@KairosVal said in Concerns related to the attributes:
@Tuoni said in Concerns related to the attributes:
Perhaps the human-readable part can be camouflaged behind skins, but if we have option to inspect then it does not really matter.
Still reckon there's a big difference between seeing it at a glance and having to click open an inspection menu then move it out of the way of combat then read it all while fighting and trying not to die. ![:) ๐](https://forum.fracturedmmo.com/plugins/nodebb-plugin-emoji/emoji/android/1f642.png?v=9peh192ml94)
Not sure if an inspection option is planned, but if implemented, would be interesting if the level of information revealed was linked to the perception attribute.
It is true that fast inspection can be hard especially to casual players but those who play at competitive level this is most likely not a problem at all. However, we have to take account that we do not know how the sieges will actually work. If those are just 'fast paced chaotic pew pews' perhaps then there is not enough time to do any inspections. However, if the fights have at least some level strategy and waiting then it won't be a problem to check what the other team has to offer. It is also not a problem to top teams change a strategy in the middle of the fight based on what they have seen what their enemy is capable of (what abilities they use and what they wear).
Even you could not react to the other team in the middle of the fight next time you do and most likely will know other teams too because streams and videos will take care of that. I am not sure how familiar you or any people here are how things really works at competitive levels and especially in games where two team are figting for each other for any reasons. I have been part of hardcore and semi-hardcore guilds in Albion where territory wars is the end-game content. Even I have not fight myself in those competitive GvG fights I have followed quite close how the things works, helped with territory war logistics (gathered, crafted, transported) and participated to ZvZ actions. When you can follow so close what the top players are capable of it is actually amazing, something like reading the enemy via inspecting or through their actions is so damn easy to them.
Like @Razvan I have also some burden from Albion which can twist the vision how the sieges in Fractured will work. However, actually I expect sieges in Fractured offer something more than GvGs in Albion, still the base idea is the same. Moreover, some top guilds in Albion are already awere of Fractured and interested to hop in when the real action for them starts, perhaps already in beta, or maybe for the launch, will see.
Your idea of link perception to inspection is interesting and something what could be concidered if it could be implemented way that it really offers extra value for the game.