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    Topics created by Eurav

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      Allow moving of other players carts and wagons on your plot
      Discussions & Feedback • • Eurav  

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      Prometheus

      @Eurav said in Allow moving of other players carts and wagons on your plot: I just got reminded of the latest patch notes: The owner of a land parcel can now pull any cart inside of its land claim to get it out (pull, not open). Seems like it does not work, at least not for Wagons It seems there's an issue with carts created before the patch indeed We'll see what we can do next week. In the meantime don't forget you can ping @Specter who will remove the cart for you!
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      [A2.4.2] City Building
      Bug Reports • • Eurav  

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      Kralith

      I want to add some screenshots about it, since we talk about same town where we experience them. -> Environment that respawns after removing a Dirt Road is not interactable (gatherable resources, stones, strees ...) Confirmed, even a relog doesn't work. But i can pick up a small stone at this area, that appeared after removing the Road. -> Can't place Blueprints because "Terrain not flat enough to place this blueprint" even though it definitely is, which in every City Plot I have seen so far, leads to a lot of unbuildable terrain for no reason. Per example all along this Road Edge (Position -1762 W -725 N) for a space of 3 Roadplots. -> Most buildings have a size of uneven numbers, but the roads are always 2x2, which leads to a lot of space that can't be used. Yes, per example the Stockpile Buildings, they are a bit bigger than a Roadplot, so you aren't able to set 2 Storages directly to each other, because they overlap a tiny bit. Per example this Stone Stockpile, you can set a road directly next to it: But you can't place another stockpile (Screenshot is made with the road under it, but it is same without the road): Would be maybe important for small cities to be able to place them to each other, since the space is very limited. -> Sometimes Blueprints show as buildable but when you want to place them, nothing happens. This behaviour i had in previous tests, it shows a valid blueprint but you can't place. Do you have an example to screenshot it @Eurav ? -> Can't remove Dirt Roads that are next to a building, even if that building would still be connected to the street without it. Per example a Dirt road behind my own parcel, it is connected to a road to the other side, so it should be possible, to remove the "wrongly" places road on the back side: Position for road to remove: -1722 W -754 N Position for road that gives the Plot valid build position: -1725 W -725 N -> Can't remove placed Land Parcels, built Paved Roads, built Buildings. I remember, that @Prometheus said, he want to give us an option to do that. I think it is important to be able to remove personal plots, that are unclaimed, for reason to free the place for other stuff, especially, if you accidential placed the plot on a wrong place. Especially for small cities it is very important, since the space is very limited.
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      [Mage][PvP][1v1] Just another mage
      Character Builds • • Eurav  

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      baaldas

      @Eurav worthy opponent, cheers from bombibom
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      [FRAC-2360] "Full" Wood Stockpiles not interactable
      Bug Reports - Closed • • Eurav  

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      Prometheus

      Fixed, thanks for reporting!
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      Rickt click on target works the same as left click
      Bug Reports • • Eurav  

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      E

      I don't know if this considered a bug report, but I will post it here anyway. I remember previously right click would always only let you attack in the direction you are aiming, but never do anything else. During the last test I noticed that when a right click is targetet at a mob, it works the same as a left click. You run towards it and attack it. Makes kiting unnecessarily harder without any benefit in my opinion.
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      [FRAC-2040] Pressing ESC in a Parcel removes the Claim Icon
      Bug Reports - Closed • • Eurav  

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      Prometheus

      Fixed in v.a.2.3.3o
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      [FRAC-2041] Blueprints for roads are displayed in blue when 1 Tile is inside the Town Area, but the others are not
      Bug Reports • • Eurav  

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      E

      So, it looks like this might be complete crap It seems like it is often just not possible to place something inside your Town Area. Running out and inside of it seems to fix that somehow a bit.
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      [FRAC-2041] Paved Road can be placed on Dirt Road
      Bug Reports - Closed • • Eurav  

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      Prometheus

      Fixed in v.a.2.3.3o
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      [FRAC-2043] Can't delete roads adjecant to buildings when others exist
      Bug Reports - Closed • • Eurav  

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      E

      Can't delete roads that are adjecant to buildings, when after deleting the road the building would still be connected by road.
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      Placeing streets removes the visibility of the already placed streets
      Bug Reports - Closed • • Eurav  

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      E

      Since playing streets removes all vegetation in a 3x3, this also seems to include the already pre-place roads The movement speed buff is still applied though! https://imgur.com/a/B6NFpid
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      [FRAC-2081] Status and Rank of Town do not update on the Map
      Bug Reports - Closed • • Eurav  

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      Prometheus

      Fixed in v.a.2.3.0g
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      [FRAC-2045] Bank Floor size is too big during building
      Bug Reports - Closed • • Eurav  

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      Prometheus

      Fixed in v.a.2.2.3n
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      Not enough Attribute Points
      Bug Reports - Closed • • Eurav  

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      E

      Humans only have 100 Attribute Points to spend right now instead of 120. In previous tests we had 120, so I thought maybe this is intended, but imma post it anyway
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      Why do multiple tabs slow down the forum?
      Questions & Answers • • Eurav  

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      Kralith

      @dj35 i do it often too, when i am searching something for an answer, where i want to set some links in it. Then i am open the search page and the found posts that i want to read in an extra Tab.
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      Markdown in forum posts?
      Questions & Answers • • Eurav  

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      E

      I see, thanks! Would probably cause chaos anyways
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      [Feature Spotlight # 1] - Drei Rassen, drei Spielarten
      Allgemeine Diskussionen • • Eurav  

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      S

      danke...
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      Will the Demons take over the Human world?
      Questions & Answers • • Eurav  

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      Needlehawk

      @gothix said in Will the Demons take over the Human world?: Those particular "peace loving" beast-kin players, that always complain all the time how they don't want to be disturbed while grinding, will be THE FIRST ONES to go annoy demons who come to gather a few resources on Arboreus with limited grinding time frame available. Not me. If a demon wants to come to Arboreus and pick flowers or whatever, I'm fine with that. Heck, if he doesn't attack me, I'll probably help him find whatever he wants. It's not like it won't grow back.
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      What should you do when your guild has two or more Governor Pledges?
      Questions & Answers • • Eurav  

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      Gothix

      With enough players (members) you could organize yourself in 2 guilds (possibly name them very similar) and, even though you are "officially" designated as 2 guilds, work together as 1 guild. You can have 2 towns, perhaps not too far from each other, and you would still use discord together, and work in game as one guild. You would just need to have enough members to pull that off.
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