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    Mae

    @Mae

    TF#1 - WHISPERER

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    Mae Follow
    TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Mae

    • RE: System controlled caravans.

      This was already mentioned by devs somewhere, that caravans will starts from random points at random times.
      I understand this may not align with the whole sandbox idea, but leaving everything in player hands is a bad idea too. I don't want total anarchy, monopoly or dictatorship.

      My point is, don't let people run wild cuz it will just break the game for others.
      I absolutely love the idea of caravans as a MINIGAME. Not necessarily player resources, escort missions, even if no playerkillers attack, we can have disasters, monster attacks, etc.

      posted in Discussions & Feedback
      M
      Mae
    • RE: Voluntary PVP

      Good number of people would like to PvP but not lose items. It's normal.. Games have PvP arena leaderboards for that. But another reason here would be - lack of desire to impact alignment. If 2 beastmen wanna have a match for fun, they will need to do 3 unwanted things:

      • they both have to switch to neutral alignment
      • go out to pvp-enabled zone
      • and lose karma there.
      posted in Questions & Answers
      M
      Mae
    • RE: What sets Fractired apart from other MMORPG’s?

      Depends on what the endgame is.
      Also, each planet is like it's own separate game.
      Beast planet will be like runescape. (full of skillers)
      Demon planet like ultima online. (gankbox)
      Human planet like BDO. (guild vs guild drama)

      posted in Discussions & Feedback
      M
      Mae
    • 4th planet of angelics: harsh PVE, banned PVP.

      What’s good about Fractured is it caters to most players via different worlds: PVP fanatics, skillers, and raiders. You could say it’s almost like 3 different MMOs in 1.
      Introducing a new planet does not impact the other 3 MMOs, except for redistributing population a little bit thinner. Currently angels are planned to be unlocked as a demon race alignment, but I think it’s sticking out like a thorn out of place.
      By adding a 4th planet the gradation of PVP to PVE is fully complete:

      1. Demon planet – nonstop chaotic PVP
      2. Human planet – mostly guild wars with some PVE
      3. Beast planet – mostly PVE with occasional PVP annoyance (majority of players)
      4. Seraph planet – PVE only, no open PVP, but with PVP instanced minigames

      Planet background.
      This planet is closer to a star, has high gravity and lots of water. Weather cycles are intense and vegetation is out of control. Abundance of oxygen removed the growth cap on wildlife. Originally populated by a primitive elven race, seraph factions decided to escape political feuds and lack of leadership in heaven to descend to lower realm and start a peaceful colony. Due to an extreme environment and constant external danger, seraphs decided to place a law onto a planet that blocks unreciprocated violence between all races. Over time, the primitives intermingled with the seraph, giving birth to alignments: goblins (wrong turn in genetics), elves, fairies, and angels.

      Planet features:

      • full open PVP ban. No caravan raiding. Accepted duels are allowed.
      • all races may freely travel to and from 4th planet at any time.
      • NPC controlled settlements and banking systems.
      • extremely high variety of endgame raids, dungeons, and bosses.
      • event: frequent wildlife assaults on civilization.
      • weather heavily impacts activity, sometimes being so extreme that inhabitants have to hide, sometimes giving boosts.
      • instanced PVP arenas, castle wars.
      • PVE minigames.
      posted in Discussions & Feedback
      M
      Mae
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      I've seen posts where it is said wildlife will have "alignment" just like players. Some will be peaceful, and you lose karma for killing. Some are aggressive and you gain karma. Seeing a pasture or a den of some sort of animal type is common, even in reality. Now, entering a dungeon and seeing a group of mobs in a static boss-minion formation, that's not cool. But Fractured should be ok since its not an instanced asian mmo.

      posted in Discussions & Feedback
      M
      Mae
    • RE: Quests for classes

      There are races, sub-races and racial inclinations, since people are squeamish about using the word classes :). You can have quests for those. But it just seems strange having quests in a sandbox game in general, where everything is expected to be player-driven, quest lines just seem not applicable where you don't have NPCs. Maybe missions? Mission from whatever god you worship, or any other NPC.

      posted in Discussions & Feedback
      M
      Mae
    • RE: Community Call - YouTubers You Know

      @houseofamberly. Anything that smells bad will turn him off.
      Retro/outdated concepts are seen as bad by younger audience. He crucified legends of aria for catering to 40+ year old audience only but respectfully refrained from giving the final pros & cons. If you aren't the target audience, then you shouldn't be grading it, and he gets it.

