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    Best posts made by Gothix

    • Merry Christmas everyone and happy hollidays!

      I would like to extend holiday greetings to entire Fractured community, and especially to our dev team that works hard to bring this beautiful world to life!

      I hope you guys can also get some well deserved rest during these holidays! πŸŽ…

      Also special mentions to Specter who is involved here since the start, keeping these forums a happy place! πŸ™‚

      Merry Christmas everyone!

      Gothix

      posted in Off Topic
      Gothix
      Gothix
    • RE: Question about enviromental damage/effects

      In general, light armor should mean less protection + more utility.
      Heavy armor should mean more protection + less utility.

      We shall see how will that get balanced here.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: AFK activity in game ? (ex: fishing)

      Problem is people feeling forced to leave characters online and AFK with such activity. Otherwise they will feel like missing out.

      It creates psychological pressure and unhappiness with the game.

      Also rises your electric bills. πŸ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Fall Alpha Dev Update #3

      Not being able to change at camp fires could very well make Inns that more important.

      If we will be able to switch skillsets at the inns then people could be incentivized to make inns around the world, and take some fee from visitors, which in turn can make game world a lot more dynamic and populated, and not centralize everything at cities.

      I would quite like that.

      posted in News & Announcements
      Gothix
      Gothix
    • RE: VIP system : What do you think ?

      It doesn't matter what exactly IS or ISN'T P2W.

      What matters is what most people PERCEIVE as P2W.

      Game needs a player population. The larger the population the better for game, because if the game is "alive" and has a healthy player pool, it will attract even more players like that. Players that will not spend cash in cash shop, but also those that will.

      The best way for a game to attract a healthy player pool is to not implement something that would be "perceived" as P2W (regardless if it really IS or ISN'T P2W). It's better to go moderately, and focus on cosmetics. Make those cosmetics UNIQUE so no one else but VIP players can get them (not even for cash as single transfers) and you give the VIP a reason to have.

      Also add some veteran status to people that have VIP for longer periods of time, and reward people that have VIP for long time by some unique housing options and stuff like that.

      I would avoid "time savers" as much as possible personally, because this is usually double edged sword, and many will perceive it as P2W (again perception is crucial here).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: PSA: The Races & Planets Q&A livestream is live!

      @kralith said in PSA: The Races & Planets Q&A livestream will go live in 1 hour!:

      Canβ€˜t wait to see Jacopos mood today πŸ˜‰

      0_1532374736201_J.jpg

      πŸ˜„

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The End of most Sandbox PVP Games-The losing side.

      Example 1:

      • make the logistical cost of owning multiple cities high and not easy to maintain
      • but do not limit how many cities is guild allowed to own (if they succeed being geniouses at logistics)

      Example 2:

      • give smaller guilds a nice GUI to easily form alliances in need, when attacked by large guild, and make an alliance GUI to help communication between smaller guilds helping them organize easier
      • but do not forcibly impose small guild member limit so larger gaming communities can not play together

      Example 3:

      • impose taxes on profit, and make logistics of larger enterprises more demanding, and those of small crafts less demanding
      • but do not limit how large enterprise one can grow, and how much he is allowed to earn (if successful)

      Example 4:

      • make movement of larger groups more visible (NPCs around the world will see them and spread the word, a large army never moves around undetected), this will help the cities become aware of possible invasions in advance
      • but do not prevent the large invasions all together by limiting them by game mechanics somehow

      Example 5:

      • let players have some hiding skills and tools, so small groups can outsmart larger groups sometimes (guerilla fighting)
      • but do not mechanically give extra strength and power to smaller groups, simply because they are smaller

      Example 6:

      • let players have a lots of options for where to find resources
      • but do not mechanically prevent a larger group of people owning and controlling a certain world area if they organize well

      People should be told that they are required to work (and compete) for resources, and not expect for game mechanics to simply hand them over, because, hey, they "do not have the mood to compete".

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Gamer Demographics & Namings

      While we are there, how about we change HuMAN to HuLings? xD


      Beastmen is a term that includes both beast genders.

      Only in modern days few overly sensitive social groups started requesting changes of thousands of years old dictionaries because their fragile ego was hurt (and they are so bored that they don't have anything smarter to do with their time). I can tell you right away, dictionary isn't their problem, they have many more serious issues, but dictionary isn't one of them.

      Nuf said...


      Don't change anything.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Stats layout (Alpha 1)

      GJ on those numbers Yitra. πŸ™‚

      I've taken the liberty of placing it all on one screen for easier viewing.
      Also added general stat info to the table.

      stats.jpg

      (open the image in another screen and zoom it in to 100% to not go blind) πŸ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Is this game using these Unity Asset Store assets and why?

      If game ends up:

      1. fun to play (immersive, addictive, not grindy, not dull)
      2. smooth performance wise (both lag free and offering good FPS on mid range machines)
      3. balanced PvP and PvE wise, with lots of activities of both type to perform
      4. filled up with nice community of players

      ...then I personally don't care if graphical assets are from asset store or custom made. If they are custom made it's a bonus. If they aren't, and above 4 points are filled, I don't care. πŸ™‚

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Ideas you thought your were great but turned out not to be?

      @Whisper said in Ideas you thought your were great but turned out not to be?:

      Are there any game concepts you thought were great but after trying them out turned out not to be for you?

      Daily quests. When i first started playing MMOs, i thought daily quests were great. Something fun to do, and you can do it repeatedly, since they are not only "one time" opportunity that expires when done.

