well if you have to recover your body you need to think twice before engaging an enemy and plan what to do.
I find it to be part of the challange
Challanges are more interesting than being able to run into any enemy expecting victory at all times.

Best posts made by Mudz
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RE: Roadmap To Alpha 2 - Test 3
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RE: Myr Cities & Hotspots Map
Looking good. Coastal cities will be popular I think as it allows faster travel
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RE: Tutorial quest "The Adventure Begins" - incorrect quest info text
This is corrected now in A2.2.1c it seems. Thanks!
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RE: DΓΉath port town of Arboreus
Also plan on living in Arboreus so wonder if I can join your city?
Feels like home should be a place of similar minded souls -
Skeletons are invisible
When running into some Ghoul there are usually two skeletons tagging along but they are always invisible so you cant target them individually. I can only kill them with some AOE ability.
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RE: Fall Alpha 2021 Survey
The discuss button after doing the survey brings you to some old page (https://forum.fracturedmmo.com/topic/12097/alpha-2-test-3-surveys)
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Unable to claim land parcel
When trying to claim land at 1792 W 848 N, having enough gold in my inventory and being citizen of Duath (which I think this land belongs to) I fail to claim the land parcel.
I get the popup asking if I want to claim the land and when pressing "YES" the management window opens, but the land parcel is still not claimed.
The management window doesn't let me deposit gold either and when closed nothing more happens.
I can repeat this over and over without any success and always the same behaviour. -
RE: What's your main gonna be?
Chadra martial artist I think to go unarmed and focus on harvesting and crafting other than that.
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[FRAC-1898] The notification on the book of knowledge doesn't disappear if opening with "j"
The red notifcation symbol on the book of knowledge icon at the bottom right of the UI doesn't disappear when opening the book of knowledge using the short command "j". It is only cleared if opening by clicking the icon itself.
Latest posts made by Mudz
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RE: Limited uses for recipes
Trying to structure my thoughts to maybe be alittle bit easier to read the suggestions:
Knowledge points and resource/material bonus unlocks:
Harvesting:
- Initial exploration Knowledge Point bonus for finding a new resource type through harvesting, including bonus resources when found.
- Entry into the book of knowledge for that resource or bonus resource with some general information (no knowledge percentage gain at this point).
Processing:
- If purchasing a resource and not learning about it by harvesting you gain the initial Knowledge Point bonus from processing the resource instead.
- (Any type of processed material that is created by combining several base resources gets the initial Knowledge Point bonus from processing or crafting using that material.)
- Entry into the book of knowledge for that resource/material triggered here instead with some general information (no knowledge percentage gain at this point).
Crafting:
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If purchasing a resource or a processed resource and not learning about it by harvesting or processing you gain the initial Knowledge Point bonus from crafting with the processed resource instead.
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(Any type of processed material that is created by combining several base resources gets the initial Knowledge Point bonus from processing or crafting using that material.)
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Entry into the book of knowledge for that resource triggered here instead with some general information (no knowledge percentage gain at this point).
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Resource knowledge increases with crafting using that specific resource, gaining Knowledge Points up until 100% knowledge and unlocking bonuses like unlocking abilities from monsters.
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Information regarding bonuses to be updated in the book of knowledge once learned.
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Smaller bonuses initially and then slightly better at the end.
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This would mean that you don't know everything about a resouce from the start and will only be able to craft items with the bonuses you know for the resource used.
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<Resource> (Main component used in crafting)
<Bonus1>: Unlock at 25% knowledge of that material
<Bonus2>: Unlock at 50% knowledge of that material
<Bonus3>: Unlock at 75% knowledge of that material
<Bonus4>: Unlock at 100% knowledge of that material
Crafting masteries:
- Gain mastery levels like now by crafting a specific item.
- Unlock new specific masteries using Knowledge Points when you have reached high enough level in the previous mastery.
Recipies:
- When you reach a specific mastery level for an item you unlock the possibility to spend Knowledge Points to learn new mastery specific recipes from that Tier.
Drops:
- If anything should drop as loot it could be "forgotten knowledge" or "lost techniques" that can be used to gain some progress in knowledge of a specific resource/material or a crafting mastery.
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RE: Limited uses for recipes
Been thinking about this some.
Throwing out a few thoughts.Maybe recipes as drops is not the way to go at all?
Seems like suggestions here just tries to turn it into one additional resource to collect to be able to craft.Personally I really enjoy the adventure part where you gain knowledge points and learn abilities from fighting monsters.
Can this be applied to crafting in some way?Could it give crafting knowledge points by finding new resources or using resources in crafting and then use that knowledge to unlock recipes?
Could there be a progression like with monsters that you learn more about the materials (and getting crafting knowledge points) while crafting and unlock more bonuses from the material that will apply to the finished product the more you know up until 100% knowledge of the material?That would make a difference then if you are a master crafter and have unlocked more bonuses and both the crafter knowledge and material progress matters.
If still wanting to have some drops it could instead be some forgotten knowledge that can help progress the knowledge about resources or the masteries.
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RE: Fall Alpha 2021 Survey
The discuss button after doing the survey brings you to some old page (https://forum.fracturedmmo.com/topic/12097/alpha-2-test-3-surveys)
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RE: Single Weapon Style talent doesn't give any of the stated bonuses
yeah I wrote this before the patch notes came up
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RE: Single Weapon Style talent doesn't give any of the stated bonuses
Seems like the evasion in the character sheet is updated now when checking again in the a.2.6.1 patch
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RE: Points of interest triggering wrong map update and will only get exp from one
New goblin camp also triggering wrong map update. So seems like all new groups of POIs trigger the wrong updates considering that bandits, ogres and new goblin camps all trigger wrong updates. Further more there are no updates on any of these points of interest at the new goblin camp.
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RE: Points of interest triggering wrong map update and will only get exp from one
Seems like in gereral that the new camps for bandits and ogres trigger some other old point of interest update instead.
I have been to the bandit camp to the south west several times and so far I have not had any other point of interest there update after the update of another incorrect point of interest. No updates seen in the group of POIs for bandits or ogres so far.
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RE: Points of interest triggering wrong map update and will only get exp from one
One more place with sea trolls triggering wrong map update:
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RE: Master pugilist talent not giving unarmed damage based on dex as intended
@Prometheus Thanks for confirming
Waiting eagerly for a fix so I can start punching things with my bare hands