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@DarthJafo said in Dev Roadmap - To Release & Beyond:
To have two seperate servers in a game this small is utterly moronic.
An mmo can and should have multiple servers. But its obviously supposed to be totally seamless to the player.
Either merge the two to keep progress, or drop the current and wipe, starting over. Leaving 5 people playing on the current server, while would be nice and quiet, would be even more boring than the current lack of any real, meaningful content.
Bravo though on finally seeing the light on the good cant be pvped. I was only saying that for frickin months. and predicted the death knell of this game as a consequence.
What's moronic is taking a game personally, and then, when you have 0 game design experience calling out the devs while being disrespectful in forums. We used to call this flaming back in the day.
Second, you don't know what you're talking about regarding balance or recruitment.
If the game takes off well, this is the only way to appease new customers as one world will become full and server resources/server load will cause desync and issues with lag if they do not scale up. With a small team this can prove impossible in a short amount of time.
In other words, unless you have a million dollars lying around somewhere, it IS INDEED the right choice, providing there is incentive for player recruitment and numbers go high on launch.
TLDR: Kid has no idea what he's talking about and is just here to flame. Yours truly - A AAA Game designer and consultant.