      Fevir is the CORRECT person for this.
      MMObyte is the junkfoody/clickbaity flashy channel with little substance.
      LazyPeon is OK, but Fractured needs to be confident.

      posted in Discussions & Feedback
      M
      Mae

    Latest posts made by Mae

    • RE: What sets Fractired apart from other MMORPG’s?

      Depends on what the endgame is.
      Also, each planet is like it's own separate game.
      Beast planet will be like runescape. (full of skillers)
      Demon planet like ultima online. (gankbox)
      Human planet like BDO. (guild vs guild drama)

      posted in Discussions & Feedback
      M
      Mae
    • RE: Community Call - YouTubers You Know

      @houseofamberly. Anything that smells bad will turn him off.
      Retro/outdated concepts are seen as bad by younger audience. He crucified legends of aria for catering to 40+ year old audience only but respectfully refrained from giving the final pros & cons. If you aren't the target audience, then you shouldn't be grading it, and he gets it.

      Fevir is the CORRECT person for this.
      MMObyte is the junkfoody/clickbaity flashy channel with little substance.
      LazyPeon is OK, but Fractured needs to be confident.

      posted in Discussions & Feedback
      M
      Mae
    • RE: System controlled caravans.

      @Kniknack, Depends on how it's implemented 🙂 Remember that we are always limited by inventory space and when you go raiding, you probably won't bring a wagon with you. So whatever REWARD you get from this MINIGAME, it definitely won't saturate the market, just provides an alternative resource gathering method.

      posted in Discussions & Feedback
      M
      Mae
    • RE: System controlled caravans.

      This was already mentioned by devs somewhere, that caravans will starts from random points at random times.
      I understand this may not align with the whole sandbox idea, but leaving everything in player hands is a bad idea too. I don't want total anarchy, monopoly or dictatorship.

      My point is, don't let people run wild cuz it will just break the game for others.
      I absolutely love the idea of caravans as a MINIGAME. Not necessarily player resources, escort missions, even if no playerkillers attack, we can have disasters, monster attacks, etc.

      posted in Discussions & Feedback
      M
      Mae
    • RE: Quests for classes

      There are races, sub-races and racial inclinations, since people are squeamish about using the word classes :). You can have quests for those. But it just seems strange having quests in a sandbox game in general, where everything is expected to be player-driven, quest lines just seem not applicable where you don't have NPCs. Maybe missions? Mission from whatever god you worship, or any other NPC.

      posted in Discussions & Feedback
      M
      Mae
    • RE: Mail & COD

      Good point from Target, but need to learn to compromise. Of course we shouldn't be able to mail a wagon of wood. Mail should be limited by weight and number of items. The weight may increase a bit the longer we've known a person. Gotta control all that chinese government-sponsored mmo gold farming you know.

      posted in Discussions & Feedback
      M
      Mae
    • RE: This game will be p2w?

      Oh! It also depends on whether there will be pre-beta and at least pre-Live data wipes. If there is no wipe, all the people who bought these packs will have a big heads up with skills and gear on new players. General game knowledge advantage should be enough.

      posted in Questions & Answers
      M
      Mae
    • RE: Crafting - Cooking

      Nope. Don't think these guys are making a sandbox for psychopaths and serial killers, for a "legal" way to play out their fantasies.

      posted in Discussions & Feedback
      M
      Mae
    • RE: This game will be p2w?

      Now, increased knowledge points gain looks like pay2win in my eyes, regardless of progression type. But depends on increase % as well.

      1. VIP MEMBERSHIP? WHAT'S THAT ABOUT?
        VIP membership is a monthly subscription planned to be priced around $10/month. It provides the following perks:

      Discounts on Store items
      Unique cosmetic rewards for accumulated VIP time
      Other vanity rewards we might think of in the future
      Additional study slots
      Increased Knowledge Point gains

      posted in Questions & Answers
      M
      Mae
    • RE: Special weekly market

      @tulukaruk Well it's a moving "rare" merchant 😛 I think the idea can get away with it. Imagine some hooded npc selling you a dragon egg for a few coins in a tavern. Won't happen every day of course but it's cool to have these random events.

      posted in Discussions & Feedback
      M
      Mae