@Gothix said in The Potential City Problem.:
Having PvP ability is not only about being able to PvP when you want.
The major part is the danger that is always present. It creates completely different atmophsfere while playing. Even when you do not aim to PvP, you still need to watch what you are doing.
Even if you don't meet anyone at all for a good period of time, just the possibility that you could and that it might be dangerous, is what makes all the difference.
That is actually what most of the players hate (or do not like that much) and why hardcore PvP games are a niche. I personally like more consensual PvP rather than playing in constant fear - stress - excitement - what ever athmosphere, therefore, that is why I will play mainly on Syndesia rather in Tartaros. I guess I represent the middle ground here and I am happy that Fractured offers three different playgrounds for different player types. Of course you can be ganked on Syndesia as well, but most likely much more rare, or at least that is where the restrictions aims for.