Navigation

    Fractured Forum

    • Login
    • Search
    • Recent
    • Tags
    • Users
    • Groups
    1. Home
    2. Kralith
    3. Posts
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Posts made by Kralith

    • RE: Flawless Jewels and the Legends - two problems

      @Houngar said in Flawless Jewels and the Legends - two problems:

      there is more than one way to get the gems, i think its just that players need to be optimal otherwise they will only be gathering slowly.

      I know that πŸ˜›
      But if the people think, they just mine all ore nodes to get gems, even heavy armor and weapon wearing player will get a problem at some point, if people waste the ore nodes just for the gems πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Flawless Jewels and the Legends - two problems

      @spoletta Did it changed compared to before the patch?
      I didn't tracked that, just noticed, that people always mine "our" ore nodes.
      And i am not quite sure, if this drop changes much at my concerns πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Respawn location

      @Mirgannel12 it should work this way:

      • if you chose "Home" you respawn at your own plot. If you don't have one, at the Startertown.
      • if you chose "Last City" you respawn at the last city you was, not sure, if there is still the need, that you need to rest on a tavern before, like it was in last tests.

      If it works different now, i sadly didn't test that enough, since i am always rest on last fire and i have always directly a plot, then there seems to be a bug.

      How the respawn worked for you, where you showed up after you died?

      posted in Discussions & Feedback
      Kralith
      Kralith
    • Flawless Jewels and the Legends - two problems

      For first, the changes to the Legends are good in general.
      I like that you need materials to summon them now, instead just running for a global announcement.

      But there are two problems that hit for that reason now.

      1. Flawless Jewels are needed for the Caster Staffs, the only possible weapon for them right now in the game. If you take out for each summoning of an Legend 5 Caster Staffs, then we will get at some point the problem, that we will not be able to make our only weapon.
        And even for the easy Legends, you need to pay 5 flawless Jewels for a counter value of 2-3 Tales in summary. Doesn't sounds well thoughtful.

      2. Because of the need of Flawless Jewels, people started to run each ore node to mine them and leave the ore on ground, so that they despawn and are taken out of the game.
        This is especially a problem, since ore nodes are not town bounded anymore.
        With a respawn timer of them from 4-6 hours, to get ore will be a huge problem in future, if it stays as it is.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Suggestion: Outdoor Storage options

      I know what @Galtakie is pointing out, he is wishing way more optical stuff.
      But as @Xzait, it is already possible to place storages outside, all what is missing is a different look of things.
      That we just have limited looks of stuff is caused on the state of the game.
      It is just an Alpha and we just have basic stuff, not even decorations.
      But even decorations are already in game, but just not accessible for player yet.

      When all core mechanics are implemented and the Devs find time to polish the game, i am quite sure, we will get way more options to make our houses and towns cozy and looking nice.

      Look, cosmetical things are planned πŸ˜‰
      https://fracturedmmo.com/store/#deco

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Why Syndesia? (or, as things stand now, would you even play on Syndesia, or pick one of the other planets as a less Toxic alternative for your playstyle?)

      As for most what @Alexian said i am agreeing.
      Lets add some of my own thoughts:

      Complex city management.

      The wish, that Fractured needs to reinvent the wheel is surely a good wish.
      But Dynamight can pick up from many games from the past, can pick up the best that the past games had.
      About complex city management i would wish some deep features that helps to be able to manage. For now, we almost have nothing, except to have the power to place blueprints and to decide which account we accept and which not.
      I was already make suggestions about some of the management needs, like more informations about accounts and their related ingame names, a detailed permission system, visible relation to a town and area controls. Also the really urgent need of an town chat and/or at least a blackboard, since not all towns will be one guild only. I just hope we will get many possibles really to be able to be real governors.

      Friendly fire and collision mechanics.

      We had back in the days of the first Alphas a collision system and i wish it so badly back.
      I saw once the PVP in Warhammer Online, where the collision system created real and very cool PVP strategies.
      Beside the possibilities in PVP and even PVE, it really drives me mad, if i always see player running through others or if structures aren't solid.
      I know, realism in games means nothing, but in the case of this game, i think it would improve so much.

      Scattered inns/taverns/small towns/homesteads.

      While your suggestions are quite interesting, i see a problem with the actual path of towns, the scattered settlements was removed for a reason.
      But what i can imagine is to have some outpost kind places. Like you said, the possibility of a tavern - somewhere an restaurant at the edge of the universe.
      I still need to find a way to spread Shrooffee-Bars all over the continents. πŸ˜‰

      No fast travel.

