daily post
Posts made by Eurav
-
Allow moving of other players carts and wagons on your plot
I claimed a plot that belonged to someone who left the game / did not pay his upkeep, so he lost his plot. Unfortunately he also left his Wagon there, which now blocks part of the plot. I even went Evil to move it, but you can't steal Wagons in a land parcel or town
Edit:
I just got reminded of the latest patch notes:
- The owner of a land parcel can now pull any cart inside of its land claim to get it out (pull, not open).
Seems like it does not work, at least not for Wagons
-
RE: ⁹Rescent Nerf to mages.
@Xzait said in ⁹Rescent Nerf to mages.:
If unarmed naked mages were the main issue... why not make the spells only usable with the assistance of a staff instead?
Well, the problem with naked mages was that they are not wearing armor, not that they were not wearing staffs. Although with staffs not being able to be enchanted, not giving any bonus dependent on material before the latest changes and the auto attacks being rather hard to hit in PvP I can see them not wearing staffs either
I don't really think naked mage gankers were a problem... They were basically weak mages without any enchants. For someone PvP experienced with gear, it would have been easy to kill them. If they wanted to do something against the fact that mages can run around naked, they should have changed Mage Armor, which is the only reason this is happening (well and probably Ice Spikes).
If a group of meele without gear, except for a weapon, is ganking a single player, the ganked doesn't have a chance to win either. That is not really a problem exclusive for mages...
Ice Spikes was a problem, as you could one hit a lot of people who did not know the game yet, but I don't really know why they nerfed everything else as well. And even this you could work around by getting Ice Resistance, since mages were very predictable to use this skill as their main dps. People who did a decent amount of PvP even got good at avoiding it. Although I can see that not being possible when 5 players perma stun you (which meeles and archers can do as well )
If you take Ice Spikes away from mages, they already become a lot weaker in PvP. In a geared environment, mages already were not the strongest in PvP, even with Ice Spikes, but I do still think that Ice Spikes and Mage Armor should have been nerfed.
I also find it unreasonable to expect mages to be able to get to 150% Spell Damage. Apperently it is not even possibly by a decent margin right now, and even if you build a mage as glass cannon as that, you are gonna get 1 - 3 hit by any Archer / Meele / probably other mages as well.
But what do I know, I don't even know why I still participate in this Forum with my opinions.
And then there still is the complete brokenness of the Word of Power series...
-
RE: Spring Alpha Major Release #1
This is indeed a very nice surprise!
Although I am not sure on how I feel about the Legends having the majority of Knowledge PointsShould have nerfed Mage Armor as well
-
RE: Armor Quality needs adjusted
The first time I saw the armor differences between the qualities, the only thought I had was "okay, so it does not matter". I agree that it should be increased somewhat, so that you can at least actually tell a difference.