I'm against the guild gates. Part of the challenge of owning a lot of territory as a guild should be the logistics of moving resources and players around, and anything that circumvents that only serves to make powerful guilds even stronger.
Posts made by Target
RE: Higher Tier Funding Ideas
RE: Feature Spotlight series
The two spotlights I want to see are town conquests and how the gear system is balanced.
Which details regarding crafting do you want to see in the spot light? After the alpha 1 I don't believe that there is so much more to see.
We got to vote for a spotlight awhile back, and some of the topics were an indepth look into different crafting professions so it seems like they have deeper plans for crafting.
RE: Friendly Fire
It adds tactical depth because you have to look out for your own team members?
Yes? Positioning and choosing when, where, and how to attack are huge parts of tactical play.
When you AOE the incoming zerg all that friendly fire does is impacting your own attack.
That's true and it's why tactical play is needed. If one group "running around like crazy" fights another group that actually has a strategy to deal with that, who do you think will win? Smaller, more organized groups can leverage the chaos of larger groups against them.
FF is not that good anti-zerging mechanic, because it actually impacts also to smaller groups.
Every soft anti-zerg mechanic is also going to impact smaller groups. The point is that it will affect them less because a small group is far easier to organize than a large group.
In addition, if the alignments are involved, then some groups can still run with huge zergs with no need to worry about friendly fire at all.
Agreed, which is why I think if friendly fire is added, it should also apply to good players on Syndesia and Tartaros.
And if there is no party FF (like Jetah wrote) then it won't stop zergs at all.
Inter-party friendly fire would still be a thing unless there's a really high party limit. I actually think this is the best way to go because large scale battles would sorta break down into party vs party which I think is more interesting than zerg vs zerg.
RE: How big is the world? By square km
Tartaros is smaller than the other two. so it'll be much faster to explore.
The size of the planets are different, but the description of each planet implies that they should all have the same amount of playable area.
RE: Friendly Fire
Where is the gain of friendly fire beside "realism" which isn't that useful in a game anyway?
It adds far more tactical depth to group vs group combat and is a way to counter large unorganized zergs from dominating everything. Since the end game seems to be GvG fighting for territory control, large scale PvP balance is important.
RE: The Myr Trivia - Guess & Win Foundation Points!
Resource nodes: 67 000
Decorative elements: 803 000
Monster spawners: 5 600
Generation time: 37 hours
@muker I was talking lore. Nothing I've read suggests that any race is monolithic, just that tend towards certain ways. It's entirely possible that there are less scrupulous beastmen willing to trade with demons and demons who are willing to overcome their distaste of other races to gain an advantage over their fellow demons. As for your example, if you're talking about two different clans of different races at war with one another also trading with each other, I don't really see how that would play out in game without calling a truce.