I know I asked this long ago and I'm sure several have since, are kickstarter backers going to get a steam key?
Posts made by Farlander
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,Steam Access
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RE: No steam key??
You know what is also amazing the amount of people "mistakenly" expecting their steam key. It's all over the kickstarter page, their facebook page and here. Tons of people asking where their key is. Why is that? Maybe because people were lead to believe they were getting one.
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RE: No steam key??
After searching through every post on the kickstarter and here I see no actual reply from the DEVs to this particular question to the positive. However, every time they were asked this question they seemed to have dodged it without saying yes but never saying no. In each instance it was implied we were getting one. I feel deceived so yes I'm pissed.
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No steam key??
I've just seen in some posts kickstarter players are not receiving steam keys. What a bunch of fucking bullshit!!!! We were told when we bought this game we would get one. Why the hell are we not getting one?
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RE: Fractured Online - Early Access
Since it is steam early access can we assume we are getting steam keys for those who kickstarted?
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RE: Feature Spotlight - Three Races, Three Gameplays
It's still disappointing that Humans are still blah. There could have been more work done here giving different types of humankind to represent the different lifestyles.
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RE: Gamigo Publishing Deal Q&A - List Your Questions!
I'm here to ask, since it doesn't seem to be in the list afterall; When will we get Steam keys?
BTW I backed another game called Phoenix Point. Their backer page specifically said they would give steam keys but they ended up getting funded by Epic Games. They announced steam keys would be pushed back a whole year due to an exclusivity clause in their contract. The same thing happened at that point as well, people demanding refunds. Blah blah blah. I could care less who you get your cash flow from. You guys have worked too long on this for it to not release. Will it be exactly as promised? Probably not. But that is life, ever changing. As soon as people realize that you have to go with the flow of life they are happier for it. I will play the game until I feel I at least get my money's worth out of it
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RE: If Buying founders pack do we get steam key when it drops on steam?
So asking when steam keys coming out is not a relevant question considering the major announcement just made? Considering the release date on the steam page is 2022 which is less than a month away it would be nice to know when these are planned to hit this coming year. BTW I probably haven't ventured into the forums since the steam page went up so it's new to me
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RE: If Buying founders pack do we get steam key when it drops on steam?
Now that the game has a steam store page when can we expect steam keys?
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RE: Ingots, Leather and Theft
Sorry I disagree with all of you about the time sinks. If you enjoy it more power to you. I don't enjoy games with timers ie every clickbait game in existence. The value in the created item is the gathering of the resource and the use it gives. If a game has to have time sinks to bring players back then the game is crap. The game should have fun stuff to do to bring players back to it; not work.
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RE: Ingots, Leather and Theft
@Logain You will never get rid of the incentive to not have a house. I'm not sure if they are secured storage in this game but that is a huge incentive. Another is just owning one and saying look at what I have. Decorating a house is something people also enjoy.
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RE: Ingots, Leather and Theft
I know this will get alot of backlash but just make the items process faster. Going through the various steps I can see add realism some want but I don't understand the time limit of waiting for the items to pop out hours later. I would much prefer to process the items and actually have them finished by the time I got through the process. Have a multiple step process so it is more than just click and receive.
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RE: Ingots, Leather and Theft
This is still a problem? I've seen this as a complaint in every test so far. Any fix where another player has a window to steal your items is not a fix to me. Crimes against others in a game is not realistic because there are no realistic punishments that suit the crime in the game. In real life there is death and imprisonment. You will never see such punishments befitting crimes so allowing the crimes is never going to be realistic or "fair".
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RE: Player Killer Penalties
Loot drops won't be what you think it will be. The system they have now for damage and wear and tear on items most the stuff won't be worth picking up. There isn't a repair system so most items are meant to be replaced often.
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RE: Additional penalties on death for bounty hunters
@GamerSeuss Yes but if you go into those zones you know to expect pvp. I know in SWG those zones were always deserted. As with most mmos pvp ranks low on the server population. If any of the past games I have played are an indication the vast majority of the players are mostly pve and those that would do pvp from that lot don't want to do it that often and want to do so at their choice, not having it forced upon them. I won't play on the human world if it is open pvp, period. That means two worlds I won't be able to explore. Once I start playing if that is inhibitive to my game progression then I will just drop from the game.
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RE: Additional penalties on death for bounty hunters
They should just zone it so there is organized pvp. If pvp is allowed everywhere then it is just another pvp world. I don't care what different rules exist it is still pvp all the time.
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RE: Family System and Account-Based Alignments
That's what SWTOR does. All your characters have the same last name. However, you can choose to hide your last name. Another idea I've seen is not allowing a person to join more than one guild on their account. I personally like that one as it keeps players from putting spies into other guilds that may be enemies. Unless they tie IPs to accounts there's really no way to stop players from using multiple accounts to do these things.
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RE: Will the abilities be clickable like in WoW?
My question is why are mouse clicking controls giving them the feel they want. Are they wanting to try to mimic UO or Diablo as much as they can? I'm in the camp that I prefer keyboard movement as well. Mainly because it is just easier and more natural for most mmo players.
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RE: City Suggestion Megathread?
@Vollmond That statement contradicts itself. How is someone going to sell high if players are buying low? If sellers can't make it worth their time they have to spend to physically sit on a virtual street corner trying to sell their wares they just won't sell stuff to other players. I can already say now for myself who has been a dedicated crafter in every mmo I have played I won't be doing it.
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RE: City Suggestion Megathread?
@GamerSeuss Not having automated vendors will kill commerce for me. I normally play at a time when most players are not online. I definitely don't want to be online trying to peddle my wares. Every mmo I have played has had some kind of market system. SWG had vendors and auction terminals. Even your vendor could be searched so you could locate them making your wares globally advertised. UO had vendors you could sell your items in. Getting customers to them was harder but with quick travel via runes you could bring them right to your vendor. SWTOR has one auction terminal for the entire galaxy. That was my favorite commerce system because if you wanted to buy something you simply went to the terminal and found the item you wanted that anyone was selling.
The idea of having to travel to every city to see who might be selling items on the streets at the exact time I'm playing is a concept that I don't want anything to do with.