@Prometheus interesting read.
But one question i have, how you will prevent abusing the
"Moreover, exiting jail now resets the Karma of the criminal to 0 and its alignment to Good. However…"?
That guilds just make one Bounty Hunter for the reason to reset their evil characters.
Especially when i am looking forward to the future of Karma-System.
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Posts made by Kralith
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RE: Spring Alpha Major Release #1
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RE: New Alpha Testing Methodology Recommended
I would like to see short internal Alphatests, where we test mechanics without opening it to the masses, with a nice catalog of testing stuff made by the devs, that we can check point for point.
With provided materials, so we can test that stuff in 2-3 days.Then an open test inbetween to see all working mechanics together, as we have now. This test can work as it is at the moment, with free keys for Streamer Communities.
But i am not sure, if this is already too late for this suggestion.
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RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics
To be honest, it would screw down the whole initial concept of game.
What we need are good features to face open world PVP, especially in it‘s criminal form.-
Militias will give enough honorful PVP opportunities, if good implemented.
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For criminal activities Devs just need to tweak Jail-System.
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And we need a real area control feature.
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RE: Let's talk business! (And the lack of it)
@spoletta yes we need something to really control an area. at the moment there is literally no control.
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RE: "Town controlled area" doesn't exist - how will that work in future?
@Ostaff said in "Town controlled area" doesn't exist - how will that work in future?:
Answer, you will see a lot less governors cause its actually not worth running a town at all and more advantageous to just "use" someone elses town.
Almost.
Someone has to do this work to upgrade a town to max, that the people are able to do anything. And they have to become citizen, to be able to really have access to all the stuff in that town.But more than that everyone has easy access to every stuff ingame, a town isn‘t standing.
There is literally nothing in towns that is worth to siege.
Not materials, because you can get them so or so, not other stuff, since towns don‘t store their stuff in town for reason of lack of permission system. Nor personal plot stuff, since it is simply not enough space in town for them, if you want to get higher than rank 11.I also was expecting some area conflicts, but there is no cause to do that. Before you know anyone is using your ressources, the guy is already miles away and you not even know who it was.
Well maybe it should get considered as an criminal act and the one who is doing it gets a red flag, that would maybe solve it. -
"Town controlled area" doesn't exist - how will that work in future?
While we discuss about the both threads about Town Management and Town Businesses, it occurred to us that mostly the feature "town controlled area" isn't existing and is mainly the reason many things don't work as expected.
Towns and their areas around was supposed to be controlled areas.
That worked well in last tests with the resource nodes, and for this reason also the trading of this materials, since a town had exclusive access to that materials.Now mining nodes are accessible by everyone.
"Controlled area" is something that just exist on a paper, we not even know ingame where our areas start and where they end.
We don't have any chance to find intruders, except we see them by accident. Or riding around with 20 people 24/7, spreaded all over the area.
There is no malus for stealing the resources, there is no announcement when someone is trying it.
Nothing.People just can grab the stuff they need.
No need to even go to a market to buy it. Even IF there were a marketplace.
One of the reasons towns didn't invested into a market place. What they should sell exclusively?So, how we can control our area?
How it will work in future? -
RE: Let's talk business! (And the lack of it)
@spoletta said in Let's talk business! (And the lack of it):
So, why isn't this working? What has gone wrong? Why are all cities trying to be as self sufficient as possible?
I think it isn't about "towns just want to be self sufficient."
As said before, points are quite rare and when we started to spend points at the first 5 ranks, we all didn't know about, that we just get 1 research point from rank 6 instead as before 2.
So it was mostly caused in thinking about "which stations the citizen demand."
The Marketplace is locked behind the Village State, means earliest time you can get it is from rank 5. At this point so early in game, there wasn't simply a need for a market, since there was nothing valuable to buy/sell. All stuff you could sell had others in masses.
And even enchanting is locked into Village tree. And when the towns hitted rank 6, they came to the part, that they already spent their rare points for too much things and had simply no point left for the market.I described it in the other Thread about Town Management:
"Look the tree and keep in mind from Rank 1-5 you didn't know about next one just gives 1 instead of 2. We are at 17 points for Rank 12 Town. You need to spend 1 point per Research for Hamlet&Village Tech and 2 Points for Town Tech.