      Here i am going not completly with you. I think the harbors are a good idea to have.
      Someone who is rich enough to spend that money, should be able to use Ships.
      But i would add a real ship that is transporting us. And it will take time, less time than to run, but still time you have to spend. For quality of life, it should be able to go afk while on a ship, because you payed for.
      Also we will need to have harbors for traveling between continents.
      So my suggestion, just skip that direct travel in a second.

      Niche professions like traveling merchants or merchant guilds.

      I like that actually.
      I want to be the most skilled flower picker of the universe! 😍

      No alts or allow one character per planet.

      As much i can understand your concerns in this point, but i am really against this restriction.
      From a view of a Roleplayer in MMOs, i want to be able to play many roles.
      One character per planet would make the extra character slots of the supporter packages obsolet.
      Also it would not solve any problem, because player who really want to do the things you mentioned, would just make second, third or tenth account.

      A viable path for a life of crime... if you can manage the risk. Unlike some, I'd like a Syndesia that has to deal with a criminal element. Highwaymen, bandits, raiders, all manner of scum and villainy from so-inclined solo players, small groups, and guilds. I think this is an intriguing form of content for both victim and perpetrator. The sole threat to cities and individuals should not be from other cities and empires. But Syndesia is not Tartaros and the distinction should be that criminals assume a very real risk by adopting that lifestyle. I support a robust bounty system that is prohibitively expensive to Syndesia's criminals... should they get caught. I don't support a system that auto-zaps criminals into jail upon committing crimes; I don't support an invisible wall that prevents criminals from ganking their prey. I think players should have to think twice before venturing out into the wilds, alone, to harvest resources for an hour. But I also think the perpetrators should think twice before engaging in their deviant behavior. If they get caught, the consequences should be quite punitive and should keep the criminal element viable but meaningfully constrained so that it doesn't become a plague that kills Syndesia's population or drives them off.

      At this part i am going with you.
      But it just will work, if we have a strong possibility to face gankers. That will be the task for this and all upcoming Alphas, to figure out the best way.
      I also think, the punishment should be harsh, if they can get catched.
      I am almost on such mechanics, that gives them a long time punishment, so that performing a crime and getting caught is a really hard way to deal with.
      Like if you get caught for stealing stuff, you will get your hands broken, so that you can't hold a weapon for a good while. If you murder someone, you go to jail and if you get released or bailed out, you have a kind of debuff, that makes you for a while more vulnerable than others.
      Performing crimes and getting caught should hurt heavily, so that you have to think twice, if you really want to run around after you performed several criminal actions.
      I also think, that a criminal flag should not be self picked up, you should get flagged as a criminal, when you perform a crime for a defined time.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: New Order in Beta/EA2023: Terra-Town "Feyholde"

      @Zeat yes i saw, will accept you once i am ingame again.

      posted in Town Planning
      Kralith
      Kralith
    • RE: Patch Log - v.a.2.5.1b + Moderation News

      Specter is our one and only Thor with the real Hammer!
      Wonder, why there would be anyone questioning his position.

      Thanks for the patch!

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: New Limits on Locating Packaging Stations Is Unrealistic & No Fun

      @PeachMcD said in New Limits on Locating Packaging Stations Is Unrealistic & No Fun:

      My poor horse

      big hugs
      I hope Prometheus can save your horses and gives us some Mill and packing station next to the fields πŸ™‚

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Crafting wheat sacks, held wheat number

      @Xzait you are a confirmed Hulk! πŸ˜‚

      b9bd6344-686b-44c3-9003-073b9cb2ab73-grafik.png

      posted in Bug Reports
      Kralith
      Kralith
    • RE: [Client Memory Leak] Client doesn't seems to unload stuff from memory

      @Xzait yeah exactly this behaviour.
      It also feels a bit like it is just too many map data in memory and the client has problems to load them fluent enough.
      As more areas you discovered in a session, as less the loading of area map works. While all other assets have no problems to get showed.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: Nation Invite Accepting not working

      When i created the Nation and tried to invite Duath, this window came up at my UI too, that shouldn't come up for me:
      Bermuda05.PNG

      posted in Bug Reports
      Kralith
      Kralith
    • Prestige doesn't go down again, when removing town buildings.

