@Nekrage i can agree in parts with you, as you point out important things.
I have some thoughst about your points, maybe also some questions that just can answer Jacopo in an live Q&A.
For first, we need to point out, that we just speak about Syndesia.
The Jail-System would not be a thing at Tartaros, since there are all evil and not for Arboreus, since there will an evil one not be able to stay.
So we are in a world, where PVE and PVP hits each other.
In Future, the evil ones (aka Demons) will not be at Syndesia for a long time and the rest is just figthing in smalls wars all around the planet to get areas controlled.
So when we talk about someone who want to turn into an evil one, it will be a criminal, a player who likes to steal and to murder no matter if there is any honor in it.
If you decide to be honorless, there should be a punishment.
Different to be just involved in area fights with others, means if you invade an controlled area or declare a siege.
At this point i am a bit disappointed, since the "controlling an area" is litterally not existing. You have no indicator if an intruder took your stuff from your area or someone who is belonging to you. But well, thats a different point i think.
Whats about to point out the PVP options in general, the need for a real goal for being in a militia?
I think most people just don't chose a militia, because they just don't see a sense in it.
Being a criminal sounds way more interesting, because it sounds like you can be an outlaw, can PVP whenever you want and killing whoever you want. What a fun to kill over and over the small girl on the green field, just because she was too far out of her house.
If we had a real and understandable sense for Militias and a benefit from it, then there wouldn't be a need for being a criminal, except you really want to be bad.
But if you decide to be a real cool bad ass criminal, you should be aware, that it can lead to some serious consequences.
All in all, it will need from the side of the studio a good description, that people being able to know, what they can expect.
Now lets look to the jail time.
I know that system from Salem the Game.
If you did something criminal, you could go to the stocks. No matter if you just was stealing by accident, because you didn't noticed the chest was on a claim or if you murdered someone, you left a scent and if this someone found, you could get placed on the stocks for 24 hours. Visible for each in the maintown. People could whip you or throw tomatoes on you. Earliest release time was after 4 hours and you had to pay gold. And your character was the whole time "online". In a permadeath game.
Well, short side view. Back to Fractured.
You can be immediately free, if you pay yourself out or a friend is doing that. So it isn't an absolute excluding the player.
Also if you watched the Criminals, how they ganked around every people who came by, they surely collected this way thousands of gold coins, so it should be an easy thing to pay the prison to get released.
The Reason for Jail...
Yes, in this case you are absolutely right and Harley also pointed that out, it can't be fair, if someone just flagged hisself and get killed after he steps out of the town and need to sit in jail for 24 hours, even he didn't anything bad.
But we should maybe think about, that maybe not the jail system, aka prison is the problem here, but the criminal flag itself. Being a RED shouldn't mean in general you are eligible for sending into the jail. But a criminal act should make you valid for a bounty hunter.
You steal something out of a box, you maybe will be catchable for an hour or if you are far enough from the area where the theft was performed.
You killed a innocent child playing in front of the house, you will be catchable for 24 hours.
You killed another RED one, you will be maybe just catchable for 10 Minutes.
You will be not catchable, if you fight in a declared war as a militia member and you was fighting with another militia.
Well, it was just some examples, but i guess you got what i mean.
Is it fair?
I think yes.
Your argument about "oh they get taken out" is literally the fear they have to live with.
Alone walking good aligned player need to run, if they see REDs, because they get killed and lose all their stuff they was collecting for hours.
Alone walking bad aligned and flagged player need to run, not to go to jail and lose hours of gameplay.
Sounds quite fair for me, just the amount needs to be a bit more adjusted.
Sheriffs
I think yes, for that it should be a restriction, that not everyone will be one.
Maybe combine it with a malus, i am just not quite sure, what exactly it could be, to prevent everyone from being a Sheriff.
To bind it on the amount of killed criminals, i think isn't the right way. Because does it mean meanwhile the criminal can't get jailed? I think that would be wrong.
I think everyone should be able to be a "Sheriff", the criminal already has the benefit from it to be able to see who can jail you and who not and for this reason being able to avoid you.
As i said, some kind of malus would prevent, that all people just chose to be a Bounty-Hunter.
"No PVP, i left the server"-Crying
Just to say, before people started to figure out about the Bounty Hunting System and REDs was killing just for fun each one they found, a very good amount of PVE player already droped the game, because it was unplayble in their eyes and not worth it to play a game, where they can't do a shit except to sit in the border of a town and doing nothing.
Here we are, both sides sound frustrated. And both sides will get the bill next week, when the plots going poof and nobody is online anymore to test the system entirely.
Now i am coming. A totally PVP Noob, a pacifist even ingame/incharacter, a carebear and a flower picker. And what should i say about these "Meh, i am leaving"s?
Everyone, if PVE or PVP who is crying now and leaving the game is in my eyes a wimp, a pussy, a child that didn't got their icecream from Mommy.
Instead of being constructive and helping the Dev-Team with feedback, they just cry at our shoulder and in our ear, that the system is so bad and they drop the game... and they don't realize it is a fucking Alpha, and who else, if not THEY are able to be involved in shaping the game with THEIR feedback about, what is going wrong.
And at the end there are just the "Nekrages" and "Kraliths" (no exclusive calling, just an example for PVP side and PVE side) who say something, after they had "fun" for some days to argue to their people please to test this damn game to make it better.
Okay, i think enough rage, otherwise the novell would become a serie. ![;) 😉](https://forum.fracturedmmo.com/plugins/nodebb-plugin-emoji/emoji/android/1f609.png?v=9peh192ml94)