"The prime way to travel to other planets, Stargates require a great deal of group effort to be summoned and don’t last for long. After crossing one, the time you’re allowed to stay on the new planet is limited and varies according to your race, your alignment and your destination. Demons are a notable exception to this rule, having been gifted by Babilis the ability to travel to other worlds more easily to bring terror to the other much hated races. However, the penalties they’ll be subject to are no smaller than those suffered by the other races… and sometimes, actually worse."
"eclipses, recurring events that have a huge impact on the lives of Demons and Humans. " -not beast men!
"f you flag yourself as Good, you are not allowed to perform hostile actions against any other Good or Neutral player. There are several ways this restriction is applied – some common cases being:
You can’t use basic attacks and targeted spells against Good or Neutral players.
Your AOE abilities cause no damage or negative side effects to Good or Neutral players.
You can’t loot the corpse of a dead Good or Neutral player.
Giving the killing blow to a knocked-out Good or Neutral player is not possible.
You can’t take possession of bounty that doesn’t belong to you.
On the contrary, all the hostile actions listed above are permitted against Evil players – and even encouraged by Karma gains!
Since all Beastmen have a default Good alignment that can’t be changed on Arboreus, it is literally impossible for them to hurt each other. This also lessens the need for them to form a Party, making grouping easier.
As a Good player, you’re sure to inspire confidence to everyone you meet."
"Arboreus is designed to be the ideal home of PvE lovers. It features large areas accessible only by Beastmen and characters with Good alignment, and a great degree of protection from hostile PvP in the rest of the world. How great is such protection? Let’s go through that together.
First and foremost, travelling to Arboreus is no small feat for a Human or Demon character. It requires good planning and is generally expected to be a group effort. Moreover, and more importantly, things get exponentially more difficult for players of Neutral and Evil alignment, who not only have to work harder to gain access to the planet, but also find it harder to stay.
Indeed, only Humans with Good alignment are allowed to walk the lands of Arboreus for a considerable amount of time – 20/40 real-world hours, thus being able to explore a good portion of the world at once, collecting resources and acquiring knowledge.
If you’re a Human with Neutral alignment, you can also stay for a while – around 5/10 hours, penalized only by a slight stat debuff. However, if you get flagged as Aggressive, you are immediately treated as Evil, suffering all the penalties explained below.
If your character has an Evil alignment and you manage to enter Arboreus, well, now you’re in trouble! The planet itself, pervaded by the primal energy of Elysium, immediately starts fighting to repel you. You become heavily debuffed, and normally pacific creatures turn aggressive against you, seeking you out to rip you apart. Even worse, you are only allowed to stay on Arboreus for half an hour at once, and you are quickly drained of all vital energies if you step into a Good-only area.
If you play as a Beastman on Arboreus, you’ll often wander zones completely devoid of hostile PvP – particularly as a new player, and you’re unlikely to be the victim of an aggression from other races in the rest of the world as well. If you’re Evil and looking to travel to Arboreus to go on a killing spree, you won’t succeed – you’d rather have a clear PvE / gathering objective in mind and complete it as fast as you can!"
Thank you to the devs and simple news system which made looking up these quotes so easy and quick for me to do.
Read more of the news posts to get a better idea of what they are aiming for instead of making assumptions.