of progression â all part of the Knowledge System â requires travelling to be more than what youâre used to in other MMOs â which typically boils down to walking or riding from point A to point B (without getting murdered on the way if the game supports Open PvP). Indeed, on Fractured survival mechanics come into play to spice things up, requiring a greater deal of preparation the longer your travel takes and the more extreme the environment is. Letâs have a look at them following the (mis)adventures of a player whom for the sake of simplicity weâll call⊠You.
Food and drinks. You start your journey to the largest town of the realm. Just like fighting, travelling accelerates the need to feed yourself. While some regions are rich with edible resources and you can hope to find food on the way, this one is quite bare and requires adventures to plan their trip wisely. You open your bag, and realize thereâs only a slice of hardtack in it â and this is not LOTR. Damn!
Clothing. This time, youâve brought the perfect quantity of food and water with you and youâre sure youâll reach your destination with ease⊠but youâve forgotten you have to cross a mountain pass in the meantime. Your journey ends up with a new human popsicle on the way, reminding travelers that on Fractured equipment doesnât matter in combat only.
Rest. You wonât get fooled this time. You have plenty food, water and all the clothing you need. A little too much, in fact. Youâre heavy, and youâre tiring quickly. When your legs refuse to move any longer, you set up a makeshift bed, feast aplenty and close your eyes for a shirt sleep â but your lame camp offers little protection, so a pack of wolves ends up feasting on you. Too bad!
As you might have understood from the examples above, the safest route for a new player is to to move from one inhabited location to another, get some rest at local inns and explore the surroundings. Once you get better equipped and experienced in dealing with the wilderness, youâll be able to create safe camps to take naps and dive into long and perilous travels through remote locations.
If you engage in the merchant profession, things get even more complex, of course. In Fractured, there is no magical âstashâ or âbankâ that makes your items easily available everywhere you go. You can earn some warehouse space to store your items in a village, but such space is not free â and even if you unlock it, what you deposit in the village stays in the village. As your character inventory on Fractured is quite limited, youâll need wagons to move resources â which means animals to drag them, and a proper escort to see that your bounty doesnât fall to unwanted hands. This is once more a wide topic though, which will be given further elaboration in future feature spotlights.
TELEPORTATION
A MMO without fast travel allows for exciting open world adventures and guarantees true profits for merchants, as we discussed above. On the other hand, having to walk or ride long distances just to meet up with your friends or reach your favorite dungeon can become unbearably cumbersome in the long run, disregarding how exciting the travel is.
Is it possible to get over this ostensible dichotomy? We think it is! Here are the three main fast travel options available of Fractured.
The easiest fast travel option, Gateways are magical doors located in a few key locations of each planet. When you enter one, youâll be able to instantly teleport to any other Gateway located on the same planet that you have already discovered by physically travelling to it. Hereâs the catch, though: youâll be subject to various limitations when using one, including the inability to carry resources. Theyâre a good option to group faster with your distant friends, but not suitable for merchants!
Teleportation Magic. In Fractured, youâll have the chance to learn a few spells that will allow you to teleport yourself to other locations on the same planet, subject to limitations similar to those of Gateways, including what items you can carry and the need to discover the destination first. When casting one, youâll be drained of your energy and severely fatigued for a while after teleporting. Moreover, while more flexible than Gateways, earning access to certain destinations through teleportation magic wonât be an easy task.
The prime way to travel to other planets, Stargates require a great deal of group effort to be summoned and donât last for long. After crossing one, the time youâre allowed to stay on the new planet is limited and varies according to your race, your alignment and your destination. Demons are a notable exception to this rule, having been gifted by Babilis the ability to travel to other worlds more easily to bring terror to the other much hated races. However, the penalties theyâll be subject to are no smaller than those suffered by the other races⊠and sometimes, actually worse."*