      Later on i very much changed my mind, and afterwards, I always hated daily quests from the bottom of my soul.

      Something mandatory that you "have to" do every day to not miss out on benefits. Making the game a job.

      Nowdays, I much prefer sandbox type games. Lots of options just thrown out there and you can do whatever you want, whenever you want, and there are no specific "mandatory" tasks that you "have to" do every day.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Your Computer Specs

      Cool nerd setup. πŸ™‚

      I prefer running on potato, like a real man.

      posted in Off Topic
      Gothix
      Gothix
    • RE: Alpha 2 - Test 3 Postponed

      GL with fixing the issue guys! You are very capable and I'm sure you will handle it. πŸ™‚

      On the sidenote, check if someone has spilled bottle of water on the server, just in case. πŸ˜›

      posted in News & Announcements
      Gothix
      Gothix
    • RE: Hand Holding

      @jetah said in Hand Holding:

      @gothix said in Hand Holding:

      They are making the game solo friendly, so it will not be as difficult as you would hope.

      However, I do hope that at least a part of content will be difficult and require well organized groups, and player skills, so that only like 20% of player base (on average) is able to do it.

      Not everyone should be able to do everything, otherwise whats the point if there is no competitivness. Competitive crowd will just leave and play something else.

      Solo for most PvE but not PvP.

      Why would developers create content, spending resources so 20% of the population can see said content?

      Why did vanilla WoW have Naxxramas? (that only like 5% of population could do, and only 1% of population could clear it)

      Because competitive players want to have something to work for, something to strive for, something that takes time and effort and isn't just easily doable. They want something that when they finally succeed to "have bragging rights on", to have accomplishment not reachable for everyone.

      Competitive crowd is seeking MMOs like that, and if some MMO is made so everyone can simply do everything, then whats the point?

      Of course, developers can chose to make MMO like that, but such choice will send a bulk of competitive players that like the challenge away to play something else.

      PvP will of course be challenging - if sensitive folk don't get their way and it ends up punished πŸ˜‰ however there should also be a part of PvE not doable by everyone and his mother.

      At least I'm hoping for such MMO. I don't want Farmville 2.0 with upgraded graphics.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Arborian or Arborean?

      Some examples from real world:

      Cyprus - Cypriots
      Belarus - Belarusians
      Mauritius - Mauritians

      Damascus - Damascenes
      Columbus - Columbusites

      For Arboreus, Arboreans "sounds" more correctly, though, since this planet does not exist in real world, nothing is officially defined. I guess we will see how devs will call them in texts. πŸ™‚

      posted in Questions & Answers
      Gothix
      Gothix
    • Taming animals

      Shall we be able to tame animals to have as cosmetic pets?

      1. We can not tame any animals (only purchase from cash shop)

      2. We could tame few animals as cosmetic pets but there would be limits to which animals we can tame (for example, we could tame only bunnies, squirrels and cats - but greater variety of animal types would be available in cash shop, like wolves, bears etc.)

      3. We could tame wider range of animal types in the world but only basic models, then extra skins would be available in cash shop (we can tame basic looking wolf, but then cash shop offers 10 more skin variations for wolves)

      4. OPTIONALLY we could tame beast men (so I'm walking around as demon and see @Finland walking around as bear, I tame him, and he becomes my pet)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: A Point of Concern: "Horizontal Progression"

      I would actually love that gear progression is horizontal, and means that "better" gear becomes more customizable.

      So just a crude example (I know stats will not be distributed in this large amount, exact numbers aren't the point here):

      • Basic gear item: 10 stats, you can only put all 10 in same stat (all 10 to INT, or all 10 to DEX etc).

      • Medium level gear item: also 10 stats, but you can now put these 10 stats into 2 attributes of your choice equally (5 to INT and 5 to CON for example)

      • High level gear item: also 10 stats, but you can now distribute to 3 attributes of your choice and distribute how you like (for example (2 to INT, 3 to CON, 5 to CHA)

      • Max level gear item: also 10 stats, but you can now distribute to any number of attributes you wan and how you want, total freedom (example, 2 CON, 2 INT, 1 DEX, 4 STR, 1 CHA, or however you want).

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Fishing in Fractured

      The only thing I would say about fishing would be that it should follow common Fractured resource principles. Each planet should have different fish.

      Otherwise good aligned fishermen would have huge advantage simply fishing safe on Arboreus.

      Syndesia and Tartaros should have own types of fish, not available on Arboreus.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Power gap between r1 and r3 spells is too big (POLL)

      @kralith said in Power gap between r1 and r3 spells is too big (POLL):

      overpowered Rul0r

      I laughed when I've read that name. πŸ˜‚ If any Rul0r comes along to annoy you, just give me a call. I'll come help you out and after we deal with Rul0r, we can grab a cup of delicious hot coffee, while Rul0r does a naked run back for his gear. β˜•


      I do appreciate them including multiple versions of the same spell. In this way power gap reduces and like @Target already mentioned we get a lot more spell combos to use, which only makes everything more interesting.


      Horizontal all the way. I can say for myself, I look forward a lot more to learning a "different spell effect" then just getting a same spell with 100 damage more. For me, discovering new knowledge just got incentivized a LOT more.

      It increases theory crafting possibilities which I enjoy a lot, and lets new players be a lot more competitive at the same time.

      posted in Discussions & Feedback
      Gothix
      Gothix
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