      Before the patch we had to reach 5200 Prestige to rank up to rank 12.
      After the patch we just need 2200 for the next rank 13 and max 2600 for reaching rank 15.
      So i thought i can remove some of the ugly Stockpiles again, that we needed to build up to get the ranks before.
      When i wanted to check the Townhall, if i removed not too much or if i still can remove some, i saw, that the prestige value don't go back, but stays at e84811ea-1ef8-49c5-97ab-0f30b88aff59-grafik.png
      A relog don't work, i tested that. Also some of the Stockpiles i already removed yesterday.
      I just was running all over the town to count and we should have around 2900 prestige at the moment and not 5200 anymore.

      posted in Bug Reports
      Kralith
      Kralith
    • RE: Bail is not 50/50 to the Town/Bounty-Hunter

      @Prometheus πŸ˜‰ Well i quoted it out of your post, i guess you meant half and half and half πŸ˜‚

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • Bail is not 50/50 to the Town/Bounty-Hunter

      As in https://forum.fracturedmmo.com/topic/13805/patch-log-v-a-2-5-0f-jail-system-info described:
      "If a bail is paid, half of it goes to the city, the other half goes to the bounty hunter."

      We had today someone in the Jail, he had to spend 12 hours or to pay 1000 Gold Bail.
      He payed the 1000, but town/hunter got not 50%:

      01e7c2ff-1733-442f-abcd-dea3f1f4635c-grafik.png

      So it seems like 31,4% to Town, 31,4% to the Hunter and 37,2 % Tax.

      I didn't see any change of that said 50/50 in last patchnotes, but it seems to be changed.
      Is this intended?

      posted in Bug Reports - Closed
      Kralith
      Kralith
    • RE: Spring Alpha Major Release #1

      @Biglulu said in Spring Alpha Major Release #1:

      Please don't listen to all the carebears whining in this thread. New World listened to them and now their game is going to be DoA. The carebears can go to Arboreus.

      I can reassure you, the Devs are PVPers by themself, they played very much other PVP games, so they will not listen exessivly to "carebears". The patch even shows, that they are more listen to the PVP community, since this part needs to get a balance at Syndesia.
      You can be sure, as soon Arboreus is open, the carebears, which you obvisiously don't like, will be there and you have not to deal with them again.

      But just to be said, also a serious PVPer don't like gankers. And what i heared from so called carebears is just related to gankers. They don't whine about PVP in general.
      Syndesia will need a good balance between PVP and PVE, otherwise the whole concept would not work. For that we are here all at the same planet for now.
      Every input is important and be sure, the Devs can handle it, they don't need someone who tells them "Please don't listen to..." They will listen to the honest and constructive critism.
      Yours wasn't constructive, in my opinion. πŸ˜›

      As for further derailing, just listen to @GamerSeuss, he said the right words.

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Spring Alpha Major Release #1

      Since i saw the Legends will need the Jewels for summoning, i see a big problem incoming for any mage.
      It is the only material with that we can produce our weapons. Well we can cast unarmed, but then we have a lack of any support by a weapon.
      If you take them out of the game this way, we will jave soon very big problems even to get valid weapons to fight with.
      Is this intended?
      Why not using this at the moment useless non flawless jewels?
      Or do i miss something in this case?

      posted in News & Announcements
      Kralith
      Kralith
    • RE: Pulling the rug out from under new mage players.

      I think the intention to change mages wasnβ€˜t just the naked griefers stuff, but that many people complained, that mages was too strong.
      I think we will need still much much tweaking, before we get anything, that can be called balance.

      I see another concern at the moment. You will need for summoning Legends with the materials that is needed for the only mage weapons we have at the moment. I see a very big problem in this, since Mages donβ€˜t have any chance to get another valid weapon.

      Btw. this thread would have a better place at the Alpha-Feedback forum @OlivePit πŸ˜‰

      posted in Discussions & Feedback
      Kralith
      Kralith
    • RE: Founder's pack "Palace" question.

      @Xulu as i know, the special houses will just be cosmetical, so they will have same size of other houses. Well, the Palace will be most likely one of the bigger ones, at least i am expecting this.

      posted in Questions & Answers
      Kralith
      Kralith
    • RE: Stealin Carts

      Wagons & carts should get a zone where they are save.
      Stealing from them should be just possible when they are standig alone outside. Since we donβ€˜t have lockable houses, for now they should be save at the personal plot entirely.
      Stealing should flag the people who stealed stuff as a criminal for at least a while. Time they get flagged should increase with each item they steal.

      Just my thoughts about stealing and doing this way a criminal act.

      posted in Discussions & Feedback
      Kralith
      Kralith
    • 1
    • 2
    • 7
    • 8
    • 9
    • 10
    • 11
    • 114
    • 115
    • 9 / 115