I have recently made two new templates for wiki. One that shows creatures in the zone and second one that show skills that creatures in the zone have and i would like to know your opinion. Is this enough or you would prefer if those list would be separated to categories. For creatures races and for abilities schools of magic/fighting?
Best posts made by GorTavaro
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Question about new templates for wiki
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RE: Roadmap To Alpha 2 - Test 3
@Kralith
The next test, Alpha 2 - Test 3, is set to start in late June/early July 2020.(exact date to be announced). The duration of testing phases becomes longer the closer the game gets to full release. Alpha 2 - Test 3 is expected to last for 1 month or more. -
RE: Question about new templates for wiki
I would like to thank everyone who posted their opinion, voted in poll, upvoted my posts or thank me for updating wiki. It's really appreaciated.
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RE: Testing Foundation Rewards?
Skins and titles are not important. Mounts will be added during testing but as far as i know there is nothing announced yet.
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RE: What to do during this meantime?
I update wiki between tests but if you want recommendation for game. Divinity: Original sin 2 is good RPG with lot of options, you can even play coop. Have you ever played RimWorld? It can be quite addictive.
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RE: Skill Ideas
Song of Wind
School: Musicianship
Mana Cost: ?/s
Cooldown: 10s
Allowed Armor: Light/Medium
Allowed: Weapons: Any
Description: You start singing a special song increasing your marching morale and that of all players around you, granting you a temporary bonus(for 2s, renewed every second) to Speed( [CHA/2] %). Focus Ability. Receiving damage cancel this skill.Spying Eye
School: Divination
Mana Cost: 450
Cooldown: 60-[INT*1,5]s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You summon invisible eye. By reactivating the spell you get control over the spying eye. Spying eye can move as normal creature. You can unsummon it by right clicking on skill and it will be automatically unsummoned after [PER/2]minutes.More info: Spying Eye has only 1hp and can be detected by any means which grants you ability to see invisible creatures or by detect magic.
Detect Magic
School: Divination
Mana Cost: 100
Cooldown: 20s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: Any object or creature in [INT]m radius around radiating magic will glow for short period of time[PER/2]s.See Invisibility
School: Divination
Mana Cost: 250
Cooldown: 60-[INT0,9]s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: For duration of this spell you are granted ability to see invisible object and creatures. Duration is [PER1,4]s.Healing Pulse
School: Restoration
Mana Cost: 500
Cooldown: 40s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: You heal endurance of all allied entities around you in [INT]m radius by 50+INT*18.Healing Chain
School: Restoration
Mana Cost: 300
Cooldown: 20s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: You heal endurance of allied entity for 50+[INT]*15, then spell jumps twice to heal another one with 25% less effectivity each time. Spell prioritize party members.Life Balance
School: Restoration
Mana Cost: 150
Cooldown: 30s
Allowed Armor: Any
Allowed Weapons: Mage
Descriptions: Party member will transfer life to each other to make their endurance equal.(By %, meaning if there are 2 ppl in pt and one has 50%Endurance and second one 100% after this skill they will both have 75%)Sacrifice
School: Restoration
Mana Cost: 0
Endurance Cost: 5% of your max Endurance, maximum 500
Cooldown: 25s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You sacrifice your endurance to heal same amount of endurance to allied entity.Cleanse
School: Divine Ability
Mana Cost: 120
Cooldown: 25s
Allowed Armor: Any
Allowed Weapons: Any
Descriptions: You pray shortly to your god to remove all negative effects from allied entity..I am not sure if Divine abilities are still a thing but this could be easily changed to restoration ability.
I can make more if you are interested
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RE: Is being a Demon all around negative?
@Razvan
Only humans can access technology https://forum.fracturedmmo.com/topic/330/artifacts-and-technology/8
I should be steampunk-like technology https://forum.fracturedmmo.com/topic/330/artifacts-and-technology/5 -
RE: Whats your favorite offensive spell ?
@snachy
That is Earthquake. Tectonic Outburst is instant aoe stun with Crush damage on target location. Its skill from same creature as Earthquake.
I like Fireball and Tectonic Outburst because with Totem of Wildfire it's nice combo for clearing group of creatures. If you want more information on skills: Schools of Magic, Schools of Fighting
For single target enemy best spell is probably Word of Power: Kill -
RE: Various damage types vs immunities
@asspirin
They won't make such a difference between PVE and PVP. If you are able to have immunity in PVE you have in PVP as well.
It is planned to have enchants which allow you have non-physical damage on weapon https://forum.fracturedmmo.com/topic/10880/physical-immune-enemies-should-be-removed/33?_=1591967681883
Any melee or bow weapon can use poison (weak, simple ,strong) and there are abilities which work with poison (Poisoning Strike)
There are already skills that can deal pure damage: Assassinate, Shadow Dance, Strike Wounds, Concussive Strike
Bleeding seems to be pure damage.
It looks like damage types will be available to all archetypes. You already have planes for enchants which allows fighters have non-physical damage and spells which have physical damage like Earthquake, which deals Crush damage.
I hope this helped a bit. -
RE: Question about new templates for wiki
Here is one of new templates. I will do second one later. Here is page as it looks now for comparison