Well truth be told, gankers who just go after someone minding their own business deserve nothing. I happily delete my inventory if it happens and if they take away my ability to do I just won't pick anything up. Punishments for reds isn't nearly severe enough, and quite honestly gankers bring no value to any game and end up just pushing people away. So, any ability to minimize the gain they get is a win win in my book.
Posts made by Esoba
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RE: Deleting Loot as you get ganked...Bug?
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RE: Dedicated Slot for Consumables
Devs appear to have some innate hatred towards a dedicated consumable slot, so while this is an awesome idea, it's going nowhere.
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RE: Engame Changer - Objectives Preview
I wrote "old age" just to convey the idea - the system is durability-like indeed. Clearly the duration will be long enough for them to be worth catching
If the length of time before they die is anywhere close to either the durability length of weapons or armor they simply wont be worth catching. Spending valuable game time getting something that dies in a couple days of playtime will ensure Ill do the same thing I do with weapons and armor. Craft crappy enough stuff to get buy cause I'm not wasting time for something that just deletes itself in 16ish hours.
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RE: Patch Log - b.1.0h - Revert & Rebalance
Thank you. Glad to see yall adopting a more conservative approach. Slow and steady wins the race.
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RE: Governors and City Housing Question
Oh wow, I did not know that. Makes me glad I found a spot outside of any city. Talk about govna's gone wild.
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RE: The Red Threat Seems Acceptable
It's not necessarily impeccable timing. Even on Terra I've ran into groups using mobs to interrupt gathering and stuff. It actually seems like a way for them to use mobs to skirt the intended mechanics of the game, which is that new players should have protection. The fact the new player protection doesn't extend to their carts is kind of silly and will open it up to stuff like this.
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RE: Review after 80 hours
Since the very beginning I have said the durability thing was a poor design decision. However, they have been clear they are happy with it (see my comment on the potential update and rebalance discussion).
I understand why it exists, but it is a mechanic that does nothing but elicit bad feelings. Gold sinks never tend to feel good, but this choice feels worse than most. Now they talk about wanting to make changes to encourage people to go to t2 armor. But why? It breaks. And it breaks pretty quickly. It gets shredded if you happen to die to a mob. And heaven forbid you're traveling on a road and get caught by those stupid stone elementals. With that being said, this is a hill that they are going to die on, so it's sadly not going to change. Instead, if the discord message is on point, it seems that discussion is around how to make playing on terra feel worse. Maybe if people enjoy that ruleset, don't look towards pressuring them to go to a different ruleset just to be gank meat. Sure way to lose what it looks like is the healthy majority of players.
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RE: Patch Log - b.1.0f - Bug Fixes
Charcoal piles for the win. Serious QoL update right there.
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RE: Patch Log - b.1.0e - Fixes & A Little Balancing
Yay, a good start to making archery viable. Looking forward to that buff.
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RE: Launch Review & Roadmap
Exciting update. It feels like it's been a long road, so I imagine yall are absolutely ecstatic to be here at this point in time. Looking forward to my archer finally having some serious power.
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RE: Paying gold to craft in our own workshops is not enjoyable.
I'm in agreement with most of the points here. I am having fun playing but some of the gameplay choices are not ideal. For me the biggest thing I want to see is the ability to have a second plot, or introducing some bigger plots. We don't even have our backer rewards for some of those buildings and if we're being honest, they're not going to fit well on a 4x4 or even a 5x5 if the person wants to do anything with crafting.
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RE: Suggestions for official stores
Have to agree. What the wildfolk planet is for
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RE: WTF!!
I'm just excited to see what has been decided for the Carpenter, and hope it's not an afterthought as it was a large part of those early bundles.
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RE: We're back, Baby!!!
Definitely happy to be back. Feels like coming home.