@tulukaruk said in Video streaming:
@thwunk Alpha will have no NDA and will allow streaming and stuff so I'm sure there we'll see some videos in January
Since start of Alpha 1 is planned for the end of Jannuary probably on February
@tulukaruk said in Video streaming:
@thwunk Alpha will have no NDA and will allow streaming and stuff so I'm sure there we'll see some videos in January
Since start of Alpha 1 is planned for the end of Jannuary probably on February
Damn, und ich hab mit dem 1ten angefangen und habs immer noch nicht fertig gemacht
@dragomok said in What sets Fractired apart from other MMORPG’s?:
Will you be able to choose a starting skillset during character creation? Or will everyone start as generic beat-stuff-with-a-stick fighter? Hm.
@jetah said in What sets Fractired apart from other MMORPG’s?:
you'll be given some spells/abilities. i hope. I assume you pick a starting 'class' or you can select which skills/abilities you want.
Yes, Japoco already said, that we will be able to choose from a few starting "classes", which will give us some starting skills.
@mae said in Community Call - YouTubers You Know:
Retro/outdated concepts are seen as bad by younger audience.
Not by everyone in the younger audience
Give ma half of your connection speed, and I will give you half of my hardware, and we should be fine
We don´t really have any system requirements on this game yet, and nobody has played it yet... so...
all we know is (from the FAQ of the Homepage):
@00 said in The Fractured Pre-Alpha Is Coming!:
@evolgrinz As stated by Spectrum, only 10 invites were sent out. Next WAVES of invites is in two week, and from then to January all top 100 will be invited
I don´t get it, how do so many people actually miss that. Guess they are too hyped
@blacshonjak said in My First Time. . .:
How about everyone else? Any other alpha rookies representing?
Hey! For me it´s also the first game I support before late beta / release
@althalus said in boats are incredible:
Boats=good! no boats = bad! boats?!?! yes!!! no boats?!?! no!!!!
They really like the idea as well, and they will most likely implement it, but most likely as a patch after release
Boats / fishing / swimming and stuff are not a planned feature until after Fractured release as of yet.
@chrightt Happens
I actually think multiple waves is a very good decision, since they actually don´t know how many of the Top 100 will actually really play when they get their invites, it gives them the opportunity to recruit as many testers as they need
@chrightt said in The Fractured Pre-Alpha Is Coming!:
@Prometheus so ....... I didn't get the alpha key in my email and I've been here since literally before the foundation even began. May I know how I'm deemed "unsuitable"?
How about you actually read the information they are giving us?!?
There are multiple waves of invites, and the first one is very small. Not everyone of the Top 100 leaderboard will get an invite in wave 1...
Just because you did not get an invite yet, does not mean that you won´t get one at all
Well, I guess at least sombody like him is granted access to the Pre - Alpha, while people who came later, but are actively contributing, have to hope for their luck Seems fair to me
@therippyone said in Intemization system:
As to your question of how someone hits 25 in anything, I'd tend to point at the temporary buff options - Alteration and alchemic potions of stat boosting. +5 has been listed as the soft cap on temporary bonuses (possible, but so difficult that +6 is functionally impossible), so if someone gets an 18 naturally, use a passive to +2 to 20, and then take all the possible temporary boosts, you get there, even as a human. Sure, it's not permanent, but it might last just long enough...
Yeah I understood that
@specter said in Intemization system:
@eurav There are some ways to get attribute points beyond the ones set on character creation, for example from talents. However, the stats on gear in Fractured are different from those in for example WoW. You won't find a +20 strength/+15 constitution bodyplate or anything like that in Fractured.
I don´t know if you just came late to the party, maybe just wanted to clarify it, but I will assume that you wrote this to my last post so what I meant was:
First of all, I would not trust a point chart not coming from Specter or Dynamight Studios
A point chart, would show the character creation points you would need to get to a certain attribute level. And in character creation you would maximum be able to get to 21.
And I assume in game you won´t get "creation points", where you need maybe like 20 to get to 22 attribute points, but a potion which gives maybe +1 int, so a point chart above 21 does not make any sense. Because I assume you will get attribute points directly, not "creation points" through potions / gear / whatever.
@kniknack said in Intemization system:
Think on that same entry where it talks about stats for nerds,there's a point chart that goes to 25 and has the relevant point costs to it.
How does a point chart to make 25 make any sense, when you can only use points to get to 21?
Well to this question
"So humans having no affinity are stuck at the general cap of 18 in all their attributes and thus miss out on getting any of the special bonuses for getting an attribute to 20? Or are there equipment or consumables that can raise attributes? What about buffs or curses? Can they, semi-permanently, effect attributes?"
Japoco answered "All the things you've mentioned can raise attributes,..." so.. there should be gear to raise attributes, but it won´t give you the 20 bonus.
He also mentioned
"The cap on the final value of each attribute is 25 - even if you try stacking buffs from spells, potions and all, you can't get above that :slight_smile:
And on a side note, even if the cap wasn't there, trust me that it'd be really hard to see characters with 25+ on an attribute. If you have a natural score (basic points + talents) of 20, it's already very unlikely you can reach 25 with temporary bonuses like the aforementioned spells and potions."
Not mentioning gear here
So.. it seems like if it exists there won´t be much gaining of attributes from gear, which is great
@kellewic Well, it does not say the only way to get additional points is through talents, on the spotlight, but you are right. I am only hesitant because the max base value is 21, but they wrote this sentence:
"While affinity and caps might look relevant to nerds only, they’re not. Most bonuses given by an attribute grow exponentially with the score of the attribute – that is, points allocated from 20 to 25 are far more effective than points allocated from, say, 10 to 15,"
So I wonder, how to get to 25? 21 + 2 still is only 23, but then again maybe those races can get a +4 on their preferred stat with the talen tree, since the +2 was not mentioned for a specific race.
They also said: "Moreover, each race and family (besides Humans) has an affinity with a specific attribute (highlighted in blue in the table above), which makes that attribute easier to increase." so maybe this is why you can get 25?
@kniknack said in Suggestion: Utility Magic, Spellbook, Spell Scrolls:
For example, say if you come across a wall of fog while traversing the mountains.. last thing you want to do is to go cliff diving. You have an air spell known, but its not on your hotbar to readily use since its not apart of your build... so you pull out your spellbook since you're not in combat and can read it to utilize the air spell and blow away the fog.
Which would take away some planning and preparing for a journey