We unlocked this way:
T2 -> T3 -> T4 Materials
Tailoring -> Leatherworking
Magic Shop -> Enchantement Table
Town Bank
Carpentry -> Architecture -> Palisades + Townresearch Prison
Blacksmithing -> Advanced Smelting, Plate Armor, Advanced WeaponsMaybe we should have left out Town Bank and taking instead Marketplace, but well, you can't "respec" the Tech-Tree, if you think you chosed wrong."
I also suggested to change Marketplace Tech.
Give all towns the old Marketplace as a basic building, where towns can buy/sell heavy materials, that what they need for the first ranks.
Then change the Tech for Marketplace to "Player Market" as an upgrade where you add Market Stands to the Market where player can sell/buy their own stuff.Or even don't lock marketplace at all behind a Research wall, since Trading is a key element of Fractured. (as @spoletta said)
There will be way more Tech in future for too less points, so towns need to specialize so or so, no need to specializing on a basic market. Maybe just market upgrades behind a tech. -
RE: City Management Feedback Thread
@Kazzier Yeah i think the player market would make things easier for everyone.
Market is earliest to activate at Rank 5, when the Hamlet becomes a village.
You get for each rank 2 research point for rank1-5 and 1 research point for all other ranks.
Most problem of the first towns was, that we didn't know about that and spend our points just to see, that we just get one per rank after raising to a village, that means we "wasted" too much points in reason of not knowing about. When we noticed it was literally "too late" and we had to think, how we spend our points now.
People was demanding like "I want the advanced smelter", "We need Armor&Weapons", "I want to make my steel stuff. (aka T4)" and we governors just knew, we don't have enough points to fullfill all the needs. That is the main reason most towns didn't unlocked the marketplace, since they simply had not enough points or don't wanted decide against the needs of the people.Look the tree and keep in mind from Rank 1-5 you didn't know about next one just gives 1 instead of 2. We are at 17 points for Rank 12 Town. You need to spend 1 point per Research for Hamlet&Village Tech and 2 Points for Town Tech.
We unlocked this way:
T2 -> T3 -> T4 Materials
Tailoring -> Leatherworking
Magic Shop -> Enchantement Table
Town Bank
Carpentry -> Architecture -> Palisades + Townresearch Prison
Blacksmithing -> Advanced Smelting, Plate Armor, Advanced WeaponsMaybe we should have left out Town Bank and taking instead Marketplace, but well, you can't "respec" the Tech-Tree, if you think you chosed wrong.
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RE: City Management Feedback Thread
@spoletta wouldn't make any sense, since this one just can take next residental plot, since residental plots are free for all.
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RE: City Management Feedback Thread
@spoletta said in City Management Feedback Thread:
He said "resident" not "citizien".
Yeah, okay, but we can't kick out residents.
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RE: City Management Feedback Thread
@OlivePit said in City Management Feedback Thread:
If you give governors the ability to kick out residents then it needs to carry a heavy cost (like 10k gold -spit balling-) as that house takes a lot of time and effort to build, stock, supply.
Thats a very bad idea.
For first, a player in residental area don't lose its house, just because he got kicked out from Citizen list.
And simply a big NO for paying these people for being kicked out, because kicking them out has a good reason. I per example kicked out 3 thieves. Why i should pay them for stealing Ingots and stuff from chest?Also, if i remember right, it is planned to give towns politics, like election and votings.
So i think it maybe will give some possibility not to leave the decision for a kick out alone at the Governor.
But for now, we are in an authoritarian system. As an Dictator ( small insider) i will kick out whenever and whoever i want.
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RE: City Management Feedback Thread
@OlivePit said in City Management Feedback Thread:
Limited choices builds diversification
Yes that is clear.
We surely wasn't meant to be self sustained.
Also, there are so many other techs that aren't implemented, so a basic town market (not player market) from start would not screw the system. You simply can't unlock all stuff, even if you would get highest rank and you want to have "all nice stuff".We also wasn't thinking about dropping the market, but other needs of our townies came first.
You literally don't need the first days a market, because you simply can't sell anything, either you need the stuff still for yourself or you simply can't use it the first days. And player don't have spared money the first days.Now we are locked by prestige, market was supposed to be the next, but well, we can't reach the next at the moment. So no market for us.
My suggestion would also not screw the market, just change their tech.
Town market means, just heavy materials selled by (vice-)governors as it was in previous tests. The Player stands you unlock with the market tech then. Would make much sense and would not work against the idea of Research.
