@gothix said in Question about Syndesia guards:
It would be nice if a controlling guild gets to decide how their guards react on different events, with some city configuration UI.
Simplified examples:
attack any negative karma character on sight
attack any positive karma character on sight
attack characters on sight based on their current alignment
if you notice 2 characters in combat (one good one evil) engage and help the good character
if you notice 2 characters in combat (one good one evil) engage and help the evil character
attack on sight if character has thief or murderer status (or aggressive status)
More options could be added, and town guards could be configured separately from patrolling guards. And perhaps separate configuration could be possible for different times, during siege, during eclipse, during normal hours,...
I know this would be some amount of work for the devs for sure, but it would be awesome.
If Dynamight Studio's does it right they do all of the above, plus the option to add guildtags and player names to attack list (and don't forget the option to have neutral alignments on KoS list)