@Razvan said in Archaeologist Sub Class Tree:
@Tuoni
Your suggestion is good and we should absolutely have hidden treasures, but it's such a minor thing it shouldn't have its own profession. I think everyone who has enough PER should be able to see them, and in the case of chests, everyone with enough lockpicking should be able to open them.
Yeah perhaps. If we are talking about only finding treasures and not having anything extra on that then I agree it might be too much make that its own profession. However, if something more is implemented around the archaeologist theme and a reasonable progression system can be build around that, then I guess it could be its own profession too.