@Mindark said in Concerns related to the attributes:
At the moment the reason looks like to be a character identity which is quite small roleplaying feature tbh.
Identity is a lot more important, I think, than you realize it is. Maybe not to you, though. But you shouldn't dismiss it as a concern from the community because you don't personally care for it.
Character identity and generally the RPG part of MMORPGs are also important for me, however, perhaps I value different things, and I am not thinking only myself, I am trying to take account wider audience as well.
I want to go more deeply this character indentity part because it looks like general thoughts regarding to indentity are quite shallow, like attributes would determine the whole thing. Okay, I will next make a list from what parts a character identity can consists:
- Attributes
- Gender
- Name
- Race
- Appearance
- Playstyle
- Behaviour
- Character progression
- Activities
- Alignment
There can be of course more but these came up on my mind at the moment. I wanted to highlight few points which are the core parts of RP in MMORPGs. Character progression is where these games lean to and without that the game won't even exists, at least in form of RPG.
If we think of Fractured, the body of a character is the ability- and talent trees and other aspects are build around that and working more like as a limbs. Also activities are a very important part to determine a character's indentity, you may be a farmer, crafter (any kind), trader, gatherer, explorer or any kind of mix that mentioned before. Furthermore, you may be a dungeon crawler or monster hunter (what it comes to PvE content), or you participate a different PvP activities from sieges, to ganking or random ZvZ. I can even decide to play as a criminal or a player who tries to bounty hunt those to get profit.
So the character indenty consists from a compilation of different parts, some people may value one point when another value something else. One may value nothing, one may value everything and the rest of us any possible compination between these two extremes.
Now if we examine closely from what a character identity can consists it is easy to argue that attribute points are quite small part of the whole identity. Attributes are numbers behind the character and effecting passively to my actions. If I am e.g. a master crafter of swords and a bounty hunter who tries to catch criminals, I bet those determines my characters identity much more rather than attribute points in the background.