Simply like other stations, basic stations aren't locked behind research, but you can upgrade them with a research. -
RE: City Management Feedback Thread
@Ostaff said in City Management Feedback Thread:
We also need the ability to "REMOVE BUILDINGS" !!!!!
We governors can remove each building and unclaimed personal plots.
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RE: City Management Feedback Thread
@Ostaff said in City Management Feedback Thread:
Cities are way too small. Is it even possible to build enough buildings within the city boundaries in order to get the highest Rank????
Nope, maybe if we sort a bit different, we can get the 13. rank, but i doubt it. rank 14 and 15 is technically impossible.
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RE: City Management Feedback Thread
For first i just link my both Suggestions here, since they are direct related to the City Management. More i will write next days.
[QoL] Better Management of Town Citizen - mainly about the need of an extended Citizen list and the visibility for Governors of Account related to the Characternames
[PVP QoL] Visible Relation of Residents+Citizen to own town - about visibility of citizen/residents for own city to see ingame who is related to your own town
More points will be:
- Size of a city: way too small for getting enough prestige for rank 13-15
- Permission System: adding a rank for new citizen, to be able to restrict new people till they showed, they are trustful (especially Reason of Smelter, Advanced Smelter, Tanning Tubs and Chests)
- Walls should give Prestige. What else than a big and strong Wall shows more the glory of a town?
- Reworking of Prestige in general, Storage Piles gives more Prestige on same space than a Town House or a personal plot with a nice big house. It would even give more prestige to build up 4 cheap stockpiles (=400) than a prison (=300) on the same townspace.
- Communication: Towns need a channel for communication, either a chat (local but private) and/or a blackboard.
- Wasted space: In town there is a need of so many streets, since all buildings need to snap at the street, it waste so much space. Also between buildings is way too much space or a rest of space left, because it doesn't fit exactly. Also we would have a need to know which size Buildings will take, means to show the blueprint, even we can't build them in reason of the Research. Nothing is more frustrating, if you figure out at a high rank, that the left over space for the building you planned isn't big enough.
- Marketplace & Bank shouldn't be locked behind a research, since it is a key element for each town. I would more change the actual Research for it to:
- "Player Market" - adds the ability for player to sell their own stuff
- "Guild Bank" - adds a bank accessible for all guild member.
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RE: Wagons - Automatically Guild Flagged
I would like that too, and at the same time, when making a permission for guilds to wagons, it would be nice if the "guild" permission for chests on personal plots gets fixed
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RE: 3 Planets, 3 Different Games?
@Xulu said in 3 Planets, 3 Different Games?:
Maybe I'm wrong, maybe I'm logging in at the wrong times
Yes you probably are.
Most time the chat is quite civilized, but sometimes it comes to stupid toxicity, if the usual subjects arrive who like to spread troll stuff. When that happens, i just try to ignore the chat.As for the 3 planets.
We don't know for sure yet, how it will get performed to travel to the other planets.
But i am expecting the possibility to travel as a good one at least to Syndesia, whenever we want to do the effort for the portal. I also would like, if we can decide as beastmen to live on Syndesia, but not sure, if this is planned.
For changing the Alignment, means becoming Angel, Abomination or Lich, there must be a change of our place to live, especially since the evil ones on Arboreus can't live long there.
But i guess to be sure, how the whole system will work, we need to wait, till it is getting introduced.All we know for sure, that demons just can invade other planets while eclipses and that their time on the other planets is very limited.
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RE: Stealth bug
@Rabenfeder Haha, i guess you both should have talked who of you make the report
https://forum.fracturedmmo.com/topic/13843/stealth-does-not-work-when-being-off-screen -
RE: Stealth does not work when being off screen
@SuperMickyJay Haha, i guess you both should have talked who of you make the report
https://forum.fracturedmmo.com/topic/13844/stealth-bug -
RE: Heal Regeneration im Talentbaum
@Mocasi said in Heal Regeneration im Talentbaum:
I translated it for the others
Health Regeneration from talent tree isn't showing up in the character window stats overview.
Mach mal dazu noch einen Screenshot von den Werten, um die es da geht.
Ich nehme an, du meinst die Werte werden nicht hinzuaddiert?
Ach und hast du auch wirklich dein Talent-Preset memorized? Also nicht nur zusammengestellt, sondern auch aktiviert?