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    Best posts made by Prometheus

    • RE: GamesCom Here I Come! And You?

      @Lohen both could work, let's see if we manage to gather a few more people for a lunch. PM me on Discord πŸ™‚

      @Jimbolini I think Germany is pretty safe πŸ˜‰

      @Kralith thank you! we'll also be there with a proper stand next year for sure πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • A New Chapter

      Hi all!

      After a good month of teasing, we’re thrilled to announce that Fractured Online is being taken over by a new studio: Happy Cauldron Games (HCG)!

      Read the full announcement


      The news have dropped!

      posted in News & Announcements
      Prometheus
      Prometheus
    • RE: Windows Defender Site Issue

      @Selicity we have Windows Defender on one of our machines - Microsoft Security Essentials actually, but that's the same thing - and never had any issue. The website doesn't contain any popop / advertisement. We also don't use any cookie besides the usual ones you can find on any website.

      Can't your friend make a quick screenshot of the error message and see what the culprit is? Thank you for reporting the problem by the way!

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Future Spotlights Content - Vote Your Favorite Topics!

      @grofire said in Future Spotlights Content - Vote Your Favorite Topics!:

      i do not understand, the alfa 1 map probably going to be changed after the pre alfa test, so how its number 1 ????? it should be little closer to the alfa 1 test... near December.

      It's not. For Alpha 1, we're building one of the continents of Syndesia - the smallest one. Later on, we're going to release the others πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: No Test Access but I should have it

      @Saghir @Tuoni @Trixstir the /play page was not taking into account "limited" keys indeed. It's been fixed yesterday, sorry for making you wait to play Alpha 2! πŸ™‚

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: How do I create a Hero Profile???

      Hi @Shaman-Phoenix, by intuition I guess the bug is related to the whitespace in your username :slight_smile: We'll have a look at it and fix it ASAP, hopefully tomorrow already. Sorry for the inconvenience!

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Crafting - Cooking

      @daz said in Crafting - Cooking:

      As a demon cook will I be able to deep fry my human and beast kills ?

      Ahah that's not planned really, it would be a little too much πŸ˜‰ You'll be able to do enough evil deeds already!

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Herbal Remedy question

      Yes, it's supposed to, definitely a bug πŸ™‚ Thank you for reporting it!

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: How do I create a Hero Profile???

      Ah, that was easier than expected - usernames with whitespace are no longer allowed, but yours wasn't updated when we changed that. We just did, everything should work now - let us know :slight_smile:

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Creative Biome Discussion

      @Mrchipps said in Creative Biome Discussion:

      As soon as I saw that they had ideas on biomes. It dawned on me that they definitely need to make sure these biomes are diverse and have different feels and layouts to them. I wonder if there is any idea on mixed or cross biomes? Either 70/30 or a small section of one biome within another biome.
      We could have a plains that has a small section in the middle with a grassland section or a small marsh within a forest. It I think depends on how large the biomes are and how much physical game world they will take up if this will be possible.

      Quoting from the update:

      Moreover, there can be visible differences even within the same biome. Here’s an example of a Birch Forest and an Oak Forest sub-biome within a Grassland biome:

      So yes, things already work that way! You can have a grassland biome that is about 1 km2 in size, and inside of it have one or more forests, of different types. What is not possible is to have a swamp as part of a grassland (which would make it different from a swamp part of a dry plain, for instance), because a swamp is a main biome. However, we could easily design a portion of map to have a small swamp biome surrounded by grasslands. Everything is possible! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Freezing after loading world with No UI.

      Hi @r0lldice123, we experienced some connectivity issues on Wednesday. Can you login fine now?

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Cities

      @meangroundhog said in Cities:

      Will there be a limit to how much you can build or will it be so that there is a limited area?
      This to maybe stop the world from becoming one big city

      There are area limits, both for cities and for other kinds of privately owned buildings - such as farms. The world definitely won't turn into "one big city" or a random mass of houses!

      @juan514 said in Cities:

      @benseine Let's make sieges a thing

      They'll be a thing! πŸ˜„ Spotlights comiiing!

      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Fractured Streamers List

      Dropped a new post, locking this one πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [Bug] Item dupe.

      Fixed in version Fixed in version a.2.1.0d.

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Crafting and Gear

      @rainstorm26 said in Crafting and Gear:

      Alright, so I know in a number of the dev blogs have talked about resources and about crafting the knowlwdge tomes for memorized abilities, but I have yet to see crafting mentioned more than just in passing.

      Does crafting work like other MMOs and RPGs where you are restricted to a set number of crafting skills or profession?

      Can every player craft every item and use every type of resource or do you have to rely on other players and NPCs for certain items?

      Will dungeons and such *always *provide items better than what can be crafted? If so how do pure PvP players stay on an equal playing field with those PVE players?

      Does the allignment system have anything to do with who can trade with who in terms of resources or items? Will Demon players have a harder time getting new skills because of this?

      Hi @rainstorm26, a few quick answers:

      1. No, you're not restricted. You can learn to craft pretty much everything, but you need to learn how - and that, as @Finland mentioned, requires travelling to different regions and planets. I'm pointing to learning because you could theoretically get all the resources you need by trading with other players - but knowledge you have to find yourself :slight_smile:
      2. See answer 1. Aside from a few exceptions such as steam technology which is Human-only, you could craft everything yourself. Considering several resources are unique to a specific region of a specific planet, however, trading is a pretty much a must.
      3. Dungeons generally don't provide equipment directly - you can find special resources for crafting or other items through which you can enchant existing pieces. It all passes through crafting sooner or later!
      4. Alignment doesn't restrict with whom you can trade directly - but it restricts how hard it is to travel to certain locations, how big is the risk you're taking, etc πŸ˜‰
      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: New Shaders For Fractured

      @MrTimo said in New Shaders For Fractured:

      I think Fractured needs some new shaders or something. Everything still looks flat and blends in. Its all neutral grays kinda like the how the concept art is. Not a whole lot of contrast and I think the characters and items get lost in all the grays, browns, and greens. Nothing really pops. Idk. What are your opinions on this?

      Check out my edit of it. https://imgur.com/a/txBvMyP

      Hi @MrTimo, your edited screenshot looks good indeed (although over-saturated), but I assume you're not playing yet, right? Because we've made changes to lighting and post-processing too, so colors are already more vivid than they used to be at the time the screenshot you posted was taken! πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: [FRAC-1504] Giant hole in the middle of the Vale of Shadows

      Fixed in version a.2.1.0d.

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
    • RE: Crafting and Gear

      @darian said in Crafting and Gear:

      How important will RNG be in crafting? Will knowledge and materials guarantee success? Or will you also need to be lucky?
      Will there be any outcome difference between an average skill craftsmen and a high skill craftsmen creating the exact same item? (small stats increments maybe)

      1. There will be very little RNG in general. Consider also that Fractured's equipment is not about power gaps, but situational.
      2. There will be a difference, although moderate!
      posted in Questions & Answers
      Prometheus
      Prometheus
    • RE: Suggestion: Currency names

      @humerus fixed thanks πŸ™‚

      posted in Discussions & Feedback
      Prometheus
      Prometheus
    • RE: Dry Rivers

      Fixed in version a.2.1.0d.

      posted in Bug Reports - Closed
      Prometheus
      Prometheus
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