Fixed in v.a.2.1.1
Best posts made by Prometheus
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RE: About feature spotlight on website
@Gofrit we've already planned to do that, we'll try to get it live together with the funding tracker soon
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RE: Patch Log - v.a.2.3.0b
@1cec0ld said in Patch Log - v.a.2.3.3n:
Is the missing 350 KP per resource applied retroactively?
Yes
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RE: Restoration magic and summons
@azraelius said in Restoration magic and summons:
I plan on making a character that focuses on restoration, enjoy playing the support role. just curious if besides healing this school will also allow the use of some summons?
Hi azraelius! That reference is not really about summons, but more about animating items (like a classic Animate Weapon spell) and constructs already built by you or other players, such as the golems/elementals mentioned by @Gothix
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RE: Patch Log - v.a.2.3.0d
@Xzait said in Patch Log - v.a.2.3.0d:
@Prometheus said in Patch Log - v.a.2.3.0d:
@Xzait forgot to mention that, added!
One thing I feel I must say, for you to update as a result of the new arrow recipe giving 200 instead of 100, is that the weight of arrow heads and arrow shafts should be changed, or arrows should weigh half as much. Because of the new update, making arrows increases your held weight, instead of decreases it, which makes no sense!!
True, done
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RE: Fractured newsletter
@galdran @MeninoDeOuro you both didn't opt-in to the newsletter when you signed up I just did it for you. We'll add the option to do it yourselves in the account page on the website ASAP.
@Althalus you reported one of our emails as spam and your address was blacklisted... I re-enabled it, but please don't report them anymore, would you?
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RE: November 5 Server Crash - Ongoing Investigation
UPDATE
The blame is on us. We're working on a fix. New ETA for when the Fall Alpha should be back up: 4pm CET (10am ET).
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RE: Question about Paying for the Game
Hi @Voivode! The US company Xsolla collects payments for us, so that shouldn't really be an issue for any US person
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RE: Patch Log & Mini-Roadmap - v.a.2.4.0i
@Xulu @PeachMcD we thought we had that fixed already, but it came back. We're likely going to release a hotfix patch tomorrow just for that, assuming we can figure it out quickly.
@RoxRocks said in Patch Log & Mini-Roadmap - v.a.2.4.0i:
With an event that will require cooperation between players that are not necessarily partied, will there still only be loot/reward for first hit? What would be the motivation for coop play if only one person will be rewarded?
Loot rights have never depended on who does the first hit (or the last). There's a formula that takes into account the total HP of the creature and the damage dealt by each person VS the damage dealt by top damage dealer. It's a fairly complex formula. It's easy to miss loot rights against creatures with low HP, but if the creature has a lot, you should get them fairly easily (the more people are dealing damage, the less each single person has to deal to get loot rights)
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RE: Gamescon
@Bang2Gang said in Gamescon:
Hello will there be a Stream from the coming Gamescon for those who can't attend?
We'll be busy most of the times with meetings with publishers and whatnot, so no stream I'm afraid We'll surely take some pics though!
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RE: Patch Log & Mini-Roadmap - v.a.2.4.0i
@Kralith said in Patch Log & Mini-Roadmap - v.a.2.4.0i:
Thats good, but i am not quite sure, if the fields give enough to produce own town needs AND have enough for selling them to towns, who don't have fertile grounds. Hope you counted right Prometheus
If you have fertile grounds, you definitely have enough to sell, even at high ranks
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RE: DISCOVERY ENEMIES/ XP SKILLS 1%-2%
@Tamdemonium this is intended if you don't get enough damage against the creature compared to what other players did
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RE: Not able to login
I've solved the issue and replied to your message on facebook - let's continue the discussion there
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RE: Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback
Thanks for the feedback! Just two remaks:
@Scozzi said in Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback:
if you look at a game like sayPath of Exile, you do not actually need to click the target, hovering over the target (potentially including a small screen space hit box expansion) and clicking the spell is confirmation enough of a spell to cast and a target to aim at
That's exactly how it works in Fractured
@Scozzi said in Long overdue, forgive me I’ve been enjoying VR - Some Gameplay feedback:
just as people want a stomp/assassinate to speed pvp kills
The possibility to Execute a knock-down player has been around for months now
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RE: Playing Platform MacOS
@klarens said in Playing Platform MacOS:
@Prometheus is this still aplicable? I am waiting for it, as a macos user I love this game is thinking of us. Thanks
We're still planning to release a Mac client during Beta, but the timeline has shifted a bit. We're still in Alpha 2, may hit Beta by the end of the year. That puts the Mac client in 2021 